> 2533274911225858;3:
> so you miss all the things that make the game easy. nobody likes a challenge these days
But if it’s easier for your opponent that makes them more challenging to deal with.
> 2533274911225858;3:
> so you miss all the things that make the game easy. nobody likes a challenge these days
But if it’s easier for your opponent that makes them more challenging to deal with.
Palmer’s voice.
> 2533274810945725;12:
> Palmer’s voice.
So are you a hardcore Palmer fan? What did you think of Escalation? I like her a lot more now.
lol why do people keep saying clamber removed the skill of crouch jumps? It is literally one of the easiest things to do, there isn’t much skill required. And people are only mad about it because now everybody can get into their secret spots.
Who really cares about hit markers, I forgot those were even a thing, what’s so bad about knowing what you hit? Back in CE you didn’t need it because the nades would kill you from 100 yards away. If you’re hiding like a punk in a corner and don’t move after you get naded once, it’s your own fault if you stay and get hit by another.
The one I totally agree with is the hit markers. Been trying to finish the halo mcc campaigns on legendary, and boy is it a huge swing and a miss if I miss a grenade, rocket launcher/ fuel rod, and if i’m shooting from far away with the br.
I’ll give you the last two.
And flag juggling in Halo 4 out of your honorable mentions.
> 2533274825044752;13:
> > 2533274810945725;12:
> > Palmer’s voice.
>
>
> So are you a hardcore Palmer fan? What did you think of Escalation? I like her a lot more now.
She’s just a sassy lady who’s missunderstood because of her not-so-great fan-friendly first impression in Halo 4.
I think she’s great!
I’d love it if she and Halsey work out their differences and become kinda buddies.
Hit markers are very useful to use in your favor due to the limited radar.
I like everything added into Halo 5 EXCEPT the hit markers. Yeah it’s cool knowing when someone is hiding when it chuck a random nade and hit them but, all too often that -Yoink- happens to me and the enemy would’ve never known I was hiding or trying to sneak around had they not been told they hit me.
> 2533274793122050;6:
> that are all things i like better in previous halo titles ^^
> unlimited sprint - i’m not a hardcore sprint hater, but i liked halo better without it (except in reach. i think it was implemented well there)
>
> clamber - to me it took away the crouch jump. now you just can hold the jump button an it will do the trick
>
> enemy hit markers - I hate hit markers everywhere. because it gives away if you hit or misses someone. i hated it when it was introduced in Call of Duty 2, Battlefield 2 and, of course, halo 4. it was a thing i loved, that halo didn’t had it (i also hate the grenade warnings)
>
> thruster pack - i’m kind of neutral on that, but i prefer games without it
>
> splinter grenades - i don’t really know what you mean by that (h1 and h2 equipped up to 4 splinter and the others had splinters too), but i always liked the variation of grenades.
>
> ok… thats just my opinion. 
> everybody is entitled to their own
agreed!
> 2533274810945725;17:
> > 2533274825044752;13:
> > > 2533274810945725;12:
> > > Palmer’s voice.
> >
> >
> > So are you a hardcore Palmer fan? What did you think of Escalation? I like her a lot more now.
>
>
> She’s just a sassy lady who’s missunderstood because of her not-so-great fan-friendly first impression in Halo 4.
>
> I think she’s great!
> I’d love it if she and Halsey work out their differences and become kinda buddies.
Completely agree.
They may not be buddies, but I feel like they’ve reconciled.
> 2533274821761464;14:
> lol why do people keep saying clamber removed the skill of crouch jumps? It is literally one of the easiest things to do, there isn’t much skill required. And people are only mad about it because now everybody can get into their secret spots.
>
> Who really cares about hit markers, I forgot those were even a thing, what’s so bad about knowing what you hit? Back in CE you didn’t need it because the nades would kill you from 100 yards away. If you’re hiding like a punk in a corner and don’t move after you get naded once, it’s your own fault if you stay and get hit by another.
Not even that, but there are even certain skill jumps in the game that require crouch jumps, thrusters and clamber to pull off. Skill jumps are still there.
I think all the things they added are great. It changes the game, makes it more interesting. Sure, it changes the way we played, but I think you need to do that sometimes.
> 2533274825044752;21:
> > 2533274810945725;17:
> > > 2533274825044752;13:
> > > > 2533274810945725;12:
> > > > Palmer’s voice.
> > >
> > >
> > > So are you a hardcore Palmer fan? What did you think of Escalation? I like her a lot more now.
> >
> >
> > She’s just a sassy lady who’s missunderstood because of her not-so-great fan-friendly first impression in Halo 4.
> >
> > I think she’s great!
> > I’d love it if she and Halsey work out their differences and become kinda buddies.
>
>
> Completely agree.
> They may not be buddies, but I feel like they’ve reconciled.
There is still time to…something, something, something.
all things i dislike
Hmm, to bad Halo 5 doesn’t have Johnson or other Marines for that matter. The Grunts/Elites conversing just don’t cut it like the Marines did.
I really hate splinter grenades. It’s basically an AOE EMP impact detonation plasma grenade with a larger hitbox. In other words, the anti-everything grenade.
Those are the things that make the game easier, but I will agree they are nice
Totally agree with the OP. Playing MCC now, it feels like the chief has 2 broken legs and is limping around like Greg Jennings in Madden trying to put the universe on his back.
> 2533274911225858;3:
> so you miss all the things that make the game easy. nobody likes a challenge these days
In campaign or multiplayer? Either way, this comment makes no sense. The campaign is designed around new abilities/features and enemies are buffed a little to compensate. Everyone in multiplayer has the same abilities, so there it’s a question of skill.