Top 10 leader powers

As the title says, a discussion about the top 10 mindbogglingly ‘OP’ powers that make you/your opponent throw their controller through the tv in rage.

Mine would be:

  1. Siphon- reaches its peak in banshee engagements but useful pretty much anywhere.
  2. UNSC/ Banished raid- maybe cutter raid infantry isn’t all it used to be post Jerome mopping up and outpacing infantry but given its monopoly over unsc play for a while it deserves to be up there.
  3. Combat repair- one of the best passives in the game, just a steady health bonus but very effective at what it does.
  4. EMP mac- Johnson’s saving grace? Not quite but pretty much undodgeable and a good drop can ensure you wipe half an army without casualties. If this belonged to a better leader we would see it a lot more.
  5. Fortifications- nerfed but still the main reason to go atriox.
  6. Boundless siphon- the best passive in the game I would argue, surprisingly solid healing rate.
  7. Teleport- Locust, sui grunts, enforcers… shudders
  8. Close air support- cutter’s jack in the box if it gets to this point. A force of nature if dropped whilst pushing bases.
  9. Vortex lightning- this was a tough spot, with any of the last 3 or 4 warranting a place but watching this tear through infantry armies is just crazy, plus it combos well with other leader powers that need units to stay still for a long time.
  10. Hunter’s Brand- Undodgeable, reasonably quick recharge,fairly cheap, good at all upgrade levels, damages all unit types well… plus it belongs to the coolest leader :wink:

What about Eradication and the invincibility boosts?

> 2535449076192416;2:
> What about Eradication and the invincibility boosts?

Eradication was close, but its so hard to hit i dont think its really cost efficient most the time. Unbreakable is good, but when do you ever have what like 2k supplies and 1k power around? Very rarely when it matters I find

Bulwark is a pretty good anti-leader-power power. You drop it on your units and they negate any damage and heal.

Not sure I agree with this. Cutters Close Air Support is a base offensive ability only. Using it on defense or on mid map engagements is just a waste unless for a last resort as the enemy can just move away from it. Also it can be shot down. Should definitely be lower than 3.

While Eradication may be dodge-able, it does a lot of damage to any unit caught in it and can be used on offense and defense. Good players will hit more then they miss and take out good portions of an enemy army.

I have seen Bulwark win so many games by it being able to stop leader powers like Hunters Brand and Eradication. Cannot see why this missed the list.

I would also say bulwark should be higher as well since it can negate any offensive leader power.