> 2535448600499399;4:
> Hey Anubis, I’m brand new to these forums (this is literally my first post lol) but ive been constantly reading every post on here and lots on reddit as well. I am a level headed person who is “vehemently” opposed to sprint. My reasoning has nothing to do about Spartans 1,II, IV or anything. I just feel like it messes up how Halo is meant to feel.
>
> I’ll admit sprint would improve a few things:
> - BTB
> - Campaign
> - Possible custom game ideas (the community can be so creative, in fact i clearly remember sprint maps on forge world meant to challenge players to run and jump their way down obstacles being chased by those giant insta kill fireballs you could make in Reach’s forge)
> However, for baseline matchmaking I think it really hurts Halo’s style of gameplay.
>
> Bare with me, I’m sure I’ll get flamed for opposing sprint, but Halo has always been very slow paced, obviously very much about team shooting and teamwork in general. When shooting, its been about keeping ur reticle on ur opponent as long and consistently as possible.
>
> Sprint itself isnt necessarily the problem but the side effects from needing to balance it do effect the game and make it less “halo-y”.
>
> - To combat sprint: Maps are much larger. When maps are larger then battles get further and farther between. Think about older halos: an average battle would encounter about 15 yards away or so. Now recall Reach and 4: Its common to be in a gun fight about 50 yards away. I painfully recall DMR “sniping” people during the 2 months i withstood halo 4.
> - Time-To-Kill (a new term to me, i always called it kill time but now its ttk): To also combat sprint, kill times are much much quicker now. As stated above shooting in halo is meant to be about steadily keeping ur reticle on ur guy (last shot the head). Halo 3 has the slowest kill times, the BRs fire rate felt slower in my opinion (especially compared to the DMR in reach and 4). But also 5 and 6 shot BR kills were always way more common than 4 shots. When the ttk is slower it means team shooting is more important! (obviously very important imo).
> - Escaping. Obviously this is mentioned all the time and pro-Sprint people seem to think its the same with or without sprint. But with sprint, escaping is wayyy easier and way more common. Someone posted a silly youtube link up here as proof. But all the proof i really need is for yall to use ur memory. Reach and 4 was so much more of a cat and mouse game than the older iterations.
> CONCLUSION:
> Yeah Halo 5 “needs” to be different, but sprint messes up the Halo formula. And btw No, not all AAA shooters in 2015 absolutely need sprint… At all…
>
> Anyways you asked for a vehement anti sprint opinion and I gave mine, Id love to chat about it all with everyone, but yeah… Haha as long as it doesn’t become hostile.
Thank you for listing well-thought-out reasons and decent arguments without turning this into a bias-ridden flamewar.
1.) I agree here completely. One of the most egregious instances of this that I noticed was the extreme distance between the two “towers” of Truth, the “new Midship” map.
2.) From the very first game of the beta, I noticed and made mention (to all of my friends, at least) that it seemed like people died quite a bit too fast in this Halo. I’m not 100% certain that this is fully attributable to the inclusion of sprint, but I wouldn’t try to debate that sprint doesn’t have an effect here. To be honest, I think nearly all weapons should have their fire rate reduced to increase the TTK just a little bit.
3.) As far as escaping is concerned, yes it’s annoying but honestly that’s a really poor reason to be opposed to sprint, in my opinion. Without sprint, people’s shields would recharge faster as they ran, and with the thrust pack it wouldn’t be terribly difficult to dart into cover almost just as quickly (in fact, I use the thrust pack to escape far more often than I use sprint). The same argument could be levied against crouch jumping in previous Halo games, a mechanic that opponents of sprint would undoubtedly defend to the death as a core element of Halo gameplay, but also has likely “robbed the kill” from many a pursuing attacker (I know it’s saved me plenty of times).
However, I have noticed from a gameplay balance perspective, DMRs and BRs don’t seem to be nearly as effective at killing an opponent as an AR or SMG directly due to sprint. Someone out in the open is easily likely to receive 2 or 3 BR shots, or 3 to 4 DMR shots, but getting that final hit more often than not requires team effort. This is one area where sprint has opened up the possibility for people to roam about in the wide open, carefree and largely safe from sharpshooters picking them off.
I’ll further expand that point into saying that the removal of sprint would introduce other balance issues. In previous Halo games, the sniper rifle in the hands of even a semi-competent user meant the death of many before he either ran out of ammo or was rushed. In Halo 5, the sniper is great and can still be used to great effect in the hands of a skilled user, but the inclusion of sprint further balances the weapon by making it require more skill to nail that headshot on a target that is not necessarily moving at a constant speed.
What I will say, in conclusion to this reply, is that it is highly unlikely that sprint will be removed. It was in Reach, people complained. It was in Halo 4, people complained. It shows up in Halo 5 and hey, people are complaining. At this point, it seems like it’s here to stay. There was another guy on these forums that made a very good point to the same effect and I will echo him here (I think his name was C 0 5 M 1 C or something similar) - since it isn’t going to be removed, let’s have a more productive discussion and come up with an innovative way to make sprint into something both sides can agree on. I hate the way it’s a carbon copy of CoD sprint, surely there is a more innovative way that 343i can implement this functionality such that both sides can be satisfied with it?
Also, BUS DR1V3R, quit being a child please. Many of your points you listed are correct, Spartans should definitely be able to do those things and I would not be opposed to them being included in the game (honestly, getting outside of the map on Halo 2 with friends was one of the most fun passtimes I’ve had on XBox Live), but your post largely devolved into the realm of being immature.
> 2533274794673678;7:
> While we’re at it, spartans should also be able to realistically do all of the following :
> - Basically have aimbots because of their hud integrations with their suits.
> - Carry a flag while driving a vehicle.
> - Carry an oddball while driving a vehicle.
> - Shoot guns while driving a vehicle.
> - Climb out of any map.
> - Not be constrained by invisible walls.
> - Not die from being outside of a map.
> - Basically dual wield any weapons.
> - Throw other spartans across maps.
> - Throw flags from enemy bases to teammates.
> - Hand each other weapons.
> - Set traps for enemies using explosives.
> - Punch and kick.
> - Tell jokes.
> - Smoke cigars.
> - Choose to not fight and flee.
> - Basically anything that a fictional badass can do in reality!Does that sound like a fun multiplayer game? 343, get on it!