… Quit being trolls! Halo 4 looks amazing. Reach was terrible and I love that they’re going back to Halo 3 health system. Most of all, BR IS BACK BABY!! I’ll take on whatever 343i adds on to the game.
Careful man…Prepare for some…interesting feedback.
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I can already tell this is going to be a more competitive game, so if you’re just going to rant how bad it will be, then stay off of Halo. Reach had no incentive to win a game and from what hear their making a purpose for you to need to win a game. That’s how I like it, so maybe I do know how Halo is suppose to be.
> I’ll complain all I want, because I actually know how Halo is supposed to play. Halo 4 didn’t even come close.
Not only have you used the past tense for a game that hasn’t yet been released, but you’re making an awfully ridiculous claim. No one on Earth knows how Halo is “supposed to play” because Halo is not “supposed to” do anything.
As to the purpose of this thread: it’s already been established (well established) that this sort of thing does nothing to deter people from complaining. In fact, all it really does is provide them with another place to do so.
> I’ll complain all I want, because I actually know how Halo is supposed to play…Halo 4 didn’t even come close.
…You sir, are a persistent one…
You know how Halo is supposed to play…okay then, you have your own preferences, fair enough, but the thing that bugs me is the fact I appear to have dozed off for almost a damn year, because you’ve clearly gone out and bought Halo 4 and played it to judge it oh so well…(!)
I agree. I’m tired of all the winers in these forums.
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> I’ll complain all I want, because I actually know how Halo is supposed to play. Halo 4 didn’t even come close.
The community hasn’t even played the game yet. You don’t know how HALO 4 plays, You haven’t played it!. This is why 343 doesn’t give us info, because of complainers like you.
> > I can already tell this is going to be a more competitive game,
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> Oh, you can tell me this from the fact that they confirmed perks, sprint, loadouts, and armor advantages? You must have such a profound understanding of how balance works. Please, educate me.
And you can tell such things will be flawed to such a degree without actually seeing any substantial gameplay or playing the game for yourself. Please, educate me(!)
This post has been edited by a moderator. Please refrain from making non-constructive posts.
*Original post. Click at your own discretion.
“You don’t know fecal matter tastes bad, you haven’t even eaten it yet!”
There’s nothing wrong with change. It just matters if it’s successful or not. Maybe they’ll take it off for certain matches. To be honest I don’t really care about the perks to worry as everyone else is. The whole point of “balance on a perk” would be to have it be good in situations, but bad in others. That’s where reach failed with Armor lock.
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HA! Christ, despite the fact you are as ignorant as you claim everyone else is, that was great…
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Hold on, we’ve only seen a little bit of Halo 4 gameplay so you’re saying that chocolate tastes like -Yoink!-.
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> > There’s nothing wrong with change. It just matters if it’s successful or not. Maybe they’ll take it off for certain matches. To be honest I don’t really care about the perks to worry as everyone else is. The whole point of “balance on a perk” would be to have it be good in situations, but bad in others. That’s where reach failed with Armor lock.
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> This goes back to the fact that you don’t know what made Halo great in the original trilogy. Everyone started off with the same stuff all the time, and you had to fight for map/weapon control. The only things that would win you a game were skill and teamwork. This was basically the entire idea of Halo MP.
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> The fact that someone will ALWAYS spawn with different equipment/perks than you is too random to be in a Halo game. Period. There is no justifying it, no matter how many tradeoffs you assign to each individual perk. Again, I’m an idiot though, and you’re clearly far too awesome at Halo to deal with complainers, so I’ll just leave your trainwreck of a thread.
No. What makes Halo awesome is the best sci-fi universe in existence.
This post has been edited by a moderator. Please do not flame or attack other members.
*Original post. Click at your own discretion.
> > > There’s nothing wrong with change. It just matters if it’s successful or not. Maybe they’ll take it off for certain matches. To be honest I don’t really care about the perks to worry as everyone else is. The whole point of “balance on a perk” would be to have it be good in situations, but bad in others. That’s where reach failed with Armor lock.
> >
> > This goes back to the fact that you don’t know what made Halo great in the original trilogy. Everyone started off with the same stuff all the time, and you had to fight for map/weapon control. The only things that would win you a game were skill and teamwork. This was basically the entire idea of Halo MP.
> >
> > The fact that someone will ALWAYS spawn with different equipment/perks than you is too random to be in a Halo game. Period. There is no justifying it, no matter how many tradeoffs you assign to each individual perk. Again, I’m an idiot though, and you’re clearly far too awesome at Halo to deal with complainers, so I’ll just leave your trainwreck of a thread.
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> No. What makes Halo awesome is the best sci-fi universe in existence.
CASUAL CONFIRMED.
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If you think that that constitutes a legitimate defence of your claims, then I can only assume that you have never engaged in a debate before. Incidentally, if you have not yet settled on a vocation, I suggest that you strike “Law” off the list.
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Man who cares about more than just MM confirmed.
Since when does complaining about the lack of Info considered trolling,kids these days don’t even know what a troll is…sigh