Topics Being Locked Down

And sleek Crysis/Ironman hybrid Spartans from Halo 4 and 5 did?

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Well, to be fair, we now have a literal Iron Man armor coating (it’s not called that, but that’s what it is). But in general I do think this game looks more like classic Halo that 4/5.

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The key is that the degree of customization is not high enough, and if the customer is free to choose, there will be no such problems.

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So your saying every armour looked like that? I see you being vague for the sake of being vague to make a point when you know well that different armours look different. Did spartan Locke look sleek and iron man like? Yes. Actually. Did all the other Spartans look like that? No.

On top of that Halo armour is extremely similar to an iron man suit so you are going to have to get a little more specific if you want to back up your points

Idk. Whenever I look at the HCS armours I just see plastic action figures

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Oh yeah, I’m not a fan of the HCS armors either. They look like they were made prior to the backlash that Mjolnir got after the reveal trailer and were never updated. Which is to say, unfinished. I definitely don’t like those. But the more weather armor I don’t have issues with.

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In some cases I’m ok with the armour. It doesn’t look terrible. The weathered armour definitely looks better but the shape of them still remind me of action figures. Esspically when they pose as they are about to start the match.

To me Halo 3 and Halo 5 master chief look the best.

Either way I want Spartans to look like hulking Titans. Not toys I pull out of the play bin

SHINOBI-Class MJOLNIR Powered Assault Armor Gen-2 was in Halo 5.

Halo 3 and Halo Reach had introduced Armor Effects at the height of Halo’s lifetime.

And if you don’t like Cat Ears for the goofy factor? Halo 5 had Timmy and Olive, a helmet modeled after a whale and a helmet modeled after a pet PIGGY.

Frederic’s Ceunturion Armor was descent, but the Helmet was WAY too strange and doofy looking.
Same goes with Linda’s Argus Helmet.

The issue with Halo 4 and Halo 5 is the fact that every armor was overdesigned with no central focus for your eyes to rest on; which is a basic trait for any piece of art. Overcomplication is a problem of art design, which often leads to failed artists by adding too many details to a piece of work. There has to be a combo of complexity and simplicity. We see this in the elegance of the Mark VII and the re-tweaked designs of the armor pieces coming to Halo Infinite from Halo 4 and Halo 5, such as War Master, Enforcer, Ranger, and Scout.

Halo 4 redesigned the aliens to look all like monstrosities that didn’t resemble their nicknames that the UNSC gave them.
Elites were supposed to look “Sleek, Elegant, and Precise” and yet they look like a hybrid between the Brutes and a dinosaur.
Grunts looked more like Goblins.
Jackals looked like Rat Terriers with mange rather than like “birds that act like Jackals”.
Forerunner and UNSC design norms changed entirely.
Soundtracks became generic OR became a reference to entirely other franchises. For an example, the opening cutscene of Halo 4’s Composer Mission sounds EXACTLY like Star Wars Overture.

Halo is slowly being restored back to normal.

They looked more like plastic power-rangers

Absolutely.

Either that or way overdesigned and noisy to even make a lasting impression.

Buddy I kid you not when I say there’s not a single suit of Gen 2 Mjolnir that stands out as recognizable. I’m the guy who can tell you which of the original 151 Pokémon by their sound file. I can identify all the Halo 3 and Reach armor pieces by sight and name. There’s not a single piece of body armor (save for helmets) from Halo’s 4-5 that I can differentiate and identify because they’re all overdesigned, noisy, and needlessly convoluted.

And I truly doubt if I lined up 10 of the 127 unique armor variants that you could either.

The helmets at least stand out due to unique designs that separate them from the pack. But the armor itself is unnecessarily over-designed, noisy, and difficult to look at.

Halo 4 and Halo 5 armor (defined armor/combat skin separation, overly complex lines and shapes melding with each other to give a messy and noisy appearance, colors blending together that hide the armor/skin separation leading to a strange amorphous transition)

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I think the intro poses need work, but that’s independent of what the characters look like otherwise. I mean, have you seen the shoulder pieces sliding all over like butter in the intros :confounded:

Personally I never got over the change in set style from 3 to 4. And their Cortana nano bot explanation just put a bad taste in my mouth. I’d preferred it if they just said it was purely an artistic change. It makes me pretty bias when it comes to judging 4 and 5 chief. That said, I do wish we had a beefier option for Spartans in Infinite. I wouldn’t use it, but my boyfriend and plenty of people I know would. But I still prefer the art style of Infinite in general.

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Every single armour effect and armour you mentioned from past halos are few and far between. Things like the Timmy helmet came later on. Everything you mentioned was not handled the same as things are handled now.

On top of that just because it was in previous games doesn’t mean it should be in the new one because if you want to use that argument then someone can ask for armour Locke back.

Any effects should’ve been end game stuff like reach was. You needed a lot just to get those effects.

Car ears are not goofy. The grunt screams in halo 3 are goofy. The rag dolls in halo 2 are goofy. Cat ears just simply dont belong.

Freds armour happens to be one of my favorites

Yeah no. This is straight up false and Fred’s armour desgin is proof of that. We’re their ugly over complicated Spartans? Ofcourse but there was definitely cool armour and some simple ones too. Not all of them had a lot of detail in it.

All of this is opinion. I think every single Desgin in halo 5 is just fine when it came to the campaign things. In fact Halo 5 is the best looking campagin out of all halos. The cutscenes and the way they told the story sucked but all the designs were super clean. Like forerunners and spartan technology is complicated. Why wouldn’t it look the part?

You say slowly going back to classic. But yet everything is overly birght. Forced outlines. Cosmetics that don’t fit halo. Halo infinite looks the least Halo out of any Halo.

Car ears you say? I don’t know about you, but I personally think having cars for ears would be pretty goofy.

Seriously, not making fun of you. I making typing errors so often, especially with the gosh darn autocorrect on my phone. I just couldn’t resist making a comment.

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Well then you are wrong. Not all armours look the same. Same with Halo infinite. Same with any Halo. If you think this then there is no point in debating you. This is the main reason the game got flak because people kept lumping everything together as if it was the same all around. It’s like when people go “Halo 5 was pay to win” but then they leave out the context of it being only warzone and the fact that it was time and level gated. That’s exactly what you are doing here. We would have to pull out every single armour and go over why are why not they look like iron man suits and or overdesigned to which some of them aren’t and yes some of them are.

If you have such a memory then complicated things shouldn’t be an issue to you.

I could actually. Try me. I played the game for 6 years straight.

As for the last sentence. This is also opinion. How I feel is an opinion as well but as I said each armour can be picked apart. There is a spectrum. It’s not all like how you say. I would even go as far to say that a lot of them are just ugly not complicated looking

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Armor Lock can come back if they heavily rework it to not be so annoying and obnoxious.

You mean like getting to the end of the Battle-Pass?

Fred’s armor design was great. But the helmet was chunky and over-complicated when it came down to it.

It hasn’t looked the part since Halo 4.
UNSC design is straight lines with few curves.
Covenant design is all curves and sleek, organic tech.
Forerunner design is all angular and stoic.

Halo 4 made the USNC designs look like airsoft gear, and not the milsim stuff.
Halo 4 made the Covenant change entirely, except for their weapons and vehicle design motifs.
Halo 4’s Forerunners were less brutalist in design but now became borderline cyberpunk.

They do fit in Halo Infinite.
The flower cosmetics are just attachments that magnetize onto the helmet and torso, as well as the playing card. Something actual soldiers do to subtly customize their kits.
The cat ears are something to be expected. It is certainly better than Halo 5’s attempt with the Maverick helmet.

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Lmao. Trust me I laughed when I saw that typo. Didn’t care to change it because it was funny. It yeah that would be goofy. Two wheels as ear muffs

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No. There is a reason it stayed in Halo reach.

Notice how I said end game and not end battle pass. There should be unlockable cosmetics that you can only get through playing. Effects should be those.

When it comes to Halo 4 specifcally I don’t like it. Halo 5 is always better than Halo 4 in this department. Halo infinite doesn’t look any better tho. Sure it looks “clean” but it looks to bold to me. Not enough detail. Sure you can make the argument that some things were overly detailed in halo 5 but Halo infinite is to simple in my opinion. I do like Halo 5 forumner . I don’t like Halo 5 elites. I like Halo 5 campagin set pieces. I do like the forunner eninmes from Halo 5 and Halo 4 desgin wise.

Cat ears and the maverick helmet are not the same. Aren’t we playing a Spartan simulation? Why would their be a card on a Spartans head? Realistically it would fall off during combat. Halo combat is not like regular soldier combat. That thing your talking about with the card on people’s helmets. Yes people do that in real life. However they aren’t wearing spartan armour. None of the cosmetics make sense battle wise. A sacthel on the side or grenades as a belt or ammo around the torso makes far more sense as cosmetics. Those things fit halo because that’s what Spartans would actually walk into battle with. I want Spartans to look tactical not goofy

We seem to be having two separate arguments.

I argue for art style to remain classic.

You seem to want a cosmetic system that is bland when it comes to interchangables.

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Lol you can leave the weird gatekeeping “I win” crap alone dude. I’m not wrong, and you’re certainly not right, but I’m not trying to close you out of your opinion.

I’m also not saying you can’t appreciate the art style you like.

I’m giving reasons for why that art style was disliked and eventually phased out.

Halo’s Gen 3 MKVII is heavily Reach inspired meaning simple lines, clear cut off between armor and undersuit, believable armor attachment points, and enough bulk without visible movement compromise.

Well yeah that’s what I’m saying :joy:

It had those mechanics yes. Doesn’t mean with enough time and grinding that you could circumvent this, but the game definitely encouraged this when it put gameplay advantages behind a randomized unlock system that could be purchased quite cheaply and easily.

Or like I said, I could pull 10 randomly and go “ok, name them”, and at best you might identify 2 or 3.

Well the things I referenced aren’t really that complicated, unlike the designs for Halo 4 and 5’a armor :joy:

Let me see what I can come up with. Can’t have you looking them up lol

This:

…is not an opinion, but a visual analysis rendered into words. It might be generalized, but it works well to describe the overall approach to armor design (really the art design as a whole in Halo 4 and 5).

It would help your case if you applied such effort to your own arguments.

To be more clear I want Halo 3 artstyle specifcally. Down to every model. This means I don’t like Halo infinite. And to some degree I don’t like Halo 5 either desgin wise but I prefer it over Halo infinite by miles.

No I don’t want it to be bland If anything I want to be exactly like halo reach. I just think the spartan effects like the fire and electric don’t belong and if they were in the game they should be extremely rare and hard to get. I love that you can put different pieces and mix and match. What I don’t like is the effects, add ons, and things like cat ears. We need more cooler looking armour pieces not effects. We need more Halo theme armour like Fred’s armour not the samuri stuff. There’s so many characters they could get armours from like even fire team.