Tone back Bullet-magnetism!

This is honestly probably my biggest problem with Halo 4… It doesn’t even feel like I’m earning my kills! There have been quite a few instances where I’ve had a Sniper weapon and admittedly I should’ve missed and the bullet is pulled a whole reticule-length sideways to hit the target. That just isn’t right… and the Sniper crosshair is already bigger in Halo 4 than any other Halo game!

And the same thing happens with the DMR and BR, and with auto-aim/aim-assist already being high, the bullet-magnetism turned up to the level it is is just overkill. There shouldn’t be any, or should at least be kept very minimal.

It would make firefights much more interesting, with the aim-assist still present to still keep the game playable. Maybe 1v1 encounters wouldn’t always end so close or in a tie where players headshot and kill each other (which is unacceptable).

Hoping they address this issue in the TU… and it IS an issue.

Halo 4 Bullet Magnetism Test

Don’t worry OP, you’re not alone. The game really does play itself.
So here you go. Have fun with the video.

> Halo 4 Bullet Magnetism Test
>
> Don’t worry OP, you’re not alone. The game really does play itself.
> So here you go. Have fun with the video.

Yeah I’ve seen that… so dumb, it’s laughable really.

Didn’t notice it in games till I went back to older games… Damn there so much of it…

> Didn’t notice it in games till I went back to older games… Damn there so much of it…

The only game that it isn’t so bad in is Halo 3, really.