Too many easily avoidable issues

NOTE: To all the TL;DR people, I’d suggest hitting that back button in your browser. This is gonna be a big one.

As if ordnance drops didn’t neutralise map movement and map control enough, we can now spawn with a weapon that can kill faster than most of the other precision loadout weapons, capable of shooting across any map at any time, beats all precision loadout weapons in their respective criteria, and has more ammo.

The DMR is doing more harm than good to the overall balance and enjoyment of the game. There is nothing enjoyable about being pinned down behind a rock by someone who is shooting at you from the other side of the map with a weapon he can start with.

Tell me, why should I move from my base if I can just stay there and pick people off with my mini-starter-sniper? And get power weapons delivered to my doorstep as a result? It’s just ridiculous.

The reason no one complained about it in Reach is because the only thing we had to compare it to was the Needle Rifle, which you could not start with in ‘core’ gametypes, therefore there was no balance issue.

But now, Halo is a loadout shooter. Loadout shooters MUST be balanced. We have the Battle Rifle back, we have the Carbine back, and we have the new LightRifle. The DMR beats all of these in mid-close-long range. Yes, the LightRifle has a secondary firing mode which is a 4sk, but it is not hitscan, is overall harder to use and has less range.

I had two games of BR/Carbine starts on Ragnarok and Exile during a BTB.net tournament on Friday Night, and it required strategy. It was fun. So much more fun than the boring, dull Infinity Slayer.

It actually took some brainpower to perform well, and it took strategy to take things like Snipers and Vehicles down. But then we go back to Infinity Slayer, where everyone spawns with a weapon that beats every other precision loadout weapon at any range and can shoot across any map, and where all it takes to bring down what should be a formidable Warthog, is a no-effort involved Plasma Pistol overcharge and a double tap of the left trigger.

Choosing your loadout has NOTHING to do with what your preference or style of play is, it’s to do with which weapons and abilities are the best.

Oh, and did I mention that this DMR has more bullet magnetism, more range and a faster kill time than a Zero Bloom DMR in Reach? Why? Why on earth would you buff it to this extent?

Multiplayer is very hard to enjoy with all these imbalances and all these casual-friendly gametypes, weapons and abilities.

Plasma Grenades and Plasma Pistols were on the map for a reason. We complained about the DMR in Reach, for a reason. Shotguns are power weapons, for a reason.

I don’t care if this is the ‘new direction’. Can’t you see how miserably it is failing compared to the old Halo CE/2/3 formula? The population is sinking faster than an anchor, yet nothing, and I mean absolutely NOTHING is being done about it, when the solution is staring them in the face. All we get in the Weekly Matchmaking Updates are more horrendous, unbalanced gametypes.

We want Halo back. I mean, REAL Halo. None of this unbalanced, casual-friendly, CoD formula crap.

It’s almost like they have not learned anything from Reach, and decided to take the bad parts of that game and add to it. I’ll be honest, Reach gave me far, far more enjoyment than this game probably ever will. Despite the many issues it had, it was solid. It was polished. The Forge and Custom Games provided an endless amount of content for players. If you didn’t like Matchmaking, fair enough, let’s go Forge and make whatever we want.

But now, with these awful, restricting, even more dull Forge Environments and limitations thanks to dynamic lighting, plus an incredible lack of Custom Game options, there is no escape from the horrible performance and gameplay.

This game could have been so, so much more. The only reason I’m hanging onto this franchise is because my friends play it, and because Halo 5 will be on the next-gen console. The Matchmaking is unbalanced, boring and repetitive, and Custom Games/Forge is mediocre compared to Reach’s glory.

I just don’t understand how so many issues could have made it past the final tests. I think you all saw the Boltshot reload glitch and the lazily-built maps with holes in the floors and walls where you could climb in. Then there’s the MASSIVE, game breaking issue of the Forge objects moving up to 3 units away when the map is loaded. Flat floors are no longer possible thanks to this. Again, how were all of these overlooked?

Halo 4 was supposed to allow us to put our trust into 343i to handle the franchise. Instead, all it has proven is that they are not a capable developer. Or at least, not capable enough to handle a franchise such as this.

Most of the community including myself are unhappy with how the game performs in it’s current state. The population is sinking rapidly. The overall state of Matchmaking is poor. Something MUST be done. ASAP.

This February update is make or break for myself and many others. All we can do is hope that all goes well. Who knows, maybe we’ll get another batch of previously-unannounced-and-probably-non-existent free DLC promotional offers. I think what happened in December can go in my top 5 ‘Worst cover-ups of all time’ list.

As far as DMR issues… I truly think that this game would benefit from having this as a pick up weapon found somewhere on a large map with a limited magazine clip. And if it absolutely needs to be nerfed, perhaps increase the bloom, or make it effective ONLY at long range (in CQC it’s like the pistol in Halo 3).
H
I miss using brain power and strategy to do well in Halo as well… however with the DMR I have a hard time conceptualizing how this will happen, I think Halo thrives because of its limitations; forcing the player themselves to become the weapon.
I agree about Reach being polished, that and even with its exploits from some of the AA’s and certain questionable overall map designs… it was challenging and it required effort in overcoming the opponent whereas Halo 4 relies more on weapon and weapon type to figure out who wins.
A
I like the Forge on Halo 4… probably not as much Halo Reach, I liked how maps created in the last game had more novelty, just in how the game looked and how it played.
L
I like that 343i was willing to introduce ideas (be it new or not) to Halo, I think if the load out system was tweaked to something we never had before that it would be worth introducing something like this in Halo… I have some ideas but I’ll spare them as they are irreverent.
O
Personally I’m happy with the game, merely because I have simply relented to embracing the DMR, and I’m quickly finding out that this is a whole entirely different game because of it… it’s exciting to actually play a free for all with experienced players using only DMR’s and Boltshot, it’s suspenseful especially on a map like Complex where you never know where someone might be honing in on you, so you need to stay frosty and move tactifully with your head down!
4
As far as Feb updates… it’s only giving me more reason to fall in love with Halo 4… embrace it’s faults I say!

> NOTE: To all the TL;DR people, I’d suggest hitting that back button in your browser. This is gonna be a big one.
>
> But now, Halo is a loadout shooter. Loadout shooters MUST be balanced. We have the Battle Rifle back, we have the Carbine back, and we have the new LightRifle. The DMR beats all of these in mid-close-long range. Yes, the LightRifle has a secondary firing mode which is a 4sk, but it is not hitscan, is overall harder to use and has less range.
>
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> Choosing your loadout has NOTHING to do with what your preference or style of play is, it’s to do with which weapons and abilities are the best.

Another person that is mad cause they arent playing as well as they would like so they blame it on weapons and balance.

Would you beilve me if I said that loadouts are for different play styles and Iam able to beat DMMR users with a LR at ANY range most everytime. USing the LR and using my play style I can win almost everytime?

If you think it cant be done… well thats probably due to the fact that you rather complain about imbalances than improve your game or understand the game better.

THE light Rifle is HIT SCAN. How do people complain about little stupid things like weapon balance, yet dont know all the ins and outs of the weapon sandbox.

http://www.halocouncil.com/community/index.php?/topic/12399-r-the-halo-utility-weapon-thread-by-duji-and-k2five/

> I don’t care if this is the ‘new direction’. Can’t you see how miserably it is failing compared to the old Halo CE/2/3 formula? The population is sinking faster than an anchor, yet nothing, and I mean absolutely NOTHING is being done about it, when the solution is staring them in the face. All we get in the Weekly Matchmaking Updates are more horrendous, unbalanced gametypes.

The two most stupid things to compalin about are weapons and population. Cause real halo fans dont care about that stuff. I got halo ce the day it came out. I was the only kid at school with a big ugly xbox, and the game had no weapon balance at all. Yet I never complained cause it was the best and only console option. Some of you might have forgot this but Halo CE was LIGHTYEARS better than any console game and in my opinion as good if not better than PC shooters. So if someone was mad the pistol was OP, What other game options do they have?

When halo 2 came out it had major gun unbalances but again far greater than any other game so practically no one copmplaned cause it was the ONLY online console FPS.

Not untll halo 3 did the halo franchise have any sort of real competition, and selection and competition was sparse.

When Halo reach came out there was ps3 online, plus all the other shooters that popped up. So now that there is tons of more options the population decreases and people start complaining about weapon balance.

> > NOTE: To all the TL;DR people, I’d suggest hitting that back button in your browser. This is gonna be a big one.
> >
> > But now, Halo is a loadout shooter. Loadout shooters MUST be balanced. We have the Battle Rifle back, we have the Carbine back, and we have the new LightRifle. The DMR beats all of these in mid-close-long range. Yes, the LightRifle has a secondary firing mode which is a 4sk, but it is not hitscan, is overall harder to use and has less range.
> >
> >
> > Choosing your loadout has NOTHING to do with what your preference or style of play is, it’s to do with which weapons and abilities are the best.
>
> Another person that is mad cause they arent playing as well as they would like so they blame it on weapons and balance.
>
> Would you beilve me if I said that loadouts are for different play styles and Iam able to beat DMMR users with a LR at ANY range most everytime. USing the LR and using my play style I can win almost everytime?
>
> If you think it cant be done… well thats probably due to the fact that you rather complain about imbalances than improve your game or understand the game better.
>
> THE light Rifle is HIT SCAN. How do people complain about little stupid things like weapon balance, yet dont know all the ins and outs of the weapon sandbox.
>
> http://www.halocouncil.com/community/index.php?/topic/12399-r-the-halo-utility-weapon-thread-by-duji-and-k2five/
>
>
>
>
>
> > I don’t care if this is the ‘new direction’. Can’t you see how miserably it is failing compared to the old Halo CE/2/3 formula? The population is sinking faster than an anchor, yet nothing, and I mean absolutely NOTHING is being done about it, when the solution is staring them in the face. All we get in the Weekly Matchmaking Updates are more horrendous, unbalanced gametypes.
>
> The two most stupid things to compalin about are weapons and population. Cause real halo fans dont care about that stuff. I got halo ce the day it came out. I was the only kid at school with a big ugly xbox, and the game had no weapon balance at all. Yet I never complained cause it was the best and only console option. Some of you might have forgot this but Halo CE was LIGHTYEARS better than any console game and in my opinion as good if not better than PC shooters. So if someone was mad the pistol was OP, What other game options do they have?
>
> When halo 2 came out it had major gun unbalances but again far greater than any other game so practically no one copmplaned cause it was the ONLY online console FPS.
>
> Not untll halo 3 did the halo franchise have any sort of real competition, and selection and competition was sparse.
>
> When Halo reach came out there was ps3 online, plus all the other shooters that popped up. So now that there is tons of more options the population decreases and people start complaining about weapon balance.

343i wanted feedback. I’m giving them feedback. Problem?

I have no problem with feedback, its just the quality of the feedback.

Your feedback is all the same stuff we have been hearing. People not understanding how to fully use the weapon sandbox, and also people not understanding because of winny quitters and the lack of microphones and teamwork used on live anymore these “cod” like systems were required.

The new ranked MM playlist coming out will go back to the old style of halo. I just Hope people will have their acts together by then.

I have NO idea how people think the old sytle system would be good at all when 1 outta 8 players uses a mic anymore.

You cannot tell me the DMR is not OP… I use it every match and its just instant death for everyone else.

The Br is supposedly “better at a close range than the DMR” no it is not when you put a DMR in skilled hands like me or someone else you can kill anyone any range in 5 shots which makes it stupid.

I’ve been using the Br to have at least a challenge, instead of destroying everyone with a DMR…