Ok fine you win. Do you want me to sing your praises on a soapbox in times square? Oh lawdy lawdy I submit to thee, the great prophet that brought us the vision of the AR/GL combo. Praise be to him for making Halo the true competitive game that has thus eluded us. Next we should have covenant carbines that shoot stickies and BRs that shoot rockets but to balance them you do the splits for 10 seconds after using it.
Your idea doesnt fit because it would remove our ability to use regular grenades and if it didnt it would need its own ammo pool which is worse. And if the grenade is bouncier then people could use it to hit people out of normal grenade range, and if it uses your own frags but is weaker for no apparent reason then that is a logic fail, and if you came up with a reason for it then that means the UNSC has stupid engineers for making a grenade that is both weaker than when you throw it and is harder to hit enemies with.
P.S. I dont have an Xbox 360 anymore. So no 1v1
> 2533274844635278;116:
> Ok fine you win. Do you want me to sing your praises on a soapbox in times square? Oh lawdy lawdy I submit to thee, the great prophet that brought us the vision of the AR/GL combo. Praise be to him for making Halo the true competitive game that has thus eluded us. Next we should have covenant carbines that shoot stickies and BRs that shoot rockets but to balance them you do the splits for 10 seconds after using it.
>
> Your idea doesnt fit because it would remove our ability to use regular grenades and if it didnt it would need its own ammo pool which is worse. And if the grenade is bouncier then people could use it to hit people out of normal grenade range, and if it uses your own frags but is weaker for no apparent reason then that is a logic fail, and if you came up with a reason for it then that means the UNSC has stupid engineers for making a grenade that is both weaker than when you throw it and is harder to hit enemies with.
>
> P.S. I dont have an Xbox 360 anymore. So no 1v1
Time to counter-argue.
Rockets are OP. Being able to launch plasma grenades would also be OP as there’d be no drawback to make up for the faster grenades. With the GL, you would have faster frag grenades but they’d be way more bouncier, thus making it harder to precisely land a hit on your target. The extra range/velocity is balanced by being harder to hit with. For a plasma grenade launcher, there’d be no major drawback such as this to balance it out.
It wouldn’t have to take away the ability to us normal grenades. The GL could be fired by pressing down the left trigger for .5 seconds, and you could throw frag grenades normally by quickly tapping the trigger.
Sure, the range may be longer, but if it’s hard to use that range effectively, it’s balanced. Look at the Sniper. You can kill a target from the other side of the map, but it’s balanced because it takes a ton of practice to use it effectively. Same deal with the Grenade Launcher, so how can you say that my Grenade Launcher is OP but the Sniper isn’t? It doesn’t add up.
It isn’t weaker than frags, just harder to hit with so that only a skilled user can utilize its highest damage output. I also want to ask, why does the military still use pump action shotguns 500 years in the future? I’ll tell you why: it’s a video game where realism doesn’t really matter.
Then I’ll show you a 1v1 in action with the Storm Rifle vs BR, to show you that it isn’t overpowered.
Now that I’ve successfully countered all of your criticisms, my argument still stands. Anything else you want me to counter?
I’ll just let anyone that agrees with you to say so since we’re the only ones keeping the topic alive at this point. Regardless if you “win” your idea wont make it into the game because the devs only do 0.000001% of what the community asks and it’s only small tweaks and not serious overhauls like your AR.
I’m not replying to this thread anymore. If it makes you feel better then consider yourself the winner.
> 2533274844635278;118:
> I’ll just let anyone that agrees with you to say so since we’re the only ones keeping the topic alive at this point. Regardless if you “win” your idea wont make it into the game because the devs only do 0.000001% of what the community asks and it’s only small tweaks and not serious overhauls like your AR.
>
> I’m not replying to this thread anymore. If it makes you feel better then consider yourself the winner.
By that logic every post on waypoint would be pointless, including yours. But that’s not entirely the case, now is it?
Regardless, replacing most of the bloom/spread with insane recoil is a better idea compared to keeping it as a mindless, noobish, spray n pray weapon, whether you want to admit it or not. It reduces the random factor and makes the weapon more skillful.
Now when it comes to the rate of fire, magazine size, and whether or not it should have grenade launcher, that all comes down to what role you are trying to gear the AR toward. My AR concept is based around defensive play and suppressive fire, so the 60-round clip, fast rate of fire, and grenade launcher make it perfect for that role. The magazine size and fast rate of fire are balanced by the recoil, loud firing sound, and how the weapon burns through ammo fast. The GL is balanced by requiring a ton of skill and practice to be used effectively, similar to how the Sniper is balanced.
I personally feel that trying to turn an automatic into a jack of all trades weapon is a bad idea, simply because they aren’t nearly as versatile as utility weapons. Utility weapons can reach all ranges, automatics are restricted to close-mid range, so the AR simply can’t be made to fit into that role.
Well I thought with all the forum traffic that I would bring this back to the top for some shameless views!
But in all seriousness, due to some… new information… maybe the next Halo will turn out to be something fresh. Enjoy the topic and post your thoughts on the matter.
> 2533274844635278;120:
> Well I thought with all the forum traffic that I would bring this back to the top for some shameless views!
>
> But in all seriousness, due to some… new information… maybe the next Halo will turn out to be something fresh. Enjoy the topic and post your thoughts on the matter.
I would continue arguing but as of now there are more drastic issues to discuss: sprint/ADS.
I only have this to say, whoever stands against all counter arguments and can use in-depth logic/reasoning to support their viewpoint wins, and right now, that’s me, so as of yet I am winning. It’s how debating works?
If you can’t even defend your own ooint and all you can do is try to rely on other people, then you already lost. So far my GL stands against all of your complaints, due to my successfully counter-arguing, so if you have nothing else to say, then yeah, epic fail bro.
> 2533275027956921;121:
> > 2533274844635278;120:
> > Well I thought with all the forum traffic that I would bring this back to the top for some shameless views!
> >
> > But in all seriousness, due to some… new information… maybe the next Halo will turn out to be something fresh. Enjoy the topic and post your thoughts on the matter.
>
>
> I would continue arguing but as of now there are more drastic issues to discuss: sprint/ADS.
>
> I only have this to say, whoever stands against all counter arguments and can use in-depth logic/reasoning to support their viewpoint wins, and right now, that’s me, so as of yet I am winning. It’s how debating works?
>
> If you can’t even defend your own ooint and all you can do is try to rely on other people, then you already lost. So far my GL stands against all of your complaints, due to my successfully counter-arguing, so if you have nothing else to say, then yeah, epic fail bro.
I’m not discussing that anymore. Moving on to other things.
P.S. If you’ve seen what I’ve seen then the absence of an AR+GL weapon means I win 
> 2533274844635278;122:
> > 2533275027956921;121:
> > > 2533274844635278;120:
> > > Well I thought with all the forum traffic that I would bring this back to the top for some shameless views!
> > >
> > > But in all seriousness, due to some… new information… maybe the next Halo will turn out to be something fresh. Enjoy the topic and post your thoughts on the matter.
> >
> >
> >
> > I would continue arguing but as of now there are more drastic issues to discuss: sprint/ADS.
> >
> > I only have this to say, whoever stands against all counter arguments and can use in-depth logic/reasoning to support their viewpoint wins, and right now, that’s me, so as of yet I am winning. It’s how debating works?
> >
> > If you can’t even defend your own ooint and all you can do is try to rely on other people, then you already lost. So far my GL stands against all of your complaints, due to my successfully counter-arguing, so if you have nothing else to say, then yeah, epic fail bro.
>
>
> I’m not discussing that anymore. Moving on to other things.
>
> P.S. If you’ve seen what I’ve seen then the absence of an AR+GL weapon means I win 
Not necessarily, I never said it was going to be included, I just said it would work well.
> 2533274820709871;124:
> This has to be a troll.
If you’re talking about me, all I can say is that I’m actually more of a troll hater than an actual troll. But if that’s what you want yourself to believe, oh well, not my problem.
In every Halo game the automatic weapons would shred Spartans at close range. Combat Evolved was the worst, followed by Halo 4 and Reach. The way I see it - the Assault Rifle is fine how it is. Let’s face it, most of the full-auto weapons don’t require a large amount of sill to use, so buffing them would only result in better players taking advantage of this to kill players of lesser skill; it would be Armor-Lock and Promethean Vision all over again.
Precision players getting the kills on auto users can be explained Vis-à-vis the average user of an Assault Rifles–a person who lacks skill when compared to more dedicated Halo players.
I agree. Mostly everyone uses the BR/DMR.
You could just throw all weapons away except for these 2 and 90% wouldn’t notice. I also don’t get the “AR doesn’t take skill” thing. You still need to aim and shoot. It’s a great weapon to use. And I wish the plasma rifle guns were better too. These are kinda worthless now unfortunately… :[
> 2533274836465274;126:
> In every Halo game the automatic weapons would shred Spartans at close range. Combat Evolved was the worst, followed by Halo 5 and Reach. The way I see it - the Assault Rifle is fine how it is. Let’s face it, most of the full-auto weapons don’t require a large amount of sill to use, so buffing them would only result in better players taking advantage of this to kill players of lesser skill; it would be Armour-Lock and Promethean Vision all over again.
>
> Precision players getting the kills on auto users can be explained Vis-à-vis the average user of an Assault Rifles–a person who lacks skill when compared to more dedicated Halo players.
This is just as I said. Punishment for using the wrong weapon. Illusion of choice. You can use it but doing so means your bad. Yeah, uh. NO.
“Lol look at this noob lulzlulzlulz he’s not using a ‘skill’ weapon lololol he’s so bad he must be like 5 years old lololol.”
If that’s the case why dont we just remove all other weapons besides the BR and have only one map of a blank gray box and let the most “skilled” players prevail if that is what being skilled means. Dont give me that crap. Why should using one weapon over another not only punish you with death but brand you as unskilled? Why have that weapon at all if that is its only purpose? Why would the devs want to alienate people with a particular play style? Elitists ruin the fun.
> 2533274836465274;126:
> In every Halo game the automatic weapons would shred Spartans at close range. Combat Evolved was the worst, followed by Halo 4 and Reach. The way I see it - the Assault Rifle is fine how it is. Let’s face it, most of the full-auto weapons don’t require a large amount of sill to use, so buffing them would only result in better players taking advantage of this to kill players of lesser skill; it would be Armor-Lock and Promethean Vision all over again.
>
> Precision players getting the kills on auto users can be explained Vis-à-vis the average user of an Assault Rifles–a person who lacks skill when compared to more dedicated Halo players.
My idea of replacing most of the spread/bloom with insane recoil would fix the issue of it being noobish.
> 2533274809306688;127:
> I agree. Mostly everyone uses the BR/DMR.
>
> You could just throw all weapons away except for these 2 and 90% wouldn’t notice. I also don’t get the “AR doesn’t take skill” thing. You still need to aim and shoot. It’s a great weapon to use. And I wish the plasma rifle guns were better too. These are kinda worthless now unfortunately… :[
The reason the AR takes less skill is that it doesn’t require that fine level of precision that a BR/DMR would, while also promoting reckless charging.
Okay, but lets not forget why at close range a BR will beat a AR in combat. Because the person with a BR gets headshots, where as the person with the AR is shooting at the body. Case closed. If you had a BR and AR both shooting at each others body, it would be dead even. People who can BR 4 shot get the kill for a reason, because they are accurate.
> 2533274819446242;88:
> > 2533274877162049;85:
> > I too dislike how Halo is dominated by precision weapons, because I’d prefer each weapon be useful. H4 automatic weapons were the most useful auto weapons of any Halo game, but after the title update, they were slightly less useful (especially the Suppressor, which is a lost cause at this point). 343i should try to make every weapon useful, and not have half the weapon sandbox be avoided by players.
>
>
> Half? Not even close. I have no idea how, ‘not using automatics’(because they were terrible in H2/H3/Reach) somehow turns into ‘half the weapon sandbox’. When actually look at the sandbox as a whole it is only a small segment of the sandbox that got ignored in the past and for good reason.
>
> Precision weapons have never been ‘overpowered’, but the auto weapons(including a few pistols) have been historically underpowered, not just against precision weapons, but against the sandbox as a whole.
When I said half, I didn’t mean only the automatic weapons. Most of the Halo games have had several weapons that, though cool, are made completely irrelevant by other weapons (like precision weapons).
> 2533274877162049;132:
> > 2533274819446242;88:
> > > 2533274877162049;85:
> > > I too dislike how Halo is dominated by precision weapons, because I’d prefer each weapon be useful. H4 automatic weapons were the most useful auto weapons of any Halo game, but after the title update, they were slightly less useful (especially the Suppressor, which is a lost cause at this point). 343i should try to make every weapon useful, and not have half the weapon sandbox be avoided by players.
> >
> >
> >
> > Half? Not even close. I have no idea how, ‘not using automatics’(because they were terrible in H2/H3/Reach) somehow turns into ‘half the weapon sandbox’. When actually look at the sandbox as a whole it is only a small segment of the sandbox that got ignored in the past and for good reason.
> >
> > Precision weapons have never been ‘overpowered’, but the auto weapons(including a few pistols) have been historically underpowered, not just against precision weapons, but against the sandbox as a whole.
>
>
> When I said half, I didn’t mean only the automatic weapons. Most of the Halo games have had several weapons that, though cool, are made completely irrelevant by other weapons (like precision weapons).
Name one that isn’t an automatic or a pistol. Seriously, I can’t think of any that were not ‘power weapons’ or was already a clone like the Carbine(which has not even been a bad weapon, just redundant).
I think there is one thing you guys may be forgetting.
In Halo 4 and, it looks like, Halo 5 as well, everyone starts with an auto AND the pistol. I believe that the pistol should be used to combat the AR’s shortcomings by being that starting long range weapon. And I think Halo 4’s version of the pistol was perfect. It was just as powerful as any other precision weapon but the slight bloom forced you to be more precise and measured in your shots. I believe this is the key to making the autos useful. Putting them together with the pistol. They should go hand in hand for starting weapons.
Or maybe, you could give the AR a more powerful semiautomatic fire mode exactly equivalent to the pistol of Halo 4 as well and ditch the pistol as a starting weapon, making it a power weapon.
> 2533274819446242;133:
> > 2533274877162049;132:
> > > 2533274819446242;88:
> > > > 2533274877162049;85:
> > > > I too dislike how Halo is dominated by precision weapons, because I’d prefer each weapon be useful. H4 automatic weapons were the most useful auto weapons of any Halo game, but after the title update, they were slightly less useful (especially the Suppressor, which is a lost cause at this point). 343i should try to make every weapon useful, and not have half the weapon sandbox be avoided by players.
> > >
> > >
> > >
> > >
> > > Half? Not even close. I have no idea how, ‘not using automatics’(because they were terrible in H2/H3/Reach) somehow turns into ‘half the weapon sandbox’. When actually look at the sandbox as a whole it is only a small segment of the sandbox that got ignored in the past and for good reason.
> > >
> > > Precision weapons have never been ‘overpowered’, but the auto weapons(including a few pistols) have been historically underpowered, not just against precision weapons, but against the sandbox as a whole.
> >
> >
> >
> > When I said half, I didn’t mean only the automatic weapons. Most of the Halo games have had several weapons that, though cool, are made completely irrelevant by other weapons (like precision weapons).
>
>
> Name one that isn’t an automatic or a pistol. Seriously, I can’t think of any that were not ‘power weapons’ or was already a clone like the Carbine(which has not even been a bad weapon, just redundant).
Sentinel Beam (at least the H2 version) and Focus Rifle. But those are just 2 I could think of at the moment that weren’t automatic or a pistol or a ‘clone’. Even if they do fall under those categories, they’re still part of the sandbox and matter just as much. Even in H4, the DMR and BR are, without a doubt, preferable weapons to the CC or LR. The latter two weapons are useless, but if there’s 2 players of equal skill, one has a DMR or BR, the other has a CC or LR, you know which one is going to win. Though I admit my original statement of ‘half the sandbox’ was an exaggeration.