Training Aid

It would be helpful to have a single player training aid. A sort of “Boot Camp” Custom map with AI’s that allow users to practice advance moves. I understand that mission allows this, but need specific situations to practice moves such as ground pounds, etc. The mission doesn’t allow for the repetition that is needed to perfect the move.

Or, you know, just play on easy where the games have popups that tell you exactly what to do. Other than that, it’s campaign vs AI, it’s almost entirely scripted so that you /do/ learn how to use the game mechanics because they want you to play multiplayer after you finish the campaign.

You HAVE a practice mode. Utilize it.

What would be the point? The first level of every game in the series is designed to accustom the player to the controls, HUD, combat, etc. without removing them from the story. Spartan Assault and Halo Wars 1/2 only have tutorials because of how different they are from the main titles.

> 2535418288909351;3:
> What would be the point? The first level of every game in the series is designed to accustom the player to the controls, HUD, combat, etc. without removing them from the story. Spartan Assault and Halo Wars 1/2 only have tutorials because of how different they are from the main titles.

Agreed. Take a look at the first mission of CE. It’s a simple map with little room for exploration. You don’t get introduced to all the enemy types and are sort of eased into the gameplay. Then the second level opens up greatly and introduces you to the jackals. Then you get the hunters and sword elites in Truth and Reconciliation. Each level seemed to add a new challenge instead of throwing you into the deep end from the beginning. So in a way, Halo has always had a practice mode of sorts by slowly easing you into the game with the first level (Cairo Station from H2 was also super simple and slowly introduced you to each of the enemies you would be facing).

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> Agreed. Take a look at the first mission of CE. It’s a simple map with little room for exploration. You don’t get introduced to all the enemy types and are sort of eased into the gameplay. Then the second level opens up greatly and introduces you to the jackals. Then you get the hunters and sword elites in Truth and Reconciliation. Each level seemed to add a new challenge instead of throwing you into the deep end from the beginning. So in a way, Halo has always had a practice mode of sorts by slowly easing you into the game with the first level (Cairo Station from H2 was also super simple and slowly introduced you to each of the enemies you would be facing).

Exactly. Even the first mission in Halo 5 takes its time introducing new abilities to the player.

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> > 2535435902217648;4:
> > Agreed. Take a look at the first mission of CE. It’s a simple map with little room for exploration. You don’t get introduced to all the enemy types and are sort of eased into the gameplay. Then the second level opens up greatly and introduces you to the jackals. Then you get the hunters and sword elites in Truth and Reconciliation. Each level seemed to add a new challenge instead of throwing you into the deep end from the beginning. So in a way, Halo has always had a practice mode of sorts by slowly easing you into the game with the first level (Cairo Station from H2 was also super simple and slowly introduced you to each of the enemies you would be facing).
>
> Exactly. Even the first mission in Halo 5 took its time introducing new abilities to the player.

They showed you new things, how to use but not how to perfect. You learn tricks of the trade by playing against people and learning what is best.

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> They showed you new things, how to use but not how to perfect. You learn tricks of the trade by playing against people and learning what is best.

That’s the point, though. The basics are told in the first few missions of every game, but it’s up to the player to figure out how to use everything efficiently in both the campaign and multiplayer. The only game that really gives you detailed stats is Reach with the popup menu triggered by the back/view button.

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> > 2533274801155613;6:
> > They showed you new things, how to use but not how to perfect. You learn tricks of the trade by playing against people and learning what is best.
>
> That’s the point, though. The basics are told in the first few missions of every game, but it’s up to the player to figure out how to use everything efficiently in both the campaign and multiplayer. The only game that really gives you detailed stats is Reach with the popup menu triggered by the back/view button.

I completely agree. Easy to learn, but takes time and practice to master.

I don’t think this would be fabulous; however, Titanfall 2 did something like this with a holographic version of your Pilot running an advanced course ahead of you. It definitely helped me when I was a beginner in the game.

I could see a slight possible use in campaign, but not in matchmaking at all.