My analysis is objective 
Naming the armor identifies differences by attributing a title to the variations.
Anyone can identify differences by saying “that one looks different”, being able to ascribe a defined characteristic by name is the important takeaway.
If the lack of defined sexual dimorphism is the only reason Halo Infinite’s customization system “sucks” as you put it so eloquently, then it’s doing pretty damn well compared to the single abstract growth you could choose from for your lower 90% in Halo 5.
Fun fact, did you know the hand plates you can choose from on the MKV B are the female and male plates (unlocked respectively) between the two models in Halo Reach?
Also fun fact, there’s 11 points of customization in Halo 5 compared to the 30 in Halo Infinite. Personally I’m gonna stick with the latter, it’s like an evolved version of Halo Reach’s system, which was a great system.
This is a great example of an opinion.
I think they’re generally fine behind a paywall. Another opinion.
Well if 20 years of brightly colored armor, flaming helmets, space ninja armor, skulls, confetti deaths, unicorn/whale helmets, golf club hammers, and gruff space marines playing grab*** with space Dino zealots hadn’t set the stage for Cat Ears in the first place, you might have a point.
It’s objectively Halo from the examples listed above.
You’ve had 20 years (well 17 if you say you started in Halo 2) to speak up about the gradual introduction of goofiness into this franchise that’s existed since the first title.
It’s time to just look back on that reality and either accept it or move on.