Halo 5: Guardians needs to return to the weapon and ammo scarcity of Halo:CE and its predecessors.
Running throughout the corridors of Requiem fighting Prometheans and our classic Covies felt a little too easy because there were so many numerous cases of Assault Rifles, Battle Rifles, and other guns everywhere!
Take Halo:CE as the perfect, “how-to” example.
The level where your first introduced to the Flood is a great example of appropriate ammo scarcity. The scarcity created real suspense and challenge for the player, and made every shot count. The experience was unimaginably fun because every bullet had weight to it and that created suspense and challenge! In the normal levels in Halo:CE, the player could run out of shotgun ammo and even assault rifle ammo if they didn’t use them right, and that created tension and the will to become a BETTER player by shooting more accurately and wasting less and less. The player was rewarded for using his weapons more effectively and could eventually skill up to playing Legendary!
Contrast Halo:CE with H4. The player cannot run out of ammo even if they tried, which removes alot of tension and the reward for making every shot count. A powerful weapon is always around the corner and that ultimately makes it mildly boring. Even at Legendary Difficulty, the AI is more intelligent but ultimately just becomes a bullet sponge, because there is such an abundance of ammo. Instead of having to be killed in more difficult and wasteless ways like in Halo:CE Legendary campaign, H4 AI is just boring in comparison.
One Last comment, and that’s on power weapons. Power weapons are devalued in H4. The abundance of power weapons isn’t as bad as the rifles, but there were too many and they were. H1 had the Rocket Launcher, H2 the Energy Sword,H3 the Gravity Hammer, and H4, the wutt?? The Incineration Cannon felt way too OP and sloppy and I can’t think of any other memorable weapon. The power weapons in H4 just felt lazily laid out on the battlefield compared instead to the specially placed power weapons the brute chiefs had in H3. The “specialty” of the power weapons simply was not there because there were so many easy ways to kill everything.
Halo 5: Guardians needs to get rid of the numerous random cases of weapons and return to specific weapon locations like in H1-3. One, specific power weapon needs to be emphasized and all power weapons need to be made special again by being usable just enough to inspire the classic, “I can’t wait till I find it again” awsomeness feeling. Halo 4’s weapons scarcity seems angled for the casual, inexperienced crowd, but 343i needs to change that for H5: Guardians. The challenge of the Halo campaign needs to return first and foremost in the weapons!