Top 8 mistakes players do in Warzone

#1 Not pursuing the Fortress/Monument/Spire and doing other stuff.

Unless your team captures these areas at the start of each round, you are guaranteed to lose. I don’t know why many players go hunting for meaningless bullet sponge “bosses” instead of capturing the most crucial area of the whole map from the beginning, it just makes more sense to go and capture the main base before worrying about anything else, because if you don’t, the enemy team will benefit and you will fall flat on your feet.

#2 Not helping lone wolves capture enemy bases.

If the enemy has already captured the main strategic point on the map, it only makes sense to capture their least defended base on the opposite side of the terrain. I, and many other lone wolves, will sneak our way towards them and do our best to try and capture them. Problem is when the job is half done, enemy Spartans will spawn around us and we are usually incapable of fighting them off. So let this be a lesson to everyone: GO CAPTURE THE ENEMY BASE!

#3 Not checking to see if your rear base is under attack or not.

Do you remember capturing all 3 bases but then not long later someone on the enemy team managed to capture the farthest one? That’s because no one on your team was checking to ensure its protection. This applies to people who die and must respawn. I urge you to respawn at the farthest base from the enemy if you actually want to keep all 3 bases.

#4 Your team doesn’t do anything to re-capture a stolen base.

When one of your bases have been captured, many players on your team don’t do anything about it and which leaves it entirely up to the lone wolves to capture it again. Most of the time however that base they stole from your team is heavily guarded and requires more players to help capture. Reminder, if your base is captured, make this your team’s #1 objective and recapture the mother cracker.

#5 Not protecting your team’s Scorpion/Wraith.

It’s very rare to see players protect their ally tanks. This is best achieved by sticking close to the player controlling the vehicle but instead is left on his own to fend for himself. The best way to defend you ally tank is for others members of your team surround you and keep on the lookout for enemy hijackers.

#6 Using power weapons against bullet sponge “bosses”.

Your power weapons barely do that much damage to the AI boss making them very pointless to use, unless your whole team (which shouldn’t technically be a requirement in the first place) helps attack. Another reason for this is because the person who used the AR, BR, SMG etc is more likely to steal your kill. So don’t use power weapons unless you know for certain you’ll kill the boss immediately (such as Spartan Laser vs Wraith, Oni hog vs Prometheans)

#7 Not hopping in your ally’s warthog turret.

Unless you have a perfectly good reason or a power weapon, get your -Yoink- in that empty turret soldier! The driver of the vehicle wouldn’t have to wait around doing nothing if someone just had a brain and realised (empty turret + me = get in). Got it?

8 Killing your ally deliberately for their power weapon.

Please… just don’t do it (or we’ll hunt you down to the ends of the earth). It is also a pain in the butt if you keeping punching us and getting in our way for no reason. I’m trying to shoot buddy, get lost.

> 2535414369351666;1:
> #1 Not pursuing the Fortress/Monument/Spire and doing other stuff.
>
> Unless your team captures these areas at the start of each round, you are guaranteed to lose. I don’t know why many players go hunting for meaningless bullet sponge “bosses” instead of capturing the most crucial area of the whole map from the beginning, it just makes more sense to go and capture the main base before worrying about anything else, because if you don’t, the enemy team will benefit and you will fall flat on your feet.

I maintain that middle bases aren’t worth capturing. In my experience most games that don’t end in coreing have a team with the middle base and a team with the other two.

I would rather be the team with 2 bases

To each their own.

> 2535414369351666;1:
> #1 Not pursuing the Fortress/Monument/Spire and doing other stuff.
>
> Unless your team captures these areas at the start of each round, you are guaranteed to lose. I don’t know why many players go hunting for meaningless bullet sponge “bosses” instead of capturing the most crucial area of the whole map from the beginning, it just makes more sense to go and capture the main base before worrying about anything else, because if you don’t, the enemy team will benefit and you will fall flat on your feet.
>
> #2 Not helping lone wolves capture enemy bases.
>
> If the enemy has already captured the main strategic point on the map, it only makes sense to capture their least defended base on the opposite side of the terrain. I, and many other lone wolves, will sneak our way towards them and do our best to try and capture them. Problem is when the job is half done, enemy Spartans will spawn around us and we are usually incapable of fighting them off. So let this be a lesson to everyone: GO CAPTURE THE ENEMY BASE!
>
> #3 Not checking to see if your rear base is under attack or not.
>
> Do you remember capturing all 3 bases but then not long later someone on the enemy team managed to capture the farthest one? That’s because no one on your team was checking to ensure its protection. This applies to people who die and must respawn. I urge you to respawn at the farthest base from the enemy if you actually want to keep all 3 bases.
>
> #4 Your team doesn’t do anything to re-capture a stolen base.
>
> When one of your bases have been captured, many players on your team don’t do anything about it and which leaves it entirely up to the lone wolves to capture it again. Most of the time however that base they stole from your team is heavily guarded and requires more players to help capture. Reminder, if your base is captured, make this your team’s #1 objective and recapture the mother cracker.
>
> #5 Not protecting your team’s Scorpion/Wraith.
>
> It’s very rare to see players protect their ally tanks. This is best achieved by sticking close to the player controlling the vehicle but instead is left on his own to fend for himself. The best way to defend you ally tank is for others members of your team surround you and keep on the lookout for enemy hijackers.
>
> #6 Using power weapons against bullet sponge “bosses”.
>
> Your power weapons barely do that much damage to the AI boss this it is very pointless unless your whole team (which shouldn’t technically be a requirement in the first place) helps attack. Another reason for this is because the person who used the AR, BR, SMG etc is more likely to steal your kill. So don’t use power weapons unless you know for certain you’ll kill the boss immediately (such as Spartan Laser vs Wraith, Oni hog vs Prometheans)
>
> #7 Not hopping in your ally’s warthog turret.
>
> Unless you have a perfectly good reason or a power weapon, get your -Yoink- in that empty turret soldier! The driver of the vehicle wouldn’t have to wait around doing nothing if someone just had a brain and realised (empty turret + me = get in). Got it?
>
> # 8 Killing your ally deliberately for their power weapon.
>
> Please… just don’t do it (or we’ll hunt you down to the ends of the earth)

u got to understand that the majority of halo players dont know there face from there a** and you cant fix stupid, why i joined a large active clan, i rarely deal with these problems besides early mornings.

> 2535414369351666;1:
> #1 Not pursuing the Fortress/Monument/Spire and doing other stuff.
>
> Unless your team captures these areas at the start of each round, you are guaranteed to lose. I don’t know why many players go hunting for meaningless bullet sponge “bosses” instead of capturing the most crucial area of the whole map from the beginning, it just makes more sense to go and capture the main base before worrying about anything else, because if you don’t, the enemy team will benefit and you will fall flat on your feet.

I would argue that the armory is more important at the beginning. Without the armory, you’re forced to spawn at home base every time, much further away.

That’s why people rush for the enemy armory and get the middle base later.

> #7 Not hopping in your ally’s warthog turret.
>
> Unless you have a perfectly good reason or a power weapon, get your -Yoink- in that empty turret soldier! The driver of the vehicle wouldn’t have to wait around doing nothing if someone just had a brain and realised (empty turret + me = get in). Got it?

8 out of 10 times getting in a vehicle means the driver is terrible (sometimes they drive me directly inside of armories), or the other team is just going to shoot me out anyway. Why take the chance?

> 2533274833081329;4:
> > 2535414369351666;1:
> >
>
>
>
>
> > #7 Not hopping in your ally’s warthog turret.
> >
> > Unless you have a perfectly good reason or a power weapon, get your -Yoink- in that empty turret soldier! The driver of the vehicle wouldn’t have to wait around doing nothing if someone just had a brain and realised (empty turret + me = get in). Got it?
>
>
> 8 out of 10 times getting in a vehicle means the driver is terrible (sometimes they drive me directly inside of armories), or the other team is just going to shoot me out anyway. Why take the chance?

this for #7. Whenever i spawn in gauss hog its a waste for me. I will either have teammates that will try and drive me which I don’t want them 2 but they do it anyways and get us both killed or im trying to set up my hog and teammate goes on my turret which then I drive back to our spawn and legit waste 5minutes because he won’t -Yoink- my hog. I legit wish we can lock our own req vehicle.

> 2535414369351666;1:
> #1 Not pursuing the Fortress/Monument/Spire and doing other stuff.
>
> Unless your team captures these areas at the start of each round, you are guaranteed to lose. I don’t know why many players go hunting for meaningless bullet sponge “bosses” instead of capturing the most crucial area of the whole map from the beginning, it just makes more sense to go and capture the main base before worrying about anything else, because if you don’t, the enemy team will benefit and you will fall flat on your feet.

Going to have to disagree with you here. If you don’t capture the armory, you spawn at the home base. Spawning at the home base means you have to run all the way to the middle objective, even on maps like Darkstar it’s a pain. What you should do is send six or seven of the team to the middle objective, another three or four to the armory and the rest go to take out the bosses that spawn at the beginning of the game. When the armory is capped or the boss is killed, those soldiers then reinforce the others at the middle objective.

Is the problem of Warzone that makes players make mistakes.

> 2535414369351666;1:
> # 8 Killing your ally deliberately for their power weapon.
>
> Please… just don’t do it (or we’ll hunt you down to the ends of the earth)

I’ve played a few hundred matches and not once have I been teamkilled in a mode with no friendly-fire.

It has happened in BTB though.

Okay, to sum this all up OP I want you to look at the roots of warzone. Its was meant to be a casual playlist until guys (probably like you as well) decided to make it competitive. For what I wonder, for Achilles? Hell that looks ugly (in my opinion at least) and hey, if you or any competitive players is reading this and has trouble with casuals like me who play for fun and whose life are more than video games then go and play with a 12 member fireteam and stop complaining about it on the forums.
Gosh, you competitive lone wolfs drive me crazy. ( RvB anyone?)

Couldn’t agree anymore

  • The middle base is not crucial to victory. Points are. Holding the middle base is advantageous on noctus or arc, but is detrimental on dark star. - You want to help fine, but don’t sprint next to me wildly firing a scattershot when I have advanced sensors and silenced weapons for a reason. Some people are better off on their own. - Kind of agree with you on this one people get too focused on Capping the next base and not on defending what they have. - Bases are not the be all and end all of the game it depends on advantage and boss access, sometimes it isn’t worth it. - That is just teamwork you watch out for your teammates - Nope, I’ll kill the bloody boss any way I want. - Nope, bad drivers are more common than good ones and I’m better with a dmr than a turret. - This has only happened to me a handful of times. Report them and be done with itNow the one actual mistake people make? Not playing to have fun…

> 2533274880633045;11:
> - The middle base is not crucial to victory. Points are. Holding the middle base is advantageous on noctus or arc, but is detrimental on dark star.
> - You want to help fine, but don’t sprint next to me wildly firing a scattershot when I have advanced sensors and silenced weapons for a reason. Some people are better off on their own.
> - Kind of agree with you on this one people get too focused on Capping the next base and not on defending what they have.
> - Bases are the be all and end all of the game it depends on advantage and boss access, sometimes it isn’t worth it.
> - That is just teamwork you watch out for your teammates
> - Nope, I’ll kill the bloody boss any way I want.
> - Nope, bad drivers are more common than good ones and I’m better with a dmr than a turret.
> - This has only happened to me a handful of times. Report them and be done with it
> Now the one actual mistake people make? Not playing to have fun…

^

> 2533274883849234;6:
> > 2535414369351666;1:
> > #1 Not pursuing the Fortress/Monument/Spire and doing other stuff.
> >
> > Unless your team captures these areas at the start of each round, you are guaranteed to lose. I don’t know why many players go hunting for meaningless bullet sponge “bosses” instead of capturing the most crucial area of the whole map from the beginning, it just makes more sense to go and capture the main base before worrying about anything else, because if you don’t, the enemy team will benefit and you will fall flat on your feet.
>
>
> Going to have to disagree with you here. If you don’t capture the armory, you spawn at the home base. Spawning at the home base means you have to run all the way to the middle objective, even on maps like Darkstar it’s a pain. What you should do is send six or seven of the team to the middle objective, another three or four to the armory and the rest go to take out the bosses that spawn at the beginning of the game. When the armory is capped or the boss is killed, those soldiers then reinforce the others at the middle objective.

It wouldn’t be logical to just not take the armoury first otherwise I would’ve listed that as a mistake. It’s basically after the armoury is taken that it’s more crucial to take the base, especially the Monument on that city map.

> 2533274803493024;2:
> > 2535414369351666;1:
> > #1 Not pursuing the Fortress/Monument/Spire and doing other stuff.
> >
> > Unless your team captures these areas at the start of each round, you are guaranteed to lose. I don’t know why many players go hunting for meaningless bullet sponge “bosses” instead of capturing the most crucial area of the whole map from the beginning, it just makes more sense to go and capture the main base before worrying about anything else, because if you don’t, the enemy team will benefit and you will fall flat on your feet.
>
>
> I maintain that middle bases aren’t worth capturing. In my experience most games that don’t end in coreing have a team with the middle base and a team with the other two.
>
> I would rather be the team with 2 bases
>
> To each their own.

I have no idea how you people think this way. I have a few friends who would say the same thing. The middle base is almost impossible to capture mid game so having it is like a free base, then you pretty much only have to worry about one other base. And in most cases the middle base significantly cuts off moving between the other two bases. Just about the only times I see the team without the middle base win are during those games were they somehow get that last lucky shot on all the bosses.

@OP

You missed the biggest mistake OP. Playing the game sweaty instead of for fun.

  • > - Nope, bad drivers are more common than good ones and I’m better with a dmr than a turret.

The vehicles themselves are severely crappier than previous Halo games. Scorpion is incredibly slow both in its actual movement and firing capacity when compared to 3 or Reach.

Warthogs and mongooses are bouncy as f*dgecake.

Pheaton controls (pressing A and X) to move up and down is heavily inconvenient to press.

I agree with all of those, annoys me when other players decide to just troll

> 2533274891841289;14:
> > 2533274803493024;2:
> > > 2535414369351666;1:
> > > #1 Not pursuing the Fortress/Monument/Spire and doing other stuff.
> > >
> > > Unless your team captures these areas at the start of each round, you are guaranteed to lose. I don’t know why many players go hunting for meaningless bullet sponge “bosses” instead of capturing the most crucial area of the whole map from the beginning, it just makes more sense to go and capture the main base before worrying about anything else, because if you don’t, the enemy team will benefit and you will fall flat on your feet.
> >
> >
> > I maintain that middle bases aren’t worth capturing. In my experience most games that don’t end in coreing have a team with the middle base and a team with the other two.
> >
> > I would rather be the team with 2 bases
> >
> > To each their own.
>
>
> I have no idea how you people think this way. I have a few friends who would say the same thing. The middle base is almost impossible to capture mid game so having it is like a free base, then you pretty much only have to worry about one other base. And in most cases the middle base significantly cuts off moving between the other two bases. Just about the only times I see the team without the middle base win are during those games were they somehow get that last lucky shot on all the bosses.
>
> @OP
>
> You missed the biggest mistake OP. Playing the game sweaty instead of for fun.

My theory relies on the concept that most non-coreing matches have one team with the mid and one team with the armories. If you can accept this as fact, the next part seems logical to me.

Having two bases instead of 1 is a free legendary boss, and the distance to bosses doesnt change too much IMO. So if you can hold both armories and still reach bosses it seems logical to me to go for that.

1 I’ve found a lot of games fail if they only own the centre base. A lot of the time owning the 2 side bases is better than centre base.

6 some weapons not sure which can 1 shot big 150 point bosses. I’ve had a lot of games where people take bosses out in the split second they spawn.

> 2533274962122285;18:
> 1 I’ve found a lot of games fail if they only own the centre base. A lot of the time owning the 2 side bases is better than centre base.
>
> 6 some weapons not sure which can 1 shot big 150 point bosses. I’ve had a lot of games where people take bosses out in the split second they spawn.

This can be occasionally done depending on the health of the boss and the strength of the power weapon. Other times, the Elites can be assassinated

> 2535414369351666;1:
> #1 Not pursuing the Fortress/Monument/Spire and doing other stuff.
>
> Unless your team captures these areas at the start of each round, you are guaranteed to lose. I don’t know why many players go hunting for meaningless bullet sponge “bosses” instead of capturing the most crucial area of the whole map from the beginning, it just makes more sense to go and capture the main base before worrying about anything else, because if you don’t, the enemy team will benefit and you will fall flat on your feet.
>
> #2 Not helping lone wolves capture enemy bases.
>
> If the enemy has already captured the main strategic point on the map, it only makes sense to capture their least defended base on the opposite side of the terrain. I, and many other lone wolves, will sneak our way towards them and do our best to try and capture them. Problem is when the job is half done, enemy Spartans will spawn around us and we are usually incapable of fighting them off. So let this be a lesson to everyone: GO CAPTURE THE ENEMY BASE!

my wz life in a nutshell when searching solo.