Total Control is inherently flawed

Total Control, whilst it used to have the smallest weighting, now pops up a lot in Big Team Battle is so badly flawed from a mechanic perspective.

The problem I see with it, is that by design it exists to have one team dominate the other which simply shouldn’t (in theory doesn’t more like) happen in matchmaking because of SBMM.

The whole point of Total Control is to have one team capture all three points of a map and do it three times. But what I’ve seen whilst playing it is you get two points that are captured by each team and a heavily contested point in the middle that no one can keep.

This game mode is honestly like 343 bought Invasion (from Halo Reach) from Wish. It just doesn’t make sense. Besides that, the capture points are never central either. So you’re always favouring one team over the other. It’s honestly the worse mode in any Halo game ever because it’s anti-competitive and requires sweaty play styles to even have a chance on winning.

Either the maps need reworking so it works better or it needs removing. It’s honestly 15 minutes of pain whenever it shows up in rotation.

I’m not sure I’m vibin with what you’re saying here. Aren’t all gameplay types flawed by that logic then? What exactly about total control bothers you? You gotta try if you want to win. Sbmm is working properly when two teams clash evenly with even skill.

I think your issue is the games are too long?

For control games to end sooner I’d try a bit of a different strategy to tip the scales: weaken/ disrupt the flow of reinforcements. As in most objective game types, people get tunnel vision on the objective. If you disrupt one or two players on the way to a cap point, even taking pot shots it’s usually enough.

I do agree though that some maps control locations are a bit absurd. Right beside an enemy teams base is annoying as you have to get across the map just to defend.

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This game mode is fun and smart. It gives each team the chance to get all 3 points by moving from a neutral location and then to spawn based locations.

Maybe you just don’t like the game mode? Calling it flawed for no valid reason doesn’t make sense.

Even though I have tied one game of Total Control (as I have tied games of CTF before), most of the time in my experience this game had one winner. And it works very well, it’s actually my favorite BTB mode because it funnels the action towards a few chokepoints, resulting in non-stop action.

Maybe if both teams were communicating and strategizing properly this game mode would indeed be flawed: at any given point one team will be defending two spots and attacking the third one. That team will always be stretching too thin; whereas the other team will be defending only one area and have two options to attack, if they focus their effort on just one they will surely take it, but then that team will become the one stretching thin.

I can see that dynamic ending in a stalemate. But things aren’t usually clean and predictable in Halo. There’s always an element of chaos that breaks the balance, be it the sheer skill of a player or Lady Luck putting a game changing weapon or vehicle in your way (or, let’s be honest, maybe someone in the other team is more focused on clearing challenges than playing the objective), and that’s what makes this game so fun.