Too much grenade!

They should give only 1 grenade for player, two grenade are too much

I’m agree with you about the Number of grenades, two are too much, they should give ti every player a single grenade for spawn. Very often the game comes down to throwing random grenades and dying from random grenades, and you fail to implement strategies if you always find 50 grenades against

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2 grenades is fine, they detonate wayy too quickly though. I feel like they’re on the same timer as halo 5 grenades despite this game having no advanced movement.

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Two grenades are fine. Well-place grenade tosses have been a staple of Halo since the very beginning. They are a great way to clear hallways and control zones and they work beautifully in conjunction with precision weapons such as BRs and pistols. Plus these aren’t Call of Duty grenades, they won’t one-shot a person, so they’re not overpowered. Just be aware of your surroundings. If you’re getting killed by them, adapt. Listen for the clank, pay attention, and move out of the way. In most cases, you can avoid getting killed by them.

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https://forums.halowaypoint.com/t/we-need-a-grenade-intereceptor-type-equipment/37592

MY suggestion for fixing this.

1 Like

It’s very difficult to avoid the grenades in this game, despite halo 5 which has truster that you can activate for avoid the explosions, here you don’t have it. For sure they are useful but i think that the second grenade should be collected from the map and not default on spawn

I disagree. 2 grenades is fine.

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I disagree, 2 grenades is fine.

However, people tend to side on the fence saying grenades are too powerful while I think they are too weak. I’ve had A LOT of ranked games were the enemy has no shields and I throw a grenade and then die, grenade is under their feet but the enemy just gets hurt more, or I see their shield start going back up even tho they should have just died? I’m not the only one who’s experiencing this in game, but on the forums it seems like people always think grenades are too powerful???

Two grenades is just perfect. When and where to toss those grenades is one of the only remaining tactical elements in Halo that hasn’t been diminished.

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2 grenades are fine. Every halo had 2 grenades at start, even in ranked.

This just isn’t true in the big picture if you look at stats on halo tracker. Grenades make up a small fraction of total kills. Furthermore, it’s not really possible to get “randomly” grenaded to death with any regularity given that you can’t really get killed in a single frag grenade.