To everyone complaining about Monetization

I never argued that. If one thing isn’t the sole cause of a problem (going out of business) then it doesn’t mean that it isn’t a concern at all. Servers and related infra are a non trivial part of ongoing costs, as are developers. If you want to go ahead and assume they cost next to nothing you can go ahead and do that. You’d be wrong but you can certainly do it.

the issue really is lack of playlists,you do something right,the money will come on its own,but halfassing it creates issues and makes you look like all you care about is peoples wallets

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Let me lay it out for you in a more simple manner then “Microsoft does own them so they are liable if they go under… or they could just close them down…”

How do you know? Are you thier accountant??

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The colors absolutely should be free but they need to be more than just free they need to be interchangeable the armor coatings give you seven individual pieces that you can change the color of do you know how crazy people could make they’re Spartans look if they had the freedom to choose what color all seven of those pieces were and there’s now camouflage and things like that as well as gold plating in the game now people would go crazy with this if it was not locked behind a stupid paywall or restricted to specific coatings and just allowed players the ability to change the coating to their liking there should only be one coating and you should be allowed to change it as much as you want

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I wouldn’t mind paying for anything, been playing free to play since 2010 so I know what’s needed to keep a game floating. However, the pricing could be a tad affordable. Just now I accessed the store, I wanted to buy only the Teddy bear attachment, but I have to pay for the whole bundle. I really want to support 343i, but I’m not in the condition to purchase things in bulk.

I’m not mad, it’s a game, but I’m sad I couldn’t purchase things I wanted due to the high prices of the bundles.

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I don’t know what you are responding to so I don’t know what you are asking about.

If you are talking about TCO and ongoing costs for servers, it’s based off basically industry standard and widely available information.

If you are talking about Azure IAAS margins being eating into, there is no insider info needed there at all - just basic math. If MS offers IAAS at an average margin of x, and 343 gets access for a margin of 0 (or any number less than x), then as long as 343 uses Azure hardware infra for their servers, it eats into Azure margins.

Yes exactly. So there is no free lunch for 343, so to say, when it comes to ongoing server costs.

I totally understand wanting to support if it’s an indie company that needs the support to grow but 343 is supported by a multibillion dollar company they’re making money and getting paid regardless of their monetizations and I do agree with you things need to be way cheaper in the store and players need the ability to earn in-game currency so they can afford things without spending actual money it will just take them a bit of time and the teddy bear the reason it’s a legendary item is because it belongs to a Spartan in Halo Legends named Daisy she wore the CQB armor from Halo 3 I’m a bit disappointed they added in that little nod to her character but they didn’t add in her character’s armor or even an armor kit that is specifically tied to Daisy

The main argument would be server costs. Look at any popular online multiplayer game. They all monetize their games to upkeep their server costs ( and make a killing for the ceos). A single player game can maintain profits just on the $60 alone.

Then explain to me how in the past they didn’t need to do this? or even games like DOOm Eternal Mario kart, Mario party Animal crossing don’t need this. Why don’t they have microtransactions??

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You can go ahead and strawman my argument because you cant justify these predatory and offensive monetary practices

Azure and monthly appliance bills don’t justify the nickel and diming of loyal customers by a subsidiary of a multi-trillion dollar company

Sorry

How is any rational person supposed to interpret this?

Besides you dismissing a significant cost since it isn’t the only major cost?

Maybe you can explain it.

Again irrelevant to the discussion unless you expect MS to test halo as a story of loss leader to get game pass subs (possible) or you wish for them to subsidize your gaming hobby (fairytale land).

How much money does MS make off of Gamepass and Live subs per month/year? That revenue stream helps to supplement the cost of producing thier first party titles.

Also having criticisms on the value of whats being offered for the price isn’t necessisarily advocating for everything to be free. I don’t see many people calling for everything to be free, but just to be reasonably priced.

This is a hard argument to defend as well against the fact that MS puts all thier first party titles on Gamepass day 1. Like you said this is a business so MS must be profiting off of the Gamepass subs enough to afford the production and release of thier other first party titles without charging for them separately from Gamepass subs.

That being then case I assume that they are already making a profit or at a minimum an acceptable loss from producing this game. Meaning that any money made from the shop and battlepass is bonus revenue do to the fact that there are other first party titles that don’t have separate stores.

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To be fair, there are more assumptions and simplifications than facts here.

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Im almost positive most of those games are running P2P (Peer-to-Peer) which is way cheaper than dedicated servers. I think Doom uses dedicated servers as well but that’s not pulling half the online population compared to what I’m talking about, Fortnite, COD, Halo etc. Did you think that dedicated servers were cheap ?

stop justifying this bs. Halo 2 3 reach 4 all ran without this bs

A lot of the posts I’ve been reading on these forums seem to show that some here don’t care if Microsoft loses money or only breaks even because the company has a lot of money, but even with that being the case, a business should be trying to make a profit, and I don’t have any issue with that.
However, there does seem to be a difference between trying to make a profit and what they’re doing in Infinite.

If the dedicated servers are really the cause for the outrageous prices and tactics (and not that they just see how profitable free-to-play is for other games), then maybe that’s something that should be modified.

I’m not entirely sure how feasible this would be, but I wonder if a system would work where if a certain amount of sales isn’t met in a month (or season), the servers are switched to listen servers for the next month (or season).

They could put a progress bar on the Multiplayer menu showing how much money is needed and how much money has already been spent in a month (or season).
When it’s opened (like how “Help” in the Battle Pass/Challenges menu is opened by clicking on it or pressing G or RS), it would give an explanation about the server-type swapping.
An icon next to the progress bar would show if dedicated or listen servers are being used.

However, I guess it’s possible they might implement that system and also keep overpricing things…
That would be awful, but no one would defend them at that point, right?

That all said, maybe it’s just me, but despite the dedicated servers, I’ve been seeing a lot of lag in several matches.
It isn’t every match, but it happens more often than I’ve seen it happen in Halo 3, Reach, 4 and other games that use listen servers.

When trying to flag this post, it says “Thanks, but we’ve already reviewed that post and determined it does not need to be flagged again.”

So I guess it is Microsoft and 343’s position that their player base are “commies”.

Well you did have to actually buy them s well as coff up the price of Xbox Gold to use onlines so ya pointless comment

Not halo 2 vista. And as far as I know don’t you still have to have Xbox gold?