To have Sprint or adjusted Sprint or no sprint?

To have Reach sprint, or to have a version of sprint where if shot it puts you out of sprint mode.

Benefits:
•No using Sprint to get away from a fight (this slows down gameplay and puts the defense at a huge advantage to the offense, since they cannot catch up while shooting or shoot while catching up)
•No using sprint to sprint-double-melee.
•Still has the use of letting people get back into battle as soon as possible.

I’d love if any of you who vote against the adjusted sprint would care to explain your reasoning.

I think should be default, but I think the issue is over exaggerated. There is a separate playlist for those who don’t want any new features. But here’s my reply to your arguments:

•No using Sprint to get away from a fight (this slows down gameplay and puts the defense at a huge advantage to the offense, since they cannot catch up while shooting or shoot while catching up)
Just make it so when you get shot, you slow down. But with guns such as the BR, it shouldn’t be too big of an issue because it’s a precision weapon. Also, this happens regardless of sprint as people jump away to find cover which also slows the game down.

•No using sprint to sprint-double-melee.
Happens regardless of sprint or no sprint. Everyone moves at the same speed without sprint and if everyone uses sprint, then you can just escape them using it.

•Still has the use of letting people get back into battle as soon as possible.
Agree, there isn’t much to say on this one.

BTW: I voted “default sprint” for those reasons

> To have Reach sprint, or to have a version of sprint where <mark>if shot it puts you out of sprint mode.</mark>
>
> Benefits:
> •No using Sprint to get away from a fight (this slows down gameplay and puts the defense at a huge advantage to the offense, since they cannot catch up while shooting or shoot while catching up)
> •No using sprint to sprint-double-melee.
> •Still has the use of letting people get back into battle as soon as possible.

Bad, bad, bad!

What if you need to jump from one place to an other with sprint or you die, and someone hits you with one shot just before you jump? “Well, that was an easy kill…”

What is to stop your teammates from shooting you to keep you from sprinting? “Well, your handicap now!”

It would just be completely frustrating!

And here is why sprint is not a good feature for Halo:

> The inclusion of Sprint impacts map design negatively.
> Suddenly we end up with stretches of no man’s land in order to give players time to get shots on sprinting players, and this then has a knock on effect for the players who want to play some real Halo and remove the gimmicks by messing up map flow.
>
> Sprint offers no positives to the game - it’s nothing but a crutch to help prop a player back up after a poor decision or a way to invalidate a couple of seconds of the respawn time by rushing straight back into the battle. It hurts flow above all else, and seeing sprinting in Halo just draws parallels to a lot of modern FPS games, however it works in those games because of the quick killtimes and instant respawns. As mentioned previously Halo is a game about control, and giving players the ability to have bursts of speed on a whim negatively impacts the ability to control a game by making it less predictable.
>
> Predictability is the most important aspect of competition and sprint allows people to make themselves unpredictable without even trying, thus lowering the skill and intelligence needed to outplay another team or player mentality. As a player I find it insulting to my intelligence be given an easy mode button like that; I don’t want answers thrust upon me, I want to figure it out myself. Hence Sprint does indeed reduce the depth of the game, particularly from a mental standpoint.

> I think should be default, but I think the issue is over exaggerated. There is a separate playlist for those who don’t want any new features. But here’s my reply to your arguments:
>
> •No using Sprint to get away from a fight (this slows down gameplay and puts the defense at a huge advantage to the offense, since they cannot catch up while shooting or shoot while catching up)
> Just make it so when you get shot, you slow down. But with guns such as the BR, it shouldn’t be too big of an issue because it’s a precision weapon. Also, this happens regardless of sprint as people jump away to find cover which also slows the game down.
>
> •No using sprint to sprint-double-melee.
> Happens regardless of sprint or no sprint. Everyone moves at the same speed without sprint and if everyone uses sprint, then you can just escape them using it.
>
> •Still has the use of letting people get back into battle as soon as possible.
> Agree, there isn’t much to say on this one.

Sprint double meleeing is the result of being able to move faster forward than you can backwards. Let’s say you are 2 seconds of sprint distance away from me, I start shooting and you start running at the same time. You could reach me at the same time I have popped your shields off even if I’m walking backwards. Therefore we have achieved the same level of damage to each other despite me using up ammo, and skill.
You might say “well turn around and sprint away from him”, well then he would have the advantage being able to shoot me from behind without me being able to see him, and ultimately slows gameplay down.

This kind of approach to sprint actively encourages double-meleeing or exchanging of kills.

As for using sprint to get away from a fight, this is much easier with default sprint than with the adjusted sprint.

Sprint isn’t an issue. Especially with bleed-through. If you’re having problems with your enemies sprinting away from you and escaping, then you need to improve. Not even my -7000 buddy has problems w/ that. Even without bleed-through, I never find the enemy that i’m currently fighting in front of me magically ignoring my DMR and getting the sprint double-pummel.
Explain to me how your first two benefits apply to you.

@z0MG iTz T0by But if you start shooting at them, in theory it’s possible for you to kill them first by meleeing them as well

> Sprint isn’t an issue. Especially with bleed-through. If you’re having problems with your enemies sprinting away from you and escaping, then you need to improve. Not even my -7000 buddy has problems w/ that. Even without bleed-through, I never find the enemy that i’m currently fighting in front of me magically ignoring my DMR and getting the sprint double-pummel.
> Explain to me how your first two benefits apply to you.

Well then our first hand experiences differ. I have had many people sprint up to me and we have had to exchange kills. I have also had time where I have gotten someone to low-health, but they have managed to survive purely because there is cover within a larger area.

Sprint holds no place in combat, yet many people want it to stay in other aspects of gameplay.

> @z0MG iTz T0by But if you start shooting at them, in theory it’s possible for you to kill them first by meleeing them as well

We would exchange kills, ie we would both die in the situation I gave.

Since there is a large area where it is more beneficial to sprint and melee rather than shoot, the game becomes less about shooting and more about cheap melee kills.

No sprint = balanced gun fights.

> the game becomes less about shooting and more about cheap melee kills.

It’s like that anyway, isn’t it? If you can get up to someone, you can kill them anyway with a two hit kill. And don’t exchange kills happen fairly often anyway? If it’s like Halo 3, if you start shooting at them it’s possible for you to kill them first or at the same time. From my experience, it happens regardless.

What is the point of making this??? There’s plenty of other threads complaining about sprint. It’s amazing that people are still posting on these threads.

> > the game becomes less about shooting and more about cheap melee kills.
>
> It’s like that anyway, isn’t it? If you can get up to someone, you can kill them anyway with a two hit kill. And don’t exchange kills happen fairly often anyway? If it’s like Halo 3, if you start shooting at them it’s possible for you to kill them first or at the same time. From my experience, it happens regardless.

“If it’s like Halo 3” That would be great if it were, but 343 are trying to impose sprint onto Halo 4, which is totally not like Halo 3.

Also, sprint increases the radius by which it is more beneficial to sprint/melee, which increases the factor by which meleeing is important to gameplay.

What I’m arguing is that this is a bad thing. And the adjusted sprint is a compromise between sprint and no-sprint.

> > To have Reach sprint, or to have a version of sprint where <mark>if shot it puts you out of sprint mode.</mark>
> >
> > Benefits:
> > •No using Sprint to get away from a fight (this slows down gameplay and puts the defense at a huge advantage to the offense, since they cannot catch up while shooting or shoot while catching up)
> > •No using sprint to sprint-double-melee.
> > •Still has the use of letting people get back into battle as soon as possible.
>
> Bad, bad, bad!
>
> What if you need to jump from one place to an other with sprint or you die, and someone hits you with one shot just before you jump? “Well, that was an easy kill…”
>
> What is to stop your teammates from shooting you to keep you from sprinting? “Well, your handicap now!”
>
> It would just be completely frustrating!
>
> And here is why sprint is not a good feature for Halo:
>
> > The inclusion of Sprint impacts map design negatively.
> > Suddenly we end up with stretches of no man’s land in order to give players time to get shots on sprinting players, and this then has a knock on effect for the players who want to play some real Halo and remove the gimmicks by messing up map flow.
> >
> > Sprint offers no positives to the game - it’s nothing but a crutch to help prop a player back up after a poor decision or a way to invalidate a couple of seconds of the respawn time by rushing straight back into the battle. It hurts flow above all else, and seeing sprinting in Halo just draws parallels to a lot of modern FPS games, however it works in those games because of the quick killtimes and instant respawns. As mentioned previously Halo is a game about control, and giving players the ability to have bursts of speed on a whim negatively impacts the ability to control a game by making it less predictable.
> >
> > Predictability is the most important aspect of competition and sprint allows people to make themselves unpredictable without even trying, thus lowering the skill and intelligence needed to outplay another team or player mentality. As a player I find it insulting to my intelligence be given an easy mode button like that; I don’t want answers thrust upon me, I want to figure it out myself. Hence Sprint does indeed reduce the depth of the game, particularly from a mental standpoint.

Well, sprinting over dangerous falls should be riskier, this would just make it more fun AND more risky. I can imagine these kinds of kills being hilarious in Social gametypes.

As for the teammates, why not have betrayers based on how many shots they put into you, since this would fix the issue of people putting shots into people however not landing the final kill.

I understand what your saying, but as I’ve said in multiple forums on the sprint issue: There will be a separate playlist for those who don’t like the ideas. Basically, from reading 343i’s blogs and videos, it will be a playlist that plays like Halo 3. Would this make you happy?

what i don’t understand is we have no idea how the sprint will be in halo 4. people who are against sprint from halo reach and if they say there against sprint altogether they cant logically say that, because they haven’t played any halo with sprint other then reach

Yes reach’s sprint is messed up, and impractical and definitely flawed, but you have no idea how it will work in halo 4 and to say you know how it will work is arrogant because, you’ve only played reach. And to say that sprint is exactly the same as it was in sprint is also Arrogant because if you look there is no indication of sprint like in reach IE huffing sounds, there is how ever heavy foot falls,there is no meter to say how much you have, we have no idea how long the cool downtime will be.

There is just not enough evidence, to support your hate against halo 4’s sprint only reach’s sprint, which as explained above we know its nothing like reach.

> I understand what your saying, but as I’ve said in multiple forums on the sprint issue: There will be a separate playlist for those who don’t like the ideas. Basically, from reading 343i’s blogs and videos, it will be a playlist that plays like Halo 3. Would this make you happy?

A single playlist? 100% not! Alienating a large section of the community to a single playlist would be disastrous for Halo 4’s sales and community response.

If they were to make Ranked playlists by default have no sprint, and maybe 2 ranked playlists which would have sprint (Sprint Slayer and Sprint Objective), just to appeal to the smaller selection of people that think sprint is competitive.

> what i don’t understand is we have no idea how the sprint will be in halo 4. people who are against sprint from halo reach and if they say there against sprint altogether they cant logically say that, because they haven’t played any halo with sprint other then reach
>
> Yes reach’s sprint is messed up, and impractical and definitely flawed, but you have no idea how it will work in halo 4 and to say you know how it will work is arrogant because, you’ve only played reach. And to say that sprint is exactly the same as it was in sprint is also Arrogant because if you look there is no indication of sprint like in reach IE huffing sounds, there is how ever heavy foot falls,there is no meter to say how much you have, we have no idea how long the cool downtime will be.
>
> There is just not enough evidence, to support your hate against halo 4’s sprint only reach’s sprint, which as explained above we know its nothing like reach.

I never hated on Halo 4’s sprint, since that would be illogical. I am saying that we can either have Reach’s sprint, an adjusted sprint (for which I provided an example which the majority of people are suggesting), and no sprint.

This poll is to inform 343 hopefully of what people think about sprint.

I’ve read this in another topic what if sprint meter/stamina decreased everytime you took damage like TU armorlock.