You lost me right here^ This is a lie and that is all I need to say about that.
Infinite has so much potential.
- Fix desync.
- Bring me FORGE.
- Fix ranking (change the CSR scale and add an XP rank).
- FFS, communicate.
- FORGE.
Campaign wasnât as successful as people are saying. Halos story is not in a good place. I saw plenty of reviewers trashing the Banished and the Harbinger. But worse, I just think thereâs a lot of apathy about it.
Outside of the Halo specific YouTubers you saw a little bit of interest in the Endless (which was really just we want them to be Precursors) and that died off pretty quickly. Compare that to say, Elder Scrolls, where even a decade after Skyrim you still get tons of lore and theory videos on where the story might go.
So the story they have put forward is kind of boring and hasnât revitalised interest in Halo. Which is worrying for a mystery box campaign.
They played it safe. Small self contained story on a Halo ring.
Honestly the story is kind of boring. You have a very small stakes feel to everything with you stuck on this island as some aliens try to fix a space station and let some other aliens out of jail.
Plus thereâs the issue the emotional core of the story is based upon what is glaringly a massive retcon. The Actman is entirely right when he says itâs an apology for Halo 5. But for me that undercuts all the drama and completely poisons whatever weirdness they want to pull with the Weapon.
Also at issue is their management of the story. You have a intro story that wonât get followed up on for five years. This is a problem. If you have such big gaps then really each story should be much more self contained and grand. For comparison I think Halo CE, 2 and 3 came out in almost the same number of years as between Halo 5 and Infinite. You canât afford to waste time on B list plots involving killing generic Brute Chieftain as he tries to repair a Halo ring.
They also havenât done the work resetting the board. The State of the Galaxy is left entirely vague and to the detriment of the story/drama. Plus, we arenât going to get these questions resolved for years. If itâs 2025 for Halo The Endless should I really have to wait ten years for an answer to whatâs up with Earth?
Then you have the multiplayer story. Which has completely failed to generate any interest. Even those Halo Lore YouTubers who say theyâre starved of content havenât even bothered to look through or speculate on the Intel stuff on the website. Even the Encyclopedia stuff was really just a few bits on the Endless.
- Add infection and grifball so casual players have a place to go and have fun no matter the sbmm
- Bring back the og pump shotgun
8.Forge(again)
I love the Bulldog⌠I think itâs a great addition to the sandbox.
But I agree it shouldnât necessarily be a replacement.
I would love to try a custom game where you ran around with the bulldog AND the OG shottie. Not expecting it to work brilliantly but would be fun to try.
Are you being sarcastic, trolling or are you on drugs? If you bothered to use your eyeballs and actually read the comments, very few (if any of us) are bashing at the developers putting in the real work. Weâre pretty much all blaming the upper management and corporate heads that ruined the customization and just about everything else. Not to mention a lack of content. Forge, Custom Games, Working Theatre, etc.
Most people here use Halo: Reach as a COMPLETE game, for good reason. It came as a COMPLETE package. With Campaign, a robust multiplayer, an expanded firefight mode, an expanded forge mode, an actual working theatre. And the DLC that Bungie latter released for Reach came at a REASONABLE price.
$60 for a COMPLETE game vs $60 for 1/5 of a game. It has A campaign (whether itâs a good one or not is personal opinion). BUT No Forge, Theater mode is broken, the MP is buggy half the time, no firefight, no custom games browser. Any excuse for any company to allow for the release of an incomplete and broken game is complete and utter BS. Potential doesnât mean crap if it means the first impression is a complete turd. And first impressions matter.
It should NOT be an expectation for companies to be doing that. I do not know what the hell youâre on but Halo is NOT at itâs best. It was probably at its BEST during the few years between Halo 3 and Reach. Maybe its second best during the 2019-2020 when MCC got the overhaul of a lifetime that it absolutely needed. And did an actual job in reaching out to the âbroader audience.â
This message is directed to Warbrand2
Itâll survive once all of the titles of MCC gets mod support and a Steam Workshop gets established. Itâs one of the key reasons why games like Left 4 Dead 2 and Skyrim (which are both over a decade years old now) have been able to survive with players still playing. Mods can be a godsend when the official developer/publishers fails.
And half the posts here tell me some of you guys donât think of the game devs as human. they are not machines people.
Did you not read any of our posts? Weâre hardly blaming the devs, the low level people that put in the work of creating the mechanics. Weâre the blaming upper management, corporate heads, that abusively monetize a beloved franchise.
Are you sure you read our posts? Maybe you need an eye examination.
Also, have a look at this video.
https://www.youtube.com/watch?v=6qfx9eoB-88&ab_channel=Crowbcat
It absolutely shows you the different mindsets of Bungie vs 343. You can clearly see why people loved Bungie a lot more back when they were making Halo.
Let me be the first to tell you, I fully think of game devs as human.
Do not lump everyone speaking negatively about the game in with the crowd who act like children.
I know children when I see them. For the most part, criticism has been legit.
Yeah and it shows in infinite they are at least learning. But I can understand the dislike doesnât mean I have to like it.
I know what it is like to be a game dev and have things go wrong. The dog piling though can hurt a lot.
there is a reason I said some people. and didnât respond to people specificly. Some here have valid concerns others just are hating to hate.
Yeah I did read the posts, and I agree with you but some people here are blaming the devs⌠sorry if I Was to general with my post.
Upper hands trying to buy every gaming company to make gamepass same as netflix⌠i hope they arenât killin multiplayer
They already have been the entire time.
Pretty empty argument when the last 10 years has all been the extremely unpopular 343 Halo games.
Real shame the game barely works at all.
Listen man, when this game makes people nostalgic for Halo 4 and Halo 5, which are easily the least popular games in the series, that means Infinite is a REALLY bad game. They could have all the potential in the world, in fact, having a half a billion dollar budget and a 10-year plan alone is enough of potential to make the greatest game in history. Unfortunately, you need more than empty words and dreams. You need competence. They donât have that. Slipspace has delivered absolutely ZERO of the promises they boasted it would be able to do. We havenât gotten armor faster, maps faster, or hotfixes faster. We have gotten them slower than we got them in Halo 5. Name another live service game where the seasons are 6 months long and completely barren. If you can name a single one, tell me what enormous AAA trillion dollar corporation they are employed by.
In a large company there are many that just do assigned work, those people arenât the issue and I do commend them. However the executives at MS/xbox, the management of 343 (both include Bonnie Ross) and those that created the vision and direction for 343s games are all at fault for the continual failure of HaloâŚnot just ms or those above, the head devs of each department have misfired repeatedly.
Devs, definitely DO NOT ignore the righteous doom and gloom. Nearly everything about your game needs improving, starting with netcode.
Ignore the suckups and be better.
There fixed it for ya.
In 8 months Iâve seen nothing to show that 343i management are âlearningâ. They have in 8 months done nothing about the progression system that they claimed existed before launch and a lot of the issues online are not priority despite being game breaking and âQ/Aâ stuff from the public was ignored so they could push through a release. Devâs may make mistakes but it is the management that is not handling the game well. Halo right now is in the worst states itâs ever been in and thatâs deeply concerning.
For the devs that reached their milestones efficiently, worked hard and did all they could reasonably be expected to do within the timescales afforded them, you should be proud of your contribution and for doing the best that you could under the given circumstances.
For those specifically who did not, who had a hand in the direction of: the progression system, cosmetics and content. Then perhaps you should take note of the criticism.
For 343i as a whole single entity, and specifically the management teams involved in releasing content despite it not being available or even ready. I have no praise.
The gameplay loop is perfect. Hats off to whoever made this happen, no matter how small your role. Everything else is disappointing and there is no one to blame other than those pulling the strings, or those who said nothing when they should have.