> 2533274844635278;109:
> @GNC Green
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> We simply disagree on this matter and I don’t expect to change your opinion. I’ll just say what I have to say and won’t address this again.
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> Mod settings on Halo games hardly fix all problems. Bloom is a problem on ranged weapons but I don’t think it is for close range automatics. There needs to be something to compensate for rapid fire so they aren’t as good for long range whether that be bloom or something else like low ammo, small magazine, or fast overheat. A no bloom weak projectile automatic weapon would work better as another kind of Covenant pistol with a fast overheat time. Storm Rifle was originally made for charging into close range like “Storming” a room.
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> I would rather your AR with a grenade launcher be another weapon instead of replacing the standard AR. Maybe the MA5B Carbine or something. Unless the grenade is no more than a firecracker then it’s a power weapon no matter how bouncy the grenade was, and it would beg the question why the UNSC started making grenades out of Flubber. It would be better balanced with a small Mauler-like super close range shotgun instead of a grenade lancher.
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> But double guns would only work in either a CoD like custom loadout system, having every gun be a double gun, or having dual wielding. Double guns are more unbalanced than dual wielding. I don’t think that’s what the player base wants.
You seem to be getting pretty mad, but that’s probably because I’m winning the argument. Being hard to hit with is the balancing factor. So what if the grenades travel farther, move faster, and bounce more? If it’s really hard to land hits, that’s the balancing factor, just like with the Sniper. You’re not really explaining how it would be overpowered, you’re just repeatedly saying that it is without providing any in-depth logic or reasoning.
The Promod Storm Rifle’s balancing factor was low damage, slower projectiles, and overheat, which made it well balanced without bloom. I want you to seriously play Promod with me, we’ll do Storm Rifle vs AR and Storm Rifle vs BR.
I am someone who is against OP weapons, which is why I am taking the time to balance the grenade launcher. Nonetheless it wouldn’t be designed as a starting jack-of-all-trades weapon, it would be a pickup weapon geared around defensive play and suppressive fire. Trying to balance the AR as a jack-of-all-trades weapon is a bad idea, that’s what utility weapons are for, and they really fit better for that role since they can cover a better variety of ranges. It worked fairly well in Marathon and Unreal, so it can easily work in Halo.
Plasma Pistol, Boltshot, Light Rifle. All “double guns”, yet I don’t see you complaining about that. Are you confusing my Grenade Launcher concept with COD’s? It wouldn’t be 1sk on direct hit.
