Tower to Tower Jump in CEA

Since we’re essentially getting the exact same game with the ridiculous physics untouched (hopefully), do you think it will be possible to accomplish the tower to tower jump in Anniversary? For anyone who’s unfamiliar with this, open the video link below

Skip to 11:00 if you don’t want to sit through failed attempts

That’s multiplayer right?
Yea the multiplayer in CEA is the Reach engine and play as such (well with the coming title update applied of course), not sure that’s on of the remade maps either.
The multiplayer is basically a map pack for Reach with 6 classic maps remade.

Only the campaign play exactly like CE did with weapons, AI, physics and so on unchanged.

> That’s multiplayer right?
> Yea the multiplayer in CEA is the Reach engine and play as such (well with the coming title update applied of course), not sure that’s on of the remade maps either.
> The multiplayer is basically a map pack for Reach with 6 classic maps remade.
>
> Only the campaign play exactly like CE did with weapons, AI, physics and so on unchanged.

Tower to Tower is something you can only do in campaign. I already knew about multiplayer being on Reach’s engine.

Depending on how the skull situation works out (esp with Boom and whatnot), T2T may wind up, if anything, being easier than in classic HCE.

Ridiculous physics untouched is a good thing for tricking and jumping, and for splattering Covies, but not always for activity involving marines.

I can tolerate marines in Ghosts, but I can’t stand it when I accidentally run over one while in the tank, especially when I’m trying to keep them all alive.

And I dislike how the vehicles slide down a little after exiting them. It makes it difficult to for AI battle setups.

But the most important thing I’d like to see is the ability to push marines and Covies. I don’t want to have to melee my marines into position.

And on a side note, AI to stop firing when there is an ally in front of them. I don’t know how many marines I lost to Johnson’s sniper rifle.