Agreed. I love the new abilities and think they were implemented perfectly (maybe not Spartan charge, but that’s debatable). I hope they stay for halo 6.
that are all things i like better in previous halo titles ^^
unlimited sprint - i’m not a hardcore sprint hater, but i liked halo better without it (except in reach. i think it was implemented well there)
clamber - to me it took away the crouch jump. now you just can hold the jump button an it will do the trick
enemy hit markers - I hate hit markers everywhere. because it gives away if you hit or misses someone. i hated it when it was introduced in Call of Duty 2, Battlefield 2 and, of course, halo 4. it was a thing i loved, that halo didn’t had it (i also hate the grenade warnings)
thruster pack - i’m kind of neutral on that, but i prefer games without it
splinter grenades - i don’t really know what you mean by that (h1 and h2 equipped up to 4 splinter and the others had splinters too), but i always liked the variation of grenades.
ok… thats just my opinion. 
everybody is entitled to their own
Only thing I disagree on is hit markers.
I mean I obviously benefit from knowing for sure that I got a hit but Imo, being able to see where someone is by the hit markers when you log a grenade is kinda pathetic from a gameplay standpoint.
I just don’t like the hit markers. I wish that there was only a kill indicator, but no hit. I guess the medal would be indication enough, but…
Yes, yes, another thread that praises modern Halo, and puts down the golden oldies because they were “too slow”.
Unlimited Sprint has elongated maps, making good maps from the original series (Midship), into a comparatively worse map (Truth). It doesn’t play bad, but not as fun as Midship, because of all of the open spaces. Midship didn’t have as many open spaces.
Clamber was shoehorned in so that casuals that didn’t want to learn how to crouch jump could get around the map. It is only used in places that the developers made to be used with the ability. I still haven’t seen a place in this game where Clamber would actually improve the game, when jumping lets me retain control over my weapons while crossing gaps or climbing.
Hit markers in Halo should be on the level of Promethean Wall Hack vision. It gives you the ability to throw grenades in succession to get cheap kills, by getting a hit marker then throwing a second nade to finish off the enemy. 'Nuff said.
Thruster pack = even larger grenade blast radii. It’s also a stupid mechanic made to appease generic FPS fans (I know, HALO HAD THRUSTERZ FRIST!! except the implementation of thrusters is almost the same as in a specific 2014 video game.)
Don’t have an opinion on Splinter Grenades. Pulse grenades sucked, Splinters do not as much.
So you like easy mode? We can debate sprint for years so lets save that for another thread.
Clamber- It took all skill jumps out of the game, instead here is a simple animation that will make you reach that ledge, whereas in previous games you were punished for missing basic or skilled jumps. We use to have a map in H3 called Jump education, but weve removed such skill, oh well
Hit markers- I cant believe weve continued with this COD-like gimmick. There is no need in halo for hit markers, if you lob a nade 8 years away from you and you did damage now we know to rush in and attack. Knowing the damage you’ve dealt to an opponent at one time was a knowledge you accrued, either you or your team can provide information on how weak an opponent may be. Now the screen can tell you if your nade was a lucky one. Despise this one.
Thruster pack- neutral, if the games only new mechanic was TP it would have been a great evolution in the mold of halo. Small, not game breaking and provided to all players.
Splinter nades- meh, kinda Op up close but I dont care much. I always use frags over any other nade imo
> 2533274911225858;3:
> so you miss all the things that make the game easy. nobody likes a challenge these days
But if it’s easier for your opponent that makes them more challenging to deal with.
Palmer’s voice.
> 2533274810945725;12:
> Palmer’s voice.
So are you a hardcore Palmer fan? What did you think of Escalation? I like her a lot more now.
lol why do people keep saying clamber removed the skill of crouch jumps? It is literally one of the easiest things to do, there isn’t much skill required. And people are only mad about it because now everybody can get into their secret spots.
Who really cares about hit markers, I forgot those were even a thing, what’s so bad about knowing what you hit? Back in CE you didn’t need it because the nades would kill you from 100 yards away. If you’re hiding like a punk in a corner and don’t move after you get naded once, it’s your own fault if you stay and get hit by another.
The one I totally agree with is the hit markers. Been trying to finish the halo mcc campaigns on legendary, and boy is it a huge swing and a miss if I miss a grenade, rocket launcher/ fuel rod, and if i’m shooting from far away with the br.
I’ll give you the last two.
And flag juggling in Halo 4 out of your honorable mentions.
> 2533274825044752;13:
> > 2533274810945725;12:
> > Palmer’s voice.
>
>
> So are you a hardcore Palmer fan? What did you think of Escalation? I like her a lot more now.
She’s just a sassy lady who’s missunderstood because of her not-so-great fan-friendly first impression in Halo 4.
I think she’s great!
I’d love it if she and Halsey work out their differences and become kinda buddies.
Hit markers are very useful to use in your favor due to the limited radar.
I like everything added into Halo 5 EXCEPT the hit markers. Yeah it’s cool knowing when someone is hiding when it chuck a random nade and hit them but, all too often that -Yoink- happens to me and the enemy would’ve never known I was hiding or trying to sneak around had they not been told they hit me.
> 2533274793122050;6:
> that are all things i like better in previous halo titles ^^
> unlimited sprint - i’m not a hardcore sprint hater, but i liked halo better without it (except in reach. i think it was implemented well there)
>
> clamber - to me it took away the crouch jump. now you just can hold the jump button an it will do the trick
>
> enemy hit markers - I hate hit markers everywhere. because it gives away if you hit or misses someone. i hated it when it was introduced in Call of Duty 2, Battlefield 2 and, of course, halo 4. it was a thing i loved, that halo didn’t had it (i also hate the grenade warnings)
>
> thruster pack - i’m kind of neutral on that, but i prefer games without it
>
> splinter grenades - i don’t really know what you mean by that (h1 and h2 equipped up to 4 splinter and the others had splinters too), but i always liked the variation of grenades.
>
> ok… thats just my opinion. 
> everybody is entitled to their own
agreed!
> 2533274810945725;17:
> > 2533274825044752;13:
> > > 2533274810945725;12:
> > > Palmer’s voice.
> >
> >
> > So are you a hardcore Palmer fan? What did you think of Escalation? I like her a lot more now.
>
>
> She’s just a sassy lady who’s missunderstood because of her not-so-great fan-friendly first impression in Halo 4.
>
> I think she’s great!
> I’d love it if she and Halsey work out their differences and become kinda buddies.
Completely agree.
They may not be buddies, but I feel like they’ve reconciled.
> 2533274821761464;14:
> lol why do people keep saying clamber removed the skill of crouch jumps? It is literally one of the easiest things to do, there isn’t much skill required. And people are only mad about it because now everybody can get into their secret spots.
>
> Who really cares about hit markers, I forgot those were even a thing, what’s so bad about knowing what you hit? Back in CE you didn’t need it because the nades would kill you from 100 yards away. If you’re hiding like a punk in a corner and don’t move after you get naded once, it’s your own fault if you stay and get hit by another.
Not even that, but there are even certain skill jumps in the game that require crouch jumps, thrusters and clamber to pull off. Skill jumps are still there.
I think all the things they added are great. It changes the game, makes it more interesting. Sure, it changes the way we played, but I think you need to do that sometimes.
> 2533274825044752;21:
> > 2533274810945725;17:
> > > 2533274825044752;13:
> > > > 2533274810945725;12:
> > > > Palmer’s voice.
> > >
> > >
> > > So are you a hardcore Palmer fan? What did you think of Escalation? I like her a lot more now.
> >
> >
> > She’s just a sassy lady who’s missunderstood because of her not-so-great fan-friendly first impression in Halo 4.
> >
> > I think she’s great!
> > I’d love it if she and Halsey work out their differences and become kinda buddies.
>
>
> Completely agree.
> They may not be buddies, but I feel like they’ve reconciled.
There is still time to…something, something, something.