Today’s Update Was All Hype and No Payoff

Yeah, the added helmet attachments that now work on other helmets is very minimal. Plus, like you mentioned all paid attachments.

To be honest, I was expecting it to be not that great. Hope they check more that Enigma, Soldier and War Master for the next drop pod.

a’ight but none of it that’s unlocked is stuff you can buy right now.

1 Like

People care way too much about their barbie instead of caring about more important things like Maps and Modes.
Who cares about visors or a knee pads. Wake up folks.

3 Likes

my thoughts exactly, except when you complain about the cosmetic side of the game, you most likely get your post hidden by a mod because they don’t like complaints about that stuff.

only praise.

but yeah, maps, modes and fixes is what is important right now.

cosmetic stuff should be on the back burner till the game is complete and in good shape.

priorities 343 priorities. get some.

7 months after launch, the game shouldn’t have a list of issues this long;

Campaign

Purchases

When you purchase the Halo Infinite Campaign in-game, there may be a delay of several minutes while the purchase is processed before you can play.

Accessibility

UI Narration may not read some collectibles information when starting a mission.
Equipment upgrades cannot be purchased in the Upgrades menu while using the Linear Navigation accessibility feature.

Gameplay

Fast traveling while dead may cause an endless load screen.
    Workaround: Close Halo Infinite and reload the save game on the main menu.
The Drop Wall equipment may respawn rather than despawn if it is taking damage at the same time as its cooldown timer resets. The Dropwall will correctly despawn if another Dropwall is deployed.
Progress earned in a save file can be inadvertently overwritten or, in some cases, corrupted by forcing Halo Infinite to close during active gameplay then loading a different save file on the next launch.
    To avoid this issue, do not use close the game via outside methods (such as Task Manager on PC or powering off the PC/console) while in active Campaign gameplay. Use the pause menu to return to the main menu then close Halo Infinite as preferred.

Graphics

Speed lines are always visible, even when disabled in the Settings menu.

Menus

When the blue loading banner is visible in near the bottom of a menu, cancelling that active load by navigating to another mode's lobby may result in the game entering an unresponsive state.
    Workaround: Wait until the active loading is complete then exit out of the gameplay via the pause menu. If you enter this unresponsive state, close and relaunch Halo Infinite.
On Xbox consoles, players who have purchased Halo Infinite's campaign digitally may be erroneously prompted to purchase it again in-game.
    Workaround: Close and relaunch Halo Infinite to access the campaign.
    If you are unable to enter the campaign menu after closing and restarting Halo Infinite multiple times, please submit a ticket and include your console's OS version. To find your console's OS version, follow the steps below:
        Open the Settings menu on your Xbox console.
        Navigate to the System tab of the Settings menu.
        Select the Console Info button in the System menu.
        The console's OS version will be listed in the Console Info menu.
Selecting Restart Mission in the pause menu may prompt players to restart active side missions (such as Banished Outposts or High Value Targets). This option will not reset side mission objectives as expected, but the player's position will revert to a recent checkpoint and enemies near the side mission will respawn.

Mission Progression

On occasion, players may be unable to progress the current mission. These issues can be resolved by restarting the mission. Here are some specific scenarios that the team is aware of:

Rarely, some doors may not unlock as expected after dying.
Rarely, the player may repeatedly die when dismounting some Shade turrets.

To restart a mission, open the Pause menu by pressing the Menu button on an Xbox controller or Escape on a keyboard, then choose Restart Mission.

Multiplayer

PC

When playing on a PC with an AMD GPU and FreeSync capable monitor(s), in-game colors may look washed out or grey in borderless full screen mode.
    If you want to play with HDR enabled, ensure it is enabled HDR in Windows and the AMD Radeon Software/Settings. 
    If you do not want to play with HDR, disable FreeSync via the AMD Radeon Software/Settings.
The AMD Radeon Anti-Lag feature can cause performance hitches on some systems if it is turned on.
    Try turning off the Anti-Lag feature if you notice performance issues. 
Older AMD GPU drivers can lead to poor performance.
    Updating drivers to the most recent version fixes this.
Hovering the mouse cursor over some menu items does not update what is selected before clicking it.
    The arrow keys still work as expected.
If a PC player has a fireteam set to Invite Only and invites an Xbox player who has two players signed in for splitscreen, the Xbox player who accepts the invitation receives an error saying they can’t join the fireteam. The PC player incorrectly sees a notification that the invited player is joining the fireteam.
    Workaround: Use the Friends Only or Open fireteam settings instead when inviting splitscreen Xbox players.
Some minimum hardware specification GPUs may crash when playing intro cinematic sequences in 4k resolution.
    Workaround: Uninstalling the Multiplayer HD texture packs fixes this.
The Background Recording feature in Windows 10 or the Record What Happened feature in Windows 11 can cause performance issues when enabled. 
    Turning these features off improves performance. They can be found in the Capture Settings menu of Windows 10 and the Captures menu of Windows 11.  
    Turning off “Hardware-accelerated GPU scheduling” may also resolve the issue, instead of disabling Background Recording or Record What Happened. If you cannot see this setting you may need to update your graphics driver or Hardware-accelerated GPU scheduling is not supported by your graphics card.
        Hardware-accelerated GPU scheduling is off by default on Windows 10, but on by default in Windows 11. 
        In Windows 10, turn off Hardware-accelerated GPU scheduling in Graphics settings. 
        In Windows 11, turn off Hardware-accelerated GPU scheduling by navigating to Graphics and selecting Default graphics settings.  

Graphics

Speed lines are always visible, even when disabled in the Settings menu.
On Xbox One consoles and some PCs, various pieces of Sigrid Eklund's armor are black. This issue also occurs in the preview tile of Eklund's armor kit in the Armor Hall menu.

Audio

While playing in splitscreen, audio settings change back to default when a player signs out.
In multiplayer matches on PC, audio may briefly cut out in areas of the map with a large amount of players or bots.

Customization

Customizations cannot be changed while loading into a match.

Game modes
Custom games

Any option (such as Score to Win) in a Custom Game lobby does not reset to default when switching game modes.
After changing the game mode options in the Custom Game lobby for any game mode, changing to a different mode then changing back to the first mode will still show those changed options. The match will start with default options.
The first time a Custom Game mode is saved in the Mode Editor, changed Override options are missing when viewing that mode under My Files in the Community tab.
Some Custom Game options do not apply correctly when the match starts.
When playing Last Spartan Standing and Free-For-All (FFA) Attrition modes in Custom Games, Observers will count as "enemies" on the mini-scoreboard located in the bottom center of the Heads-Up Display (HUD). The match will also not end as expected when all players are out of lives. The host of the session will need to end the match from the pause menu.
Setting the Danger Zone toggle to Off when setting up an Elimination Custom Game does not disable the Danger Zone in-game.
When the Match Intro Cinematic is disabled in a Custom Game with multiple rounds, the heads-up display (HUD) will not be visible after the first round.
Players will be removed from a Custom Game lobby after completing a match then, once back in the Custom Games lobby, loading a saved game variant and changing match options. The removed player may still see the lobby menu and players in the lobby may still see the removed player in the lobby, but the match will not start after pressing Play.
    Workaround: Recreating the Custom Game lobby may resolve this issue, and the removed player may need to close and relaunch Halo Infinite.
Players are unable to respawn in Free-For-All (FFA) Custom Games on Breaker.

Observer mode

The kill feed sometimes disappears after a short time or will only provide information about the player being observed at the start of the match.
At the start of a new round in a round-based mode, the Observer mode HUD setting sometimes switches to Hide.

Theater

While watching a film, players who left the match appear as options to follow and prevent swapping between other viewpoints.
Players who left an in-progress match will be listed as active viewpoints for the entirety of that match's Theater film. Switching to this player's perspective after they left the match will prevent further changes to the camera's viewpoint.
    Workaround: Players can use the film's timeline to view an earlier part of the film and change to another player's perspective.

Splitscreen

After rapidly signing in with multiple splitscreen players, the game can occasionally get stuck on the “Transitioning” step (visible in the top right of the screen) and becomes unable to create a lobby without restarting the game.
In 4-player splitscreen, if a player drops out of the fireteam and the remaining players join a game in progress, one of these players will be unable to play. That player has graphical corruption, is stuck spectating another player, and can be killed by allied players even if friendly fire is off.
When a splitscreen fireteam member signs out of their Xbox Live account, then signs back into that account, that player cannot rejoin the fireteam within Custom Games or a Multiplayer matchmaking lobby.
    Workaround: Restarting the game fixes this.
When playing Last Spartan Standing in splitscreen, the XP counter is not visible for all players. When this occurs, XP is still being counted and leveling up to the next loadout will still work as expected.

User Interface & Controls
Progression

When using large numbers of XP Grants at once to gain Battle Pass XP to reach the maximum Battle Pass level, any XP grants that were not needed to reach that level are still consumed.
In Ranked Arena playlists, completed matches occasionally do not count toward your rank and will show no stats at the end of the match.
The Equip Battle Pass button is present on completed Battle Passes but does not function. Only incomplete Battle Passes can be equipped.

Shop

Credits purchased within the Microsoft Store while the game is running do not appear in-game until after restarting the game.
Credits purchased during the scheduled store rollover do not appear until re-opening the Buy Credits section of the Store.

Menus

The Bot Bootcamp matchmaking playlist has an inaccurate Estimated Wait time. Actual wait times may vary but should be much shorter than the listed Estimated Wait.
After pre-purchasing the Campaign within the game, it can take up to a minute before the page updates the Buy button to a Close button.
Academy, Custom Games, and the Mode Editor menu may not load while disconnected from the internet.
When starting the game offline, connecting to the internet while on the main menu does not allow the player to play online.
    Workaround: Restarting the game fixes this.
Launching Halo Infinite while disconnected from the internet or while Halo services are offline will result in multiplayer modes such as Academy and Custom Games being inaccessible. This issue will not occur in sessions where Halo Infinite is able to connect to the required services and then is later disconnected from the internet.
    Campaign is still accessible when this issue occurs.
When the blue loading banner is visible in near the bottom of a menu, cancelling that active load by navigating to another mode's lobby may result in the game entering an unresponsive state.
    Workaround: Wait until the active loading is complete then exit out of the gameplay via the pause menu. If you enter this unresponsive state, close and relaunch Halo Infinite.
Preview tiles for Battle Pass rewards and the Event menu may take up to two minutes to load after completing an online multiplayer match or watching a cinematic.
    In some cases, the preview tiles for Battle Pass rewards may fail to load. If this occurs, the images should refresh after completing another online match or closing then relaunching Halo Infinite.
The Challenges, Battle Pass, Customize, and Shop menus may take up to three minutes to load. If these menus do not load within three minutes, try one of the following workarounds:
    Complete an online multiplayer match.
    On PC, lower the Maximum Frame Rate option in the Video settings menu.
Customization items awarded via Season 2's upcoming in-game Events or included in future Shop bundles appear as "currently unavailable" and "released during Season 2."
    A future update will clarify which items are tied to Events or Shop bundles.
When viewing the Legacy of War armor effect in the Armor Hall menu, the camera does not move to better show the effect on the Spartan's legs.
The text chat box will not scroll down to the latest message when Speech-to-Text (STT) is enabled.
When using the User Interface (UI) Narration feature, only the first line of the multiplayer scoreboard is narrated.
When navigating the Ranked Arena playlist menu with a mouse and keyboard, the Estimated Wait tooltip can be replaced by tooltips related to other menu options.
    Workaround: Use the arrows keys to navigate down to the Play button and the Estimated Wait tooltip will re-appear.
In the Ranked Arena playlist menu, changing the Ranked Queue type does not update the Estimated Wait tooltip.
    Workaround: Navigate back to the Playlist menu and re-enter the Ranked Arena playlist menu to see the correct Estimated Wait.

Xbox console

Plugging in a mouse & keyboard during an active game session on an Xbox console locks the player to a 45 degree look radius.
    Workaround: This issue does not occur if the mouse is already plugged in when the game is launched.
The Horizontal Display Margin and Vertical Display Margin settings do not change these margins on Xbox One consoles.
When using Keyboard & Mouse on console, mouse input does not work while the game is paused.
Xbox consoles using the Instant-on system setting or the Quick Resume feature may encounter the "Multiplayer is Unavailable" error when entering with Halo Infinite via these methods.
    Workaround: Close and relaunch Halo Infinite to reconnect to online services.
On Xbox Series X|S consoles, the Target Frame Rate option in the Video settings menu features the ability set a cap of 30Hz.
    Selecting this option will work as expected, however, gameplay will revert to 60Hz after the next relaunch of Halo Infinite.
    Workaround: To maintain the 30Hz cap, the Target Frame Rate option will need to be set to 60Hz and then back to 30Hz every time the game is launched.
When attempting to quickly enter gameplay, Xbox One consoles may not load into matchmaking sessions or Custom Games.
    This issue occurs less often if all main menu content is allowed to load before entering a matchmaking search or Custom Game lobby.
    Players on Xbox One S and Xbox One X consoles should not experience this issue. 

Settings

The Mouse and Zoom Sensitivity options do not scale properly between the different Zoom Level options.

Social and fireteams

Players cannot join another player’s fireteam while in an active match.
Leaving a game while dead and attempting to rejoin the same game by joining on a friend through the Social menu causes a loop of “Unable to Join” and “Connecting to Server” errors.

Accessibility

See our Accessibility features in Halo Infinite for a full list of Accessibility known issues.
Local Area Network (LAN)

Match settings changed in the Mode Editor still show as the defaults. The changed settings work as expected once the match begins.

https://support.halowaypoint.com/hc/en-us/articles/4411560566292-Halo-Infinite-Campaign-Known-Issues

https://support.halowaypoint.com/hc/en-us/articles/4410503691796-Halo-Infinite-Multiplayer-Known-Issues

and we still don’t have ;

online / lan / splitscreen co-op campaign,
forge,
mission replay

2 Likes

I noticed that too. They technically fixed it because before it only changed when you changed your armor coating. But changing your visor had no effect.

So now you can have more options. I have the pink and blue rakshasha which always had a yellow visor before the update. Now I can wear pink and blue with any color visor. Luckily I have the yellow visor unlocked so I can look the exact same as I did before the update if I want.

I honestly wouldn’t mind the update if I could actually play some games.

It’s currently taking about 5 to 10 minutes to find a simple game of slayer, and when I do find a game it’s against top level Onyx players. Like, come on 343i. I get that you want Halo Infinite to be a competitive game, but the fact that I can’t even play with my friends due to your skill based matchmaking system is insane. If we want sweaty games, we’ll play ranked.

1 Like

It’s far easier to unlock the restrictions on customization than it is to design a map from the ground up. Plus what are we going to get, another three lane symmetrical map? Maybe 40% of the map roster is interesting and or fun to play on. They’re going to drag their toes and wait for the community to provide maps while useful idiots high on copium rush to 343’s defense.

The problem is we almost played all maps since the first Test Flights started and that was summer 2021.
What the h… are they doing all this time?
They could have ported over some maps from older Halo titles etc.
This small arena maps shouldnt take so long to produce at all.

Alongside that issue is Modes and proper Career Progression/Service Record.

I really cant believe someone thought having a terrible challenge based Battlepass progression will be enough for a free2play MP shooter. Its like are they hidingnin a cave and havent seen Fortnite, Apex and Co??

Then the game really lacks something for the PvE crowd. This bot modes are terrible. I wanna see some new evolved Firefight modes on Campaign spaces etc.

We are almost near September and the game Content wise still looks like a Alpha.

2 Likes

would be so nice to boot up steam one day and see an update waiting with a big long list of issues fixed and nothing much on the waypoint known issues pages.

drop pods are so few and far between and don’t contain enough fixes.

i still launch the game on steam and have it freeze on the loading screen at times but on a second launch it works. i know it’s crashed because it loads a second dump process.

for this and many other reasons i’ve barely touched mp and only played a little campaign because all the bugs and missing features spoil the experience right now…

I hope the UX designer responsible for telling me after EVERY game I finished the BO get a week off as extra… and a pay raise. /sarcasm

$0.00 so far. No sunk cost for me. Sorry to everyone getting scammed.

1 Like

Love this update! This should reel in the broader audience Bonnie Ross was talking about.

2 Likes

u are all crazy because the update works just fine from my perspective

1 Like

10 years you’ll have a working game full of features

It only changed the color of the very specific visors though, which I though was strange, but interesting as it allowed you to have a different color equipped underneath for your regular visor.

Kinda strange to “fix” what was obviously intended before, but I don’t really care…

I saw this update as the beginning of what’s next. It’s beginning to bring back the full customization, as they mentioned they pretty much have to go back and make every single piece universal…

People will always find something to complain about which was warranted about the no universal usage but they’re doing it slowly. They bent the knee already, just gonna take time to make everything available for everything.

you have to remember halo infinite is about cashing out on the franchise and maximizing profits

1 Like

My desync or lag has been worse since the update/downdate. I like the visor touch but would rather smoother gameplay. Would even pay to play a playlist if it was called no lag no desync map.

So I have played QUITE a bit of halo ~1000 hrs of game time and now that I have updated the game, I cant even complete a match without the game crashing. I have uninstalled and reinstalled the game twice now to see if that helps and it seems to fix the problem for about 1 hour and then were back to crashing about 2 minutes after loading into a match. I even left it idle at the menu and I crashed out. I verified all the game files on steam and have not changed any of my settings from when it worked well. What the hell is going on? Anyone know how to fix? I’m running on administrator and have all overlays off and nothing seems to be doing the trick. PLEASE HELP!

Home Screen take off quick resume every time