Topic relocated here: https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/advice-for-343-industries-on-halo-5-s-beta/cb36859a-c3d6-4ddd-aee5-c5c4f9589c52/posts
climbing should have been added long ago. it’s cool, I don’t get why everybody hates it. -Yoink-
Slide isn’t a pointless animation or similar to Thrusters because you can shoot while using it. It’ll be perfect when using close quarter weapons, or to close the gap to cover quickly.
Clamber doesn’t detract from trick jumps, it just moves the goalposts. Now, anyone can make a jump that was considered hard before now. However, jumps that were previously impossible are now just very hard to do.
Slide is situational, but it is useful. If you’re about to be hit by a high-flying rocket, slide under it and into cover. 1v1ing someone with shotguns? Reduce your hitbox size and nail them in the chest. It accomplishes things regular TP can’t. Just because it’s situational doesn’t mean it should go.
Ground Pound shouldn’t have any feature that deters players from using it. Otherwise, what’s the point? It should just be difficult to use, which it already is.
Why should charge leave? It’s just a regular melee with more lunge and knockback. 1hk to the back, shields downed anywhere else. To boot, you’re vulnerable if you miss. And with TP, it will be hard to use.
Can you guys please add a tea-bagging meddal
Perhaps even a tea-bag spree?
Thanks
Let me put it this way, don’t talk about kicking -Yoink- with those fancy medals if your basics of aiming and shooting sucks. Aiming, shooting and strafing are still the basics where one bests their opponent. Anyone who doesn’t master these basics will perish regardless on how much talent they may have with the fancy new toys.
Really like how they try to balance ALL weaponds and not only BR/DMR for playing ‘‘competetiv’’ and the gametype Breakout will be where i spend most of my time that i can say.
Cant acculy give any so calld advice for MP cuz i think 343 did great on H4.
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