Here is my observation from playlist changes throughout Halo 3, Reach and now the TU changes as well. Stay with me as I discuss Reach and TU below but this is to reflect that I don’t want the same diversity issues causing a lack of consistency with Halo 4.
Essentially there is too much diversity in recent Halo games, updates and playlists. Specifically every time I play a Reach game I don’t feel consistent about my actions. Player and game traits like movement speed, bleed through, rate of bloom etc all contribute to causing confusion while I play.
Further due to the veto system in any given game I could be playing old style original Reach or the TU style changes, that’s without even changing playlist.
Regarding Halo 4 I do NOT want the same diversity to create inconsistency in how the game is played. The separation of matchmaking vs. MLG is more than enough. Anything further simply serves to fracture the gaming experience, population and consistency too much.
Currently I’m not able to just pickup and play knowing how the game is going to behave. While I prefer 90% of the TU changes myself and particularly the maps with overall play speed it’s just too much to handle while in game. Forget about stopping to think should I melee, is bleed through on or off, was it 4 shots or 5 with the DMR etc.
Halo 4 needs less diversity in the game mechanics and player traits.
While I agree and thank 343i for the TU updates and continued playlist changes the system is too diverse. Please take this Reach TU/playlist time as a learning experience and deliver the “best of breed” game mechanics and players traits into a single (or MM vs. MLG split) feature-set of consistent and predictable gameplay.
It will lead to retained population, improved skill, less randonmness feeling etc etc.