NOTE: To all the TL;DR people, I’d suggest hitting that back button in your browser. This is gonna be a big one.
As if ordnance drops didn’t neutralise map movement and map control enough, we can now spawn with a weapon that can kill faster than most of the other precision loadout weapons, capable of shooting across any map at any time, beats all precision loadout weapons in their respective criteria, and has more ammo.
The DMR is doing more harm than good to the overall balance and enjoyment of the game. There is nothing enjoyable about being pinned down behind a rock by someone who is shooting at you from the other side of the map with a weapon he can start with.
Tell me, why should I move from my base if I can just stay there and pick people off with my mini-starter-sniper? And get power weapons delivered to my doorstep as a result? It’s just ridiculous.
The reason no one complained about it in Reach is because the only thing we had to compare it to was the Needle Rifle, which you could not start with in ‘core’ gametypes, therefore there was no balance issue.
But now, Halo is a loadout shooter. Loadout shooters MUST be balanced. We have the Battle Rifle back, we have the Carbine back, and we have the new LightRifle. The DMR beats all of these in mid-close-long range. Yes, the LightRifle has a secondary firing mode which is a 4sk, but it is not hitscan, is overall harder to use and has less range.
I had two games of BR/Carbine starts on Ragnarok and Exile during a BTB.net tournament on Friday Night, and it required strategy. It was fun. So much more fun than the boring, dull Infinity Slayer.
It actually took some brainpower to perform well, and it took strategy to take things like Snipers and Vehicles down. But then we go back to Infinity Slayer, where everyone spawns with a weapon that beats every other precision loadout weapon at any range and can shoot across any map, and where all it takes to bring down what should be a formidable Warthog, is a no-effort involved Plasma Pistol overcharge and a double tap of the left trigger.
Choosing your loadout has NOTHING to do with what your preference or style of play is, it’s to do with which weapons and abilities are the best.
Oh, and did I mention that this DMR has more bullet magnetism, more range and a faster kill time than a Zero Bloom DMR in Reach? Why? Why on earth would you buff it to this extent?
Multiplayer is very hard to enjoy with all these imbalances and all these casual-friendly gametypes, weapons and abilities.
Plasma Grenades and Plasma Pistols were on the map for a reason. We complained about the DMR in Reach, for a reason. Shotguns are power weapons, for a reason.
I don’t care if this is the ‘new direction’. Can’t you see how miserably it is failing compared to the old Halo CE/2/3 formula? The population is sinking faster than an anchor, yet nothing, and I mean absolutely NOTHING is being done about it, when the solution is staring them in the face. All we get in the Weekly Matchmaking Updates are more horrendous, unbalanced gametypes.
We want Halo back. I mean, REAL Halo. None of this unbalanced, casual-friendly, CoD formula crap.
It’s almost like they have not learned anything from Reach, and decided to take the bad parts of that game and add to it. I’ll be honest, Reach gave me far, far more enjoyment than this game probably ever will. Despite the many issues it had, it was solid. It was polished. The Forge and Custom Games provided an endless amount of content for players. If you didn’t like Matchmaking, fair enough, let’s go Forge and make whatever we want.
But now, with these awful, restricting, even more dull Forge Environments and limitations thanks to dynamic lighting, plus an incredible lack of Custom Game options, there is no escape from the horrible performance and gameplay.
This game could have been so, so much more. The only reason I’m hanging onto this franchise is because my friends play it, and because Halo 5 will be on the next-gen console. The Matchmaking is unbalanced, boring and repetitive, and Custom Games/Forge is mediocre compared to Reach’s glory.
I just don’t understand how so many issues could have made it past the final tests. I think you all saw the Boltshot reload glitch and the lazily-built maps with holes in the floors and walls where you could climb in. Then there’s the MASSIVE, game breaking issue of the Forge objects moving up to 3 units away when the map is loaded. Flat floors are no longer possible thanks to this. Again, how were all of these overlooked?
Halo 4 was supposed to allow us to put our trust into 343i to handle the franchise. Instead, all it has proven is that they are not a capable developer. Or at least, not capable enough to handle a franchise such as this.
Most of the community including myself are unhappy with how the game performs in it’s current state. The population is sinking rapidly. The overall state of Matchmaking is poor. Something MUST be done. ASAP.
This February update is make or break for myself and many others. All we can do is hope that all goes well. Who knows, maybe we’ll get another batch of previously-unannounced-and-probably-non-existent free DLC promotional offers. I think what happened in December can go in my top 5 ‘Worst cover-ups of all time’ list.