I would like to know why we can’t have something so simple. It’s called a “Map Rotation List!”
Here is an example from Halo Combat Evolved: ( init.txt )
→ → sv_mapcycle_add Bloodgulch “slayer” ->-> ( map name ) (" game mode" )
→ → sv_mapcycle_add Avalanche “CTF” ->->( map name ) (" game mode" )
→ → sv_mapcycle_add Narrows “Slayer” ->-> ( map name ) (" game mode" )
Why do we not have something like this in Halo MCC or for that matter Halo Infinite???
why… the UI of course. god, doncha know it’s hard making an functional/compitent UI AND gameplay?
silly you, this is waay too much to ask at the moment. 343 is really trying to give the employees some time off for the next few months so give them an break, ey? afterall, who cares about the past games anyways? that’s then, this is now, and modern games really don’t need all of that convinient and fun stuff to them. just deal like an good consumer -v-
granted, 343i haven’t made any sort of competent UI it begin with.
Sadly, I wouldn’t put hopes up for that sort of UI system. Given 343i doesn’t give a damn and the age of the game.
It’s a good idea but 343i is in charge so no. Moving on.
Because this is 343 Industries.
They can barely make console games, how do you expect them to develop something that exists only on PC games?