Tone down the Prometheans!

Jesus Christ, they take way too much to kill with human and covenant weapons to kill, however the promethean weapons take them out fairly easily. Which is weird because promethean weapons are just terrible and underdeveloped. Its like they decided they wanted new weapons types, but haven’t figured out their role yet. Look at the Halo series as a whole, how many iterations of the needler are there? Dual Wield, single weird, fast and slow needles. Good tracking, crappy tracking.
Just lost a Fire fight on urban without even completing the first wave. We drop from space, and before we can even get into the garage to defend it from the promethean who’ve spawned there, its down by at least 10%. Oversight? Did you think to let us start the game before taking damage away?
Oh and one more thing to add, I played through some of the campaign last night. The Firefight enemies do more damage than Heroic. So Firefight is Heroic+ with no skill based matchmaking. What a cluster -Yoink-.

They should either decrease the amount of health that Prometheans have, limit the amount of Knights that spawn in a round, or make it so that Kinetic Bolts do bonus damage to them. Maybe even do all three of those things.

Fighting back the Covenant in the “Defend the Armory” first round on Escape from A.R.C. is doable because they drop in from Phantoms that give you adequate time to react to their arrival and each enemy type has an amount of health that makes it easy for a single competent person to take them out. I’ve experienced that first round on Urban that you faced and it was just not fun.

My problem is the tracking on their weapons is ridiculous. I’ve seen their rounds do 90 degree turns at like 500m away. I hate that Halo 5’s AI is more cheap than intelligent. Rarely am I ever killed by a flanking enemy or an enemy using any sort of strategy. Halo 5 just gives them auto-aim and assumes that is good enough. Just leads to incredibly boring encounters.

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> My problem is the tracking on their weapons is ridiculous. I’ve seen their rounds do 90 degree turns at like 500m away. I hate that Halo 5’s AI is more cheap than intelligent. Rarely am I ever killed by a flanking enemy or an enemy using any sort of strategy. Halo 5 just gives them auto-aim and assumes that is good enough. Just leads to incredibly boring encounters.

Let me just 180 no scope you, without turning my character model. Also get ready for my 180 no scope grenade toss in there as well. Bet you were not expecting that. But hey what’s covered?

Soldiers need their accuracy nerfed just a tad, it’s quite ridiculously right now

Still hate prometheans to this day. Knights and soldiers have perfect aim still

when the ai can get more spartan kills than you

Please don’t revive old topics thanks