To the Devs, Ignore the doom and gloom

While most will avoid saying it, halo is the best it has been in a long time. Infinite has potential and it shows when the game works. So what right now MP is buggy and a mess the game was released 2 years 2 early and nothing you guys could do could stop that. We all know marketing sets dates not dev teams.

Like MCC which took 4 years to get right I see this game bouncing back with time. And to those here I am not defending a big corporation for a screw up, I am defending the workers for doing their best.

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Agreed, what and i like the fact that several 343i people have stated they aren’t happy. I bet if the game was delayed for one more year with flights starting when they did and happening ever month and nor gap longer than two, the game would have been much better and Co-op would be have been ready. If it had been delayed 2 years. I am pretty sure that it would have been epic. I also like the fact they have drop pods.

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I mean, they are ignoring more that than already.

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Shoulda, woulda, coulda.

We can sit around a table and discuss how Halo could be this or could be that but it isn’t any of that yet lol and it hasn’t been that since before Halo 4 released. which is ironically ever since 343 officially took over the franchise. You can praise the workers all you want, sure anyone who works deserve praise, but they also deserve constructive criticism(that they mostly ignore). All your doing is patting bad work and terrible management on the back and saying “Keep on shelling out half finished Halo games because we approve!”

Halo Infinite is simply the best Halo game that 343 has created. Let’s not let this company try to blur the amazing, trend-setting work and phenomenal campaigns of the original trilogy created by Bungie.

Do you know what will bring Halo back to the spotlight again? A 10 year hiatus. If this game went away for a decade and then a better, more passionate company took over in the future. Halo could have a massive resurgence. But with 343 at the helm, this game is going no where lol just look at the last three games they released as proof.

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It just came off a 10 year hiatus, that isn’t the solve to bungling the return from the first 10 year hiatus lol. Kind of bizarre that needs explained or stated really. All the awful decision making in infinite only makes sense if you think that everyone will 100% return when its fixed and poof magic peak numbers come back because its F2P. They cant even pretend to believe it at this point, when they designed infinite around having a collapsed player base. (cant have playlists, your welcome)

All of this ignores social playlists being ranked anyway, and a huge list of issues not the least of which is an unstable core to a precision shooter. 343I just needs to have their toy taken away at this point, and have it fixed from the outside like they had happen with MCC. All the praise MCC gets, they get because 343I was forced to throw in the towel and hire professionals.

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Are you implying that 343 being in charge has basically been a 10 year hiatus for Halo? If so, I agree lol

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This ain’t it. I agree that Infinite has the best core gameplay, art direction, and campaign of any of the 343i games, and it outmatches Halo 4 and 5 handily in all of those areas (IMHO). But to suggest that this game and Halo by extention are in a good place right now isn’t at all accurate.

There isn’t enough to do in Halo Infinite, and too much of what there is is broken to a lesser or greater extent. The core gameplay is very good but is plagued by major technical issues in matchmaking and customs.

The art direction is incredible, but the vast, vast majority of armors in the game are locked behind a very transparent and overzealous monetization system. That monetization goes so far as to affect the core fun factor of multiplayer progression by incentivizing players to pay to skip levels in the BP or buy challenge swaps for the challenge system, which will generate 2-5 challenges in any given week that are exceptionally un-fun and/or very poorly thought out.

The campaign is an enjoyable romp, but is also very visually monotonous and hamstrung by lack of replay value through no co-op and no mission select feature (Yes, I know these are inbound. No, that doesn’t fix the fact that the game launched without them). In addition to that, there’s no incentivizing PvE players to engage with the campaign thanks to there being no PvE challenge deck as there was in MCC- and no secondary PvE modes for these players to enjoy apart from the campaign, either.

Even elements as fundamental as the UX/UI are plagued by underwhelming design and impressively bad performance.

There are nice things that can and should be said about Infinite. It’s my favorite 343i Halo game by a hundred miles and I think it deserves to be praised for its merits. But the truth is, for every great aspect of this game, there are several caveats and drawbacks to backhand it.

As a fanbase, we need to remember that 343i is made up of real people and that many of these people do care and want to provide a great Halo experience. We should strive to keep our feedback substantive and classy, accordingly. But we shouldn’t roll over, shut up, and accept the things that are bringing this experience down. As someone who believes Infinite has the potential to become a phenomenal Halo game with some considerable revision and expansion, I think we need to keep the feedback coming. We just need to heed the Superintendent and Keep it Clean.

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You are right OP. Ignore the customer’s feedback and continue to gaslight your users. Excellent advice especially if you do not want to be successful.

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I really don’t think they need advice to ignore considering it’s the one things they have consistently been good at for years.

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The only reason why it took 4 years is because the higher ups had the devs abandon the game and only had them come back to it when the whole el dewito fiasco happened

Also the devs shouldn’t be blamed it’s the higher ups that a lot of us are blaming and rightfully so as they tell the devs what to work on

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I mean a certain b.r has been good at that ever since 343 became a thing

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I like that, TC! Doing the absolute best with the time and resources they have. This is one of my most played games this year, and for good reason. Knowing it will only get better for a long time is a great feeling.

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Is this the standard that we judge games by now?

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The mental gymnastics you have to say “Infinite was released two years too early but don’t worry” and “MCC only took four years”. Dude… I know you want to have hope for Halo but this ain’t it man.

Halo’s dead. Matchmaking this week is just straight broken.

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Let’s stop making excuses for companies who push an incomplete product to make money off of it while they develop it.

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I understand the sentiment youre going for, but 343i is just going to cherrypick thoughts like yours and use them to justify their mismanagement of this franchise.

Yes the devs did a great job with the mechanics of this game, but that’s as far as it goes. And no it’s not their fault that this game is complete garbage. The executives of 343 need to be put in their place, and posting your thoughts of excuses for them is not the right way to do it.

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I will agree with OP once the game comes out of beta.

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No, they deserve all the hate

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Im curious for an explanation of how this is the best halo has been in a long time. Everyones opinion and experience is different. I think in recent years halo was at a better point a couple years before this game came out when MCC was getting updates. Before that halo was at a better point during Halo 5 once all the content was added to the game. The period between Halo 3: ODST releasing and like 2017 when Halo 5 had all its updates was a dark time

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I mean, when you compare a bad apple to a couple of rotten apples the bad apple doesn’t seem that bad.