Toggle Assassinations Off (Read OP B4 Voting)

***Before voting, read post to avoid any possible confusion

EDIT: Basically the main point is to create a toggle button for assassinations.

If the toggle is on, the beat down button will ALWAYS cause a beat down, NEVER an assassination, no matter how long the button is held down.

If the toggle is off, the beat down button will work how it works now, tap for beat down, hold down for assassination.


Original thread:

So I just had this idea.

Maybe you are the type of player who wants to kill people quickly with a simple beat down instead of performing a 5 seconds assassination or you want to get out of an area quickly to avoid danger. But, instead of tapping the B button for the beat down, you hold it down and perform the assassination, either wasting time or causing yourself to get killed.

I think 343i should add a feature that allows you to turn off assassinations on you controller settings. By this, I mean you can toggle wether the B button will perform an assassination, or will always be a beat down kill. That way, you can hold down the B button for a little longer like in previous Halo games and still get the beat down kill without triggering an assassination.

It would probably be used more by pro players who just want to kill and don’t want to be flashy, or by players who want to kill someone fast and move on with the game.

So, thoughts?

Discuss.

What!?

Current system:
Assess whether you have time for assassination…
Yes: Hold [melee button]
No: Tap [melee button]

Proposed system:
Have an option in the menus.

Which is easier for the player?

Current system.

I prefer having assassination - makes it cooler and more dramatic - (especially when assassinating friends!) + you don’t have to do em anyway. Even though people are used to holding the melee from previous Halos without assassinations - you’ll probably have to get used to tapping it - Hold melee: Assassinate
Tap Melee: Quick instant assassination

> What!?
>
> Current system:
> Assess whether you have time for assassination…
> Yes: Hold [melee button]
> No: Tap [melee button]
>
> Proposed system:
> Have an option in the menus.
>
> Which is easier for the player?
>
> Current system.

Yes, you could use the old system.

But some people may just want to beat someone down and get on with the game, but instead they hold it too long and perform a assassination.

This way, you will always beat someone down, no matter how long you hold the B button.

> > What!?
> >
> > Current system:
> > Assess whether you have time for assassination…
> > Yes: Hold [melee button]
> > No: Tap [melee button]
> >
> > Proposed system:
> > Have an option in the menus.
> >
> > Which is easier for the player?
> >
> > Current system.
>
> Yes, you could use the old system.
>
> But some people may just want to beat someone down and get on with the game, but instead they hold it too long and perform a assassination.
>
> This way, you will always beat someone down, no matter how long you hold the B button.

Kind of makes a skill gap for beat downs, they should learn to press it slightly and suffer if they assassinate instead which acts as a learning curve.

DO YOU GUYS EVER LOOK AT THE CUSTOM GAME OPTIONS?!!?
Player traits > Shields and Health > IMMUNE TO ASSASSINATION

Makes it so that the classic “love tap” is the only assassination in the gametype.
Sheesh.

oh wait! You guys meant controller settings!

Ignore me.

But seriously, I kinda hate when I go to do a love tap and I end up with a full blown assassination. Then again, I like assassinations when I catch a sniper unawares in SWAT.

The poll honestly shows where the Waypoint community is at.
There is absolutely no reason to vote against this as an extra option in the menus seeing how it wouldn’t have a single negative effect on the game.
The assassinations would work normally as the default, and other players who don’t want to accidentally get killed due to them can disable them in the options.

Why there’s even a single vote for “No” is beyond me…

> The poll honestly shows where the Waypoint community is at.
> There is absolutely no reason to vote against this as an extra option in the menus seeing how it wouldn’t have a single negative effect on the game.
> The assassinations would work normally as the default, and other players who don’t want to accidentally get killed due to them can disable them in the options.
>
> Why there’s even a single vote for “No” is beyond me…

No its shows where the waypoint community has an opinion which isnt good or bad, why waste resources on a tiny feature when people can just learn to nit hold down the melee button, it adds a skill to it.

> > The poll honestly shows where the Waypoint community is at.
> > There is absolutely no reason to vote against this as an extra option in the menus seeing how it wouldn’t have a single negative effect on the game.
> > The assassinations would work normally as the default, and other players who don’t want to accidentally get killed due to them can disable them in the options.
> >
> > Why there’s even a single vote for “No” is beyond me…
>
> No its shows where the waypoint community has an opinion which isnt good or bad, why waste resources on a tiny feature when people can just learn to nit hold down the melee button, it adds a skill to it.

No, it shows that the community has an opinion which IS bad.
If they’re going to bring back a feature that has been a nuisance to multiple players in the past, then they should also bring in an option to help players avoid said nuisance if there’s absolutely no down side to it.
Don’t try to say it adds a layer of skill either, that’d be like adding a feature where players die for holding the jump button to long after jumping and saying “well we just increased the skill gap”.
Also if adding an option in the menus to disable assassinations is to much to ask resource wise then I honestly have no hope for this game.

> The poll honestly shows where the Waypoint community is at.
> There is absolutely no reason to vote against this as an extra option in the menus seeing how it wouldn’t have a single negative effect on the game.
> The assassinations would work normally as the default, and other players who don’t want to accidentally get killed due to them can disable them in the options.
>
> Why there’s even a single vote for “No” is beyond me…

Exactly.

The option doesn’t hurt anyone wether they choose to use it or not.

Some people want assassinations. They get what they want.

Some people don’t care about assassinations and don’t want to use it. They get what they want.

It’s a win win situation.

> > The poll honestly shows where the Waypoint community is at.
> > There is absolutely no reason to vote against this as an extra option in the menus seeing how it wouldn’t have a single negative effect on the game.
> > The assassinations would work normally as the default, and other players who don’t want to accidentally get killed due to them can disable them in the options.
> >
> > Why there’s even a single vote for “No” is beyond me…
>
> Exactly.
>
> The option doesn’t hurt anyone wether they choose to use it or not.
>
> Some people want assassinations. They get what they want.
>
> Some people don’t care about assassinations and don’t want to use it. They get what they want.
>
> It’s a win win situation.

Thats what its like now, you choose to hold or not hold down the button.

> > > The poll honestly shows where the Waypoint community is at.
> > > There is absolutely no reason to vote against this as an extra option in the menus seeing how it wouldn’t have a single negative effect on the game.
> > > The assassinations would work normally as the default, and other players who don’t want to accidentally get killed due to them can disable them in the options.
> > >
> > > Why there’s even a single vote for “No” is beyond me…
> >
> > No its shows where the waypoint community has an opinion which isnt good or bad, why waste resources on a tiny feature when people can just learn to nit hold down the melee button, it adds a skill to it.
>
> No, it shows that the community has an opinion which IS bad.
> If they’re going to bring back a feature that has been a nuisance to multiple players in the past, then they should also bring in an option to help players avoid said nuisance if there’s absolutely no down side to it.
> Don’t try to say it adds a layer of skill either, that’d be like adding a feature where players die for holding the jump button to long after jumping and saying “well we just increased the skill gap”.
> Also if adding an option in the menus to disable assassinations is to much to ask resource wise then I honestly have no hope for this game.

Opinions cant be bad, thats why its called an opinion.

Why bother wasting time on a feature which is unneeded when players can choose to not hold down the button as long. They held down the button too long and they get killed, they shouldnt of held it down adds a slight layer of skill, I never said it was huge. As a custom game option it would be good but in general its a stupid idea.

> > > The poll honestly shows where the Waypoint community is at.
> > > There is absolutely no reason to vote against this as an extra option in the menus seeing how it wouldn’t have a single negative effect on the game.
> > > The assassinations would work normally as the default, and other players who don’t want to accidentally get killed due to them can disable them in the options.
> > >
> > > Why there’s even a single vote for “No” is beyond me…
> >
> > Exactly.
> >
> > The option doesn’t hurt anyone wether they choose to use it or not.
> >
> > Some people want assassinations. They get what they want.
> >
> > Some people don’t care about assassinations and don’t want to use it. They get what they want.
> >
> > It’s a win win situation.
>
> Thats what its like now, you choose to hold or not hold down the button.

But this option gets rid of the possibility of a player holding down the button too long completely.

It’s a small feature that wouldn’t be that hard to make.

And it wouldn’t be viewed as something that gives a player an advantage over someone else.

> > > > The poll honestly shows where the Waypoint community is at.
> > > > There is absolutely no reason to vote against this as an extra option in the menus seeing how it wouldn’t have a single negative effect on the game.
> > > > The assassinations would work normally as the default, and other players who don’t want to accidentally get killed due to them can disable them in the options.
> > > >
> > > > Why there’s even a single vote for “No” is beyond me…
> > >
> > > Exactly.
> > >
> > > The option doesn’t hurt anyone wether they choose to use it or not.
> > >
> > > Some people want assassinations. They get what they want.
> > >
> > > Some people don’t care about assassinations and don’t want to use it. They get what they want.
> > >
> > > It’s a win win situation.
> >
> > Thats what its like now, you choose to hold or not hold down the button.
>
> But this option gets rid of the possibility of a player holding down the button too long completely.
>
> It’s a small feature that wouldn’t be that hard to make.
>
> And it wouldn’t be viewed as something that gives a player an advantage over someone else.

Why bother when they can not hold it down and tap it like they should? again. They held it down too long by accident they should be punished for not doing the correct thing. I dont see it as an advantage, I see it as a waste of time when its not needed.

> > > > > The poll honestly shows where the Waypoint community is at.
> > > > > There is absolutely no reason to vote against this as an extra option in the menus seeing how it wouldn’t have a single negative effect on the game.
> > > > > The assassinations would work normally as the default, and other players who don’t want to accidentally get killed due to them can disable them in the options.
> > > > >
> > > > > Why there’s even a single vote for “No” is beyond me…
> > > >
> > > > Exactly.
> > > >
> > > > The option doesn’t hurt anyone wether they choose to use it or not.
> > > >
> > > > Some people want assassinations. They get what they want.
> > > >
> > > > Some people don’t care about assassinations and don’t want to use it. They get what they want.
> > > >
> > > > It’s a win win situation.
> > >
> > > Thats what its like now, you choose to hold or not hold down the button.
> >
> > But this option gets rid of the possibility of a player holding down the button too long completely.
> >
> > It’s a small feature that wouldn’t be that hard to make.
> >
> > And it wouldn’t be viewed as something that gives a player an advantage over someone else.
>
> Why bother when they can not hold it down and tap it like they should? again. They held it down too long by accident they should be punished for not doing the correct thing. I dont see it as an advantage, I see it as a waste of time when its not needed.

So then it’s kind of like saying toggle crouch is not needed. If the player decides not to hold the stick down long enough when they are taking cover, they should die. But still, this has been in every Halo game(except CE I think, but I may be wrong).

> > > > > > The poll honestly shows where the Waypoint community is at.
> > > > > > There is absolutely no reason to vote against this as an extra option in the menus seeing how it wouldn’t have a single negative effect on the game.
> > > > > > The assassinations would work normally as the default, and other players who don’t want to accidentally get killed due to them can disable them in the options.
> > > > > >
> > > > > > Why there’s even a single vote for “No” is beyond me…
> > > > >
> > > > > Exactly.
> > > > >
> > > > > The option doesn’t hurt anyone wether they choose to use it or not.
> > > > >
> > > > > Some people want assassinations. They get what they want.
> > > > >
> > > > > Some people don’t care about assassinations and don’t want to use it. They get what they want.
> > > > >
> > > > > It’s a win win situation.
> > > >
> > > > Thats what its like now, you choose to hold or not hold down the button.
> > >
> > > But this option gets rid of the possibility of a player holding down the button too long completely.
> > >
> > > It’s a small feature that wouldn’t be that hard to make.
> > >
> > > And it wouldn’t be viewed as something that gives a player an advantage over someone else.
> >
> > Why bother when they can not hold it down and tap it like they should? again. They held it down too long by accident they should be punished for not doing the correct thing. I dont see it as an advantage, I see it as a waste of time when its not needed.
>
> So then it’s kind of like saying toggle crouch is a waste of a setting. If the player decides not to hold the stick down long enough when they are taking cover, they should die. But still, this has been in every Halo game(except CE I think, but maybe not).

toggle crouch if different. Most players prefer to not hold it down constantly to simply crouch. Holding it down doesnt have any different effect unlike assassinations and toggle crouch doesnt have all that much impact upon the game itself like beat down and assassinations differences do.

> > > > > > > The poll honestly shows where the Waypoint community is at.
> > > > > > > There is absolutely no reason to vote against this as an extra option in the menus seeing how it wouldn’t have a single negative effect on the game.
> > > > > > > The assassinations would work normally as the default, and other players who don’t want to accidentally get killed due to them can disable them in the options.
> > > > > > >
> > > > > > > Why there’s even a single vote for “No” is beyond me…
> > > > > >
> > > > > > Exactly.
> > > > > >
> > > > > > The option doesn’t hurt anyone wether they choose to use it or not.
> > > > > >
> > > > > > Some people want assassinations. They get what they want.
> > > > > >
> > > > > > Some people don’t care about assassinations and don’t want to use it. They get what they want.
> > > > > >
> > > > > > It’s a win win situation.
> > > > >
> > > > > Thats what its like now, you choose to hold or not hold down the button.
> > > >
> > > > But this option gets rid of the possibility of a player holding down the button too long completely.
> > > >
> > > > It’s a small feature that wouldn’t be that hard to make.
> > > >
> > > > And it wouldn’t be viewed as something that gives a player an advantage over someone else.
> > >
> > > Why bother when they can not hold it down and tap it like they should? again. They held it down too long by accident they should be punished for not doing the correct thing. I dont see it as an advantage, I see it as a waste of time when its not needed.
> >
> > So then it’s kind of like saying toggle crouch is a waste of a setting. If the player decides not to hold the stick down long enough when they are taking cover, they should die. But still, this has been in every Halo game(except CE I think, but maybe not).
>
> toggle crouch if different. Most players prefer to not hold it down constantly to simply crouch. Holding it down doesnt have any different effect unlike assassinations and toggle crouch doesnt have all that much impact upon the game itself like beat down and assassinations differences do.

This post has been edited by a moderator. Please refrain from making non-constructive posts.

*Original post. Click at your own discretion.

Hahahaha,this is EXACTLY what’s wrong with what’s left of the community.

> > > > > > > > The poll honestly shows where the Waypoint community is at.
> > > > > > > > There is absolutely no reason to vote against this as an extra option in the menus seeing how it wouldn’t have a single negative effect on the game.
> > > > > > > > The assassinations would work normally as the default, and other players who don’t want to accidentally get killed due to them can disable them in the options.
> > > > > > > >
> > > > > > > > Why there’s even a single vote for “No” is beyond me…
> > > > > > >
> > > > > > > Exactly.
> > > > > > >
> > > > > > > The option doesn’t hurt anyone wether they choose to use it or not.
> > > > > > >
> > > > > > > Some people want assassinations. They get what they want.
> > > > > > >
> > > > > > > Some people don’t care about assassinations and don’t want to use it. They get what they want.
> > > > > > >
> > > > > > > It’s a win win situation.
> > > > > >
> > > > > > Thats what its like now, you choose to hold or not hold down the button.
> > > > >
> > > > > But this option gets rid of the possibility of a player holding down the button too long completely.
> > > > >
> > > > > It’s a small feature that wouldn’t be that hard to make.
> > > > >
> > > > > And it wouldn’t be viewed as something that gives a player an advantage over someone else.
> > > >
> > > > Why bother when they can not hold it down and tap it like they should? again. They held it down too long by accident they should be punished for not doing the correct thing. I dont see it as an advantage, I see it as a waste of time when its not needed.
> > >
> > > So then it’s kind of like saying toggle crouch is a waste of a setting. If the player decides not to hold the stick down long enough when they are taking cover, they should die. But still, this has been in every Halo game(except CE I think, but maybe not).
> >
> > toggle crouch if different. Most players prefer to not hold it down constantly to simply crouch. Holding it down doesnt have any different effect unlike assassinations and toggle crouch doesnt have all that much impact upon the game itself like beat down and assassinations differences do.

You not explaining is another problem. You simply say there is a problem with the community in an insulting way as if your the perfect person here. You dont expand on the answer. Im saying there is no need for a feature which is highly unessacary when people can easily just not hold down the button. You havnt given a good argument against this point which suggests that you have no counter argument and are arguing for the sake of it which is immature.

I would love this option. If there is another assassination commendation in H5 and I have it done already, I would gladly turn this on. There have been many times where myself and many players have accidentally held the button for too long, or tried to press it ‘lightly’ and still end up assassinating.

How is this NOT a good thing to put in the game? It would take as long to program as it would to freakin’ program the toggle crouch option. There’s no reason for ‘time’ or development resources to be an excuse to not put this in. We’ve all made the mistake of assassinating when we didn’t want to, don’t lie or deny it. There’s no way this isn’t a beneficial (And optional) feature.

> Current system:
> Assess whether you have time for assassination…
> Yes: Hold [melee button]
> No: Tap [melee button]

No, it’s more like this.

Do you want to Assassinate?
Hold: Yes
Tap: -Yoink- you, I’m going to assassinate anyways because of lag/stickycontroller/whoknowswhat.

It’s annoying. I want the option to disable it.