To my Fellow Forgers: Did you know....

FUN TIPS AND TRICKS OF HALO 4 FORGE!
Feel free to post your own!

MANTIS TURRET TheMightyMidgi7
If you place a mantis on top a gravity lift heavy you get a mantis turret?

The gravlift becomes unresponsive to anything except the mantis, but the mantis is too heavy to lift. It does, however, pull the mantis into its center preventing it from moving. As there is no way to alter vehicle speeds except by barring them off, I saw this as a unique way to create a super playable turret for specific games and maps.

DOMINION TURRETS IN OTHER GAMETYPES Ultimate Pheer
You can place the dominion base turrets on the map and they will be playable on any gametype for the team you set them for.

Example: if you set the team to blue(attacker) the flood will be able to activate the turres. This goes the same if you set it for red(defender). The survivors can activate it.

Works for all gametypes using teams.

Covenant vehicles float on top of grav volumes Ultimate Pheer
You may need to double up on the volumes for it to work.

Trait zones effecting turrets Eating Lunch
If you set the player trait zone to only include the turret and set the dammage up, you can adjust the damage of only the player in the turret without effecting anyone else.

Thanks for the tip! I’ve done things with vehicles turned into turrets in Reach too. I hadn’t really messed around with that in 4 yet. I’ve made one good map, and one map I just spent an hour or two making, but since forge has been downgraded so much its made me not feel like forging much really.

That is cool!

How about we use this thread to discuss things like neat forging tips and tricks we have found, like you can use dominion turrets in other game modes.

> That is cool!
>
> How about we use this thread to discuss things like neat forging tips and tricks we have found, like you can use dominion turrets in other game modes.

Actually, that’s a great idea! I’ve been forging non-stop over the past few days, have watch a lot of youtube trick videos, and have come up with a few of my own, like this one. I’ll update the OP to suggest other people add their own ideas and tips.

I thought the forge was limited too at first, but after messing around with it, making maps is sooo much faster in halo4’s forge than it ever was in reach. It’s insane.

For example: Covenant vehicles float on top of gravity volumes while someone is in them.

I forged a LOT in Reach and I promise you guys 4’s is not as good.

It does certain things faster due to magnets and duping, yes. But it does many more things slower due to missing precision movement and zoom.

The objects also have holes in them, are overly textured, and curved at their edges.

If you guys go to forgehub.com, everyone their will tell you the same things I am.

With that said, here’s another turret idea you guys might like:

Using player trait zones you can make them one-shot kill by making the zone only around the turret.

Actually, there is still precision forging, you just have to go into advanced options (I think. I know it is there, just not exactly where. I have used it to get several of my maps just right)

> For example: Covenant vehicles float on top of gravity volumes while someone is in them.

saw the video for that one. It was pretty awesome.

> Actually, there is still precision forging, you just have to go into advanced options (I think. I know it is there, just not exactly where. I have used it to get several of my maps just right)

editing coordinates is not the same as precision forging. In halo 4, it’s only possible when looking vertically down or up, sadly.

I never really used precision forging all too much in reach, to be honest. Editing coordinates just seemed a little more accurate to me.

Editing coordinates is not as accurate as precision movement, and your objects are not lined up to coordinates 99% of the time anyway.

Also to the OP, I just meant turrets in general, like plasma turrets, human turrets, and shade turrets. I’m not sure how player trait zones effect auto-turrets, but I feel sure they have no effect on them since they are not players. Shade turrets are best for what I was talking about because players can’t break them off and move out of the trait zone, so the shade turret will always be a 1-hit kill or whatever you set the player trait zone settings to.

> Editing coordinates is not as accurate as precision movement, and your objects are not lined up to coordinates 99% of the time anyway.
>
>
> Also to the OP, I just meant turrets in general, like plasma turrets, human turrets, and shade turrets. I’m not sure how player trait zones effect auto-turrets, but I feel sure they have no effect on them since they are not players. Shade turrets are best for what I was talking about because players can’t break them off and move out of the trait zone, so the shade turret will always be a 1-hit kill or whatever you set the player trait zone settings to.

Ah… ok. =P

For some reason I though of auto-turrets… oh well. That would have been awesome.