Can anyone tell me if it makes a massive difference? Is flinching removed altogether or is it just a slight decrease?
Wow thanks, looks really useful.
It seriously makes the LR viable in BTB.
> It seriously makes the LR viable in BTB.
I dont play BTB, but I think it would be wise to use stability with the LR cause you need to stay scoped in. Running out of ammo would probably be a big issue do to its small ammo stockpile, and its rare usage meanin less dead body ammo piles.
stability is not nearly as usefull with the DMR but ammo would be more abundant from dead bodies since its the most used weapon. So that is questionable. I would NEVER use the DMR and stability on 4v4 maps.
I only play 4v4 slayer and stability cant touch ammo or explosiveness in usefullness, with either LR or DMR. Complex and harvest can be exceptions but i still rather take ammo. Those maps have cover everywhere which is the best way to prevent missed shots due to flinch. Shot once or twice then go into cover, gather your aim and repeat. Try not to be forced into long range battles where u dont have cover to gather your aim. Those are the situations which happen more in BTB where stability really shines
I use the LR on every map and the 1 scope shot plus 3 unscoped is very easy for me without stability. Ammo is also almost a must in my opinion due to it having the smallest ammount of starting ammo.
Basically without it the basic flinch you get only happens when being shot by 3 or 4 people. But 1 or 2 people at once and you got decent aim and cover. You will win.