I like that the AR is more powerful in Halo 5, and here’s why:
In previous Halo games, the BR is too effective. Whether up close or across the map, the weapon could beat anything (sure, at point blank a shotgun could beat it). That’s not balance. What’s the point of having a bunch of weapons if you only need the one? With previous games, if you didn’t have a BR to start on some maps, you didn’t stand a chance, so they started making games with BR starts. I’m sick of BR starts all the time and only using one gun in Halo. Judging by the Halo 5 beta, I’d say 343 agrees with me.
I’m not suggesting that the AR dominate the BR at mid-range (and I don’t think it currently does, remember de-scope is in Halo 5), but it should give the BR a run for it’s money (at mid-range). Right now I still feel like the BR is more effective at mid-range than the AR is, so I don’t understand why everyone feels the AR is so overpowered. I suspect it’s because those people WANT the BR to be the one gun that always wins.
Halo is a game with lots of really cool, unique weapons and when people can be effective with a bunch of different weapons, it keeps the gameplay fresh and interesting. Halo is at it’s best when you take somebody by surprise with your weapon choice and tactics with it. I’m sick of games that are only about BR shots across the map. I don’t think success in Halo should depend mostly on your skill at aiming a precision gun. The tactics of when you engage and what weapon/strategy you use to do so are a big part of being good or “skilled” at Halo. Just because you’re skilled with a precision gun like the BR doesn’t mean good shooting should allow you to win the majority of close/mid-range encounters. I think part of being successful with the longer range precision weapons should require you to be strategic and keep your opponents at a distance where you have the advantage.
If you want to avoid BR starts, you need to have starting weapons that stand a chance against weapons on the map. Halo 5 does a great job with this by increasing the effectiveness of the AR at mid-range distances. Perhaps it’s slightly too powerful at mid-range (depending on who you ask), but if you nerf the AR too much then the BR becomes too dominant and people will dislike and struggle with AR starts. There needs to be a starting weapon (AR or magnum) that stands a chance against weapons on the map (such as the BR and DMR) at mid-range where most battles occur.
I’m assuming you mean that the AR is overpowered. Why do you feel that way? I’d like to have a discussion, not an argument without any supporting facts.
If you think the AR can kill too fast, I’d suggest that 343 makes the kill time longer for EVERY weapon, not just the AR. That would give a little more time to react and counter somebody that got the jump on you. I don’t think this is necessary, but I know others think you die too fast across the board.
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> I’m assuming you mean that the AR is overpowered. Why do you feel that way? I’d like to have a discussion, not an argument without any supporting facts.
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> If you think the AR can kill too fast, I’d suggest that 343 makes the kill time longer for EVERY weapon, not just the AR. That would give a little more time to react and counter somebody that got the jump on you. I don’t think this is necessary, but I know others think you die too fast across the board.
More or less I think you’re right with upping the kill times. I just feel as though I can’t fight back if someone already had a few shots on me. I’m not saying that isn’t normal, but I know in past Halos I could at least kill one person when I was double teamed. The AR has a range and spread problem. It’s too accurate from too far away. Not saying the damage is overpowered, but when you pair the fire rate, small bullet spread, and longer range it makes the gun perfect in any scenario besides fighting a sniper.
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> > It is.
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> I’m assuming you mean that the AR is overpowered. Why do you feel that way? I’d like to have a discussion, not an argument without any supporting facts.
>
> If you think the AR can kill too fast, I’d suggest that 343 makes the kill time longer for EVERY weapon, not just the AR. That would give a little more time to react and counter somebody that got the jump on you. I don’t think this is necessary, but I know others think you die too fast across the board.
He doesn’t need to explain why it’s overpowered because it’s so blatantly obvious. The BR takes skill to use and at midrange the skillful player should always win, not the one who sees his opponent first. Close range, yeah the AR should obviously be dominant, but when you’re up against skilled players who use weapons that take skill like the BR/DMR, they’ll be smart to not put themselves in close range situations where players such as yourself will spray an AR and get the kill with minimal skill. You just don’t want to adjust your play style when going up against players that are better than you, and now you’re trying to defend a laughably overpowered weapon. The best solution to this would be to segregate the playlists as was done in Halo 2 and 3 with Ranked and Unranked. Ranked would be BR starts, Unranked would be AR starts, that way like minded players are playing a specific kind of Halo they enjoy and everyone is happy.
Couldn’t agree any more with you, OP. I’m so happy that the BR is no longer the be all, end all gun in Halo’s multiplayer, and I’m over the moon that the AR is finally a viable weapon. I think the only reason people think it’s overpowered now is because it’s been so close to useless for so many games.
I think AR seems OP because headshots are less rewarding in Halo 5 than previous Halo games. So at mid range one player with decent aim with AR will do almost as much damage with a player with headshot with a BR or DMR, which in past Halo games, the AR wouldn’t completely deplete your shield. I think they need to decrease body shot damage.
I am against AR having a scope/smart link/ads because I think this will lead players not to find a better weapons (ex. BR, DMR) on the map, which was a core element of Halo 2-Reach. The starting weapons give a fighting chance, but players are much better off upgrading to a BR or DMR weapon instead of sticking with a starting weapons such as AR.
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> > 2696128169785407;3:
> > > 2533274804612779;2:
> > > It is.
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> > I’m assuming you mean that the AR is overpowered. Why do you feel that way? I’d like to have a discussion, not an argument without any supporting facts.
> >
> > If you think the AR can kill too fast, I’d suggest that 343 makes the kill time longer for EVERY weapon, not just the AR. That would give a little more time to react and counter somebody that got the jump on you. I don’t think this is necessary, but I know others think you die too fast across the board.
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> He doesn’t need to explain why it’s overpowered because it’s so blatantly obvious. The BR takes skill to use and at midrange the skillful player should always win, not the one who sees his opponent first. Close range, yeah the AR should obviously be dominant, but when you’re up against skilled players who use weapons that take skill like the BR/DMR, they’ll be smart to not put themselves in close range situations where players such as yourself will spray an AR and get the kill with minimal skill. You just don’t want to adjust your play style when going up against players that are better than you, and now you’re trying to defend a laughably overpowered weapon. The best solution to this would be to segregate the playlists as was done in Halo 2 and 3 with Ranked and Unranked. Ranked would be BR starts, Unranked would be AR starts, that way like minded players are playing a specific kind of Halo they enjoy and everyone is happy.
Wow Merkpal. Arrogant and presumptuous, not to mention offensive.
In my experience with the Halo 5 Beta, the BR dominates the AR at mid-range. No doubts there. Sure, the AR can often win if you see the other player first, but shouldn’t that be the case in most instances when the players are roughly the same skill-level? Do you honestly find that unskilled players beat you at mid-range when you have the BR and both see each other at the same time?
The AR is one of my least favorite weapons. Unless I know I’m going to be in super-tight quarters, I default to the magnum in the H5 Beta. Thanks for the insults and assumptions that I’m an unskilled player just looking to do better against skilled players with BRs. I have no illusions of being a semi-pro player or anything of the sort, but my opinion on the AR is not based on me enjoying it and being successful with it. My opinion is based on the fact that the BR shouldn’t always dominate, even in a skilled player’s hands.
I’m not suggesting that no games have BR starts, but BR starts make gameplay less diverse and less fun in my opinion. BR starts make it such that only BRs and power weapons get used. It makes it so that the sandbox of Halo is greatly reduced. I like to think of it this way - if you didn’t spawn with the AR and the AR was on the map and nobody ever picked up the AR, then the AR is underpowered. Professional Halo players have been giving 343 lots of feedback. You think you know better than them with regard to what’s balanced for skilled players?
The BR is not a power weapon. In an AR start game, respawning players shouldn’t have to avoid all BR sight-lines and lure BR players to super-close range in order to get a kill.
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> I like that the AR is more powerful in Halo 5, and here’s why:
>
> In previous Halo games, the BR is too effective. Whether up close or across the map, the weapon could beat anything (sure, at point blank a shotgun could beat it). That’s not balance. What’s the point of having a bunch of weapons if you only need the one? With previous games, if you didn’t have a BR to start on some maps, you didn’t stand a chance, so they started making games with BR starts. I’m sick of BR starts all the time and only using one gun in Halo. Judging by the Halo 5 beta, I’d say 343 agrees with me.
>
> I’m not suggesting that the AR dominate the BR at mid-range (and I don’t think it currently does, remember de-scope is in Halo 5), but it should give the BR a run for it’s money (at mid-range). Right now I still feel like the BR is more effective at mid-range than the AR is, so I don’t understand why everyone feels the AR is so overpowered. I suspect it’s because those people WANT the BR to be the one gun that always wins.
>
> Halo is a game with lots of really cool, unique weapons and when people can be effective with a bunch of different weapons, it keeps the gameplay fresh and interesting. Halo is at it’s best when you take somebody by surprise with your weapon choice and tactics with it. I’m sick of games that are only about BR shots across the map. I don’t think success in Halo should depend mostly on your skill at aiming a precision gun. The tactics of when you engage and what weapon/strategy you use to do so are a big part of being good or “skilled” at Halo. Just because you’re skilled with a precision gun like the BR doesn’t mean good shooting should allow you to win the majority of close/mid-range encounters. I think part of being successful with the longer range precision weapons should require you to be strategic and keep your opponents at a distance where you have the advantage.
>
> If you want to avoid BR starts, you need to have starting weapons that stand a chance against weapons on the map. Halo 5 does a great job with this by increasing the effectiveness of the AR at mid-range distances. Perhaps it’s slightly too powerful at mid-range (depending on who you ask), but if you nerf the AR too much then the BR becomes too dominant and people will dislike and struggle with AR starts. There needs to be a starting weapon (AR or magnum) that stands a chance against weapons on the map (such as the BR and DMR) at mid-range where most battles occur.
You know what I was kinda shocked at first when the AR beat me in mid range battles with my BR, as you state I am one of them people used to winning all BR battles especially against AR hehe, but after you explained it in that way I actually kinda agree with you, its true BR does dominate all the games in H2/H3/H4, its a refreshing change that it doesn’t anymore, more power to the noobs I guess haha! Thanks for your post.
I think the AR is fine damage wise but the range should be nerf so it’s effected in short range rather then mid range.
All three should excel in there respect ranges but that doesn’t mean no skill is involve. I agree with you on the “one weapon shouldn’t rule the game”. We have a big arsenal of weapons each is unique on there rules and all should be useful in there role but if you have enough skill you can go further outside of that role.
halo has always been a game where the main battle weapon dominates. pistol, br, dmr. thats what gave halo its skill gap. a OP assault rifle just makes it easy for noobs to spray and outdo skilled brs even at midrange. it dumbs down the game and its the only thing i dont love about the beta.
Not even going to bother reading your original post.
AR is OP. Precision weapons which take skill to use should be rewarding to a skilled hand, not dominated by a spray and pray weapon. That’s all I will say. Reduce damage on ARs and SMGs by 25% and remove the smart scope from the AR eliminating its use as a mid range weapon when it should be short range.
I’m finding the more I play the more the weapons seems to be suited for different situations. The AR still can’t compete with the BR or DMR say from the centre of top mid to either of the towers on truth. Theses maps are probably some of the smaller ones I’m guessing as well so longer range weapons still haven’t shined from a map perspective. The SMG range is still worse than the AR but up close it is deadly. It is seemingly more balanced every time I play. I do think you die a little to quick and that should be changed rather than the damage output of guns.
the BR should win in all mid to long range situations not the AR. also prescision weapons should beat automatics every time because it takes more skill to use than a spray cannon (given to noobs for a reason)
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> halo has always been a game where the main battle weapon dominates. pistol, br, dmr. thats what gave halo its skill gap. a OP assault rifle just makes it easy for noobs to spray and outdo skilled brs even at midrange. it dumbs down the game and its the only thing i dont love about the beta.
I understand where you’re coming from with a desire to have a skill gap, but I disagree. I feel like Halo 5 has more of a skill gap than many Halos have in a long time, but it’s due to more reasons than simply shooting better with a precision weapon. It’s about understanding the weapons’ strengths/weaknesses as well as movement options available (in addition to your skill at aiming).
If you know the maps, master movement in Halo 5, and you’re a good shot with the BR, I just don’t see how anybody can think there isn’t a big enough skill gap for you to dominate “noobs” using the AR at mid-range fights. I honestly feel like I dominate equally-skilled players with the BR at mid-range.
Of course, that’s all just my opinion. Thank you for sharing yours.
> 2533274855879550;13:
> Not even going to bother reading your original post.
>
> AR is OP. Precision weapons which take skill to use should be rewarding to a skilled hand, not dominated by a spray and pray weapon. That’s all I will say. Reduce damage on ARs and SMGs by 25% and remove the smart scope from the AR eliminating its use as a mid range weapon when it should be short range.
> 2533274795515722;15:
> the BR should win in all mid to long range situations not the AR. also prescision weapons should beat automatics every time because it takes more skill to use than a spray cannon (given to noobs for a reason)
If you guys feel this way, the answer (IMO) isn’t to nerf the AR. The answer is for you to vote for and focus on playing games with BR starts. There will be plenty of gametypes and games with BR starts. In those games the player with the superior aim will always win.
A skilled player should stand a chance in a fight with starting weapons when it’s not BR starts. In previous Halo games, this has really never been the case and it has always frustrated me.
I love using the BR and I love the feeling that my skills give me the edge and ability to win. Halo 5 does reward skilled players. However, Halo 5 does take away the BR throne of “the only weapon you need to win”.
> 2533274855879550;13:
> Not even going to bother reading your original post.
>
> AR is OP. Precision weapons which take skill to use should be rewarding to a skilled hand, not dominated by a spray and pray weapon. That’s all I will say. Reduce damage on ARs and SMGs by 25% and remove the smart scope from the AR eliminating its use as a mid range weapon when it should be short range.
AR is not op i have had many mid range battles with it yeah sometimes i won them sometimes i don’t i have actually found myself dying to SMGs more in mid range fights then ARs how say hey?, but here is the funny thing i always seem to be in come quarters against people with it and here i see someone killing me with a BR or DMR no even trying to zoom in just standing there, so i think precision’s are the ones needing the nerfs.
Now before you say all i use is the AR i don’t its funny really don’t, i like to switch it up a lot. the only weapon i haven’t really used so far is the sword just because i don’t care for it. now also alot you will be saying i suck i maintain a 6.0ish kda with a 1.5kd i may be in silver but that’s because i never get teamed up with a decent team.
all in all keep the guns the way they are i like them.