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When I first bought the game I anticipated a large population. I got that, everyone was so competitive and ecstatic about Halo 4. First Game type I picked up on? Dominion. I went on to play CTF and Team Slayer. But as the months slowly went on we picked up a cancer. That cancer? is the next generation of gamers. They complained about certain weapons like the Bolshot because they walked straight into a guy who may or may not have been charging the weak sidearm. I learned to avoid it if the ‘wings’ on it are spread out. They complained about a lot of things like the Assault Rifle being to damn strong. Well golly gee, guys. If pre-teen newbie player is running towards me with a DMR then I’m going to hose him down with my AR.
More time passed and they nerfed the Gauss Hog. I stopped playimg team slayer then and any map with the vehicle. You see I learned from a trend I supported in Halo Reach: Why don’t you ADAPT?!
Adapt. I did adapt. I developed my own style which usually puts me on the top of a game. I learned to provoke players into making irrational decisions and to be as aggressive as possible. I focused myself on objectives, forcing a flag across the map regardless of how many times I had to respawn. An enemy can’t defend the flag properly if it’s in your territory, where you spawn closer and closer to it.
I don’t blame our new gen gamers. I honestly blame 343i. Because recently there is such a low population, most likely because of GTA V, that there is no voice for them to listen to that can actually tune us out. GENTLEMEN I want to get you all hyped up. Hyped because Dominion is being removed and replaced for a limited time with a playlist that may or may not have a low population as well. A playlist that doesn’t give us an armor for completing the challenges for it.
To 343i. You do a good job catering to an audience. But you catered to the wrong audience without listening to those that matter. We who may or may not be the veterans, the fans who played Halo: Combat Evolved, Halo 2, Halo 3, Halo ODST, Reach, and finally Halo 4. We who have the experience and who know better from working with your predecessor and proverbial parent to make good games. The only time I have ever seen Halo 3’s or Reach’s population low was because of new releases. But they were never once that low… until you took the helm and assured us that you knew what we wanted in a game. Quite frankly I feel like I voted for a senator who promised to make due on changes he supported that could help me… but never did. Again you disappoint me by taking playlists that would keep me tethered to this game and either made them better or added a variant to it that you thought I would like. I know I’m simply one person but do you bother to test out your ideas against the community? Parish the thought of hearing something you may not like but a good variable is the community. In the end they are what you are being held up by.
In conclusion to this rant… I demand you leave my -Yoinking!- Dominion alone.
I’d just like to point out that the massive drops in Halo 4 population occurred before most of the changes, such as weapon tuning or playlist consolidation. So to say that Halo 4 is going downhill because of those changes doesn’t make any sense.
Honestly, I think that if the game launched with appeal to a broader range of audiences (such as the majority of existing Halo fans), it would have faired much better and the population drop wouldn’t have been nearly as severe. Up until the past few months, you either played with Infinity settings or you didn’t play at all (except for niche gametypes such as Team Snipers or Team SWAT). Apparently, most players chose the latter.
Aye, suppose you’re right but it makes sense to me. I wont change it now. All I want is for them to not touch Dominion. I LOVE Dominion. I hate Lockdown.
The concept appeals to me but… I found it annoying.
In Halo 5, we should let everyone spawn with Beam Rifles and make the Guasshog shoot through walls with a high RoF.
It’s all fine, because we can adapt. Right?
No.
Halo should not change for the sake of change.
Most any experienced Halo player will agree that it shouldn’t be fixed if it isn’t broken.
Also, playlist consolidation is necessary.
Obviously, the playlists with the lower populations will be the first to go.
So Dominion and Multi-Team are gone.
While Team Throwdown also has a low population, competitive gaming is one of the only things holding Halo together.
Without Team Throwdown, AGL competitors would have no effective way to practice.
Halo must remain relevant in the competitive scene.
It is sad that the 343 had an audience, he sold a lot of copies, and then I Studio He killed the game. They blame themselves for what Halo 4 now has a population … They did not know what they want, arrogantly started (players are not listening), destroyed DLC (game with so many millions of copies sold almost not sold DLC) … They try to make another COD was funny and sorrowful … And a population that is expected Halo and COD is obtained simply left the game and move on to something better … If you take camouflage and crouch more than a few seconds disappear the radar … What are we talking about then? And it still did not fix. And not to mention lag, do not know who said that he wanted to use a P2P connection? 95% of games that i play are with lag…
> Aye, suppose you’re right but it makes sense to me. I wont change it now. All I want is for them to not touch Dominion. I LOVE Dominion. I hate Lockdown.
>
> The concept appeals to me but… I found it annoying.
Actually, I believe they should touch Dominion. All the maps that support Dominion have five bases or good places for a total of five bases. You can create a five base Dominion game in Customs. Why did 343i have Certain Affinity create five base Dominion maps only to shut down two bases and make their games 3 base? Why are they limited to 12 players when MM supports 16 players? Why did they purposely geld the gametype they invented?
Dominion probably has the least problems of any of the other gametypes. Its flaws can be easily fixed or rendered bearable. Lockdown was NOT the solution.
The thing about Halo 4 is that the problems are obvious and the “solutions” from 343i solve problems that don’t exist.
> All audiences are important, but the list of mistakes 343 has made have very little (my opinion) to do with catering to an audience.
343 makes changes to the the game that fans wanted, but then they put a twist on it. Meaning that they mess up an update, or add or take away too much from the game.
You’re mad about Dominion? I’m mad about the playlist consolidation as well! But without it we get lag in matches, so it’s a lose lose situation. 343 Still need to fix the core game, and we haven’t heard any news about it since launch. If playlist consolidation is the fix for lag, then I’m about to be done with my searches trying to play 1 -Yoink- gametype. In past Halos, this was alright because there was 1-2 gametypes per playlist. Now there is 3-5 in each one and it’s impossible to play the one you want.
Every Gametype needs it’s own playlist for Halo 5
Not being mashed together because 343 couldn’t fix the core gameplay and where different people want to play different things which causes one crowd always overruns the other.
Will a playlist consolidation fix lag? Because whenever I jump onto BTB when the population is 3,000+ I still get major lag (SpeedTest). I haven’t had a lag free game in about week.
I think the real issue with lag is Host Selection. This is one of the reason players stopped playing. I know it’s a Halo tradition to consolidate the playlists, but unless they fix the way Host is determined, it’s not going to change and people will continue to leave. Getting rid of the Dominion playlist isn’t going to stop lag in other playlists.
It dissatisfied me a bit as well… I was hoping for different armor thicknesses affecting gameplay, customizable weapons and armor abilities, allowing players to only pick and commit to one specialization each having a unique group of powerful abilities unlocked as one progresses, interactive maps with buttons and switches doing a variety of things and much more.
Halo 4 was definitely a step in the right direction I love the loadout and ordnance system, but there is much work to be done for halo 5. I have high hopes though.
> I’d just like to point out that the massive drops in Halo 4 population occurred before most of the changes, such as weapon tuning or playlist consolidation. So to say that Halo 4 is going downhill because of those changes doesn’t make any sense.
>
> Honestly, I think that if the game launched with appeal to a broader range of audiences (such as the majority of existing Halo fans), it would have faired much better and the population drop wouldn’t have been nearly as severe. Up until the past few months, you either played with Infinity settings or you didn’t play at all (except for niche gametypes such as Team Snipers or Team SWAT). Apparently, most players chose the latter.
If legendary brs was the default gametype at launch, we’d have over triple our current population. I just can’t help but wonder what might have gone differently if these changes were the default.