To Every Single Halo Fan

First, I would like to say that I want to have a discussion, not a debate, and that no comments about what should or should not be changed in Halo 5 should be expressed without a proper explanation as to why, based on your objective opinion. Some of this post compiles comments I have made in regards to other posts on this forum of the same topic, but I would like to address the current state of our community, and our influence on this franchise.

I will start off by saying that I am an old fashioned Halo player, I respect the things that Halo pioneered
and idolize the franchise as more than a videogame, but as a great story and experience
that captures the essence of its universe perfectly, from the concept design to the score to every last detail and color choice
of the interface. In its entirely, Halo 5 so far does not match up to any of my expectations regarding the feel of Halo, the franchise.

Personally I am enjoying almost every aspect of Halo 5, save for some major balancing issues. What is really bothering me, and has been since Halo 4, is the changes they are making to the framework of the game itself. The music and sound design specifically are what throw me off, and some aesthetic differences. People will always find ways to decide what is necessary or not to maintain the game’s original feel, but what about the transitions Halo has made already?

From Halo 2 to 3, the implementation of item pickups such as the energy drain, health regen, and bubble shield could have seemed ridiculous, as they would have drastically changed the pace of gameplay from its predecessor. But all of these things were eventually well received, and added to the credibility of the franchise to develop.

Now that the Master Chief Collection is out, I am reminded of how much I actually enjoy the differences between each game. I started playing with Halo 2, and greatly enjoy that its gameplay is explicity designed for gunplay and map control. When Halo 3 arrived, this transitioned into a larger and more complex design which included a wider variety of vehicular combat and map control. The core mechanic had been changed to include more tactical actions with a wider variety of items and weapons to choose from.

Halo 5’s major addition seems to be the movement of the player, which allows for many new ways for the player to move throughout the map. It is different, and it requires a different kind of playstyle to adapt to, but so did the other titles.

The difference in player jump-height, and the distances at which you can throw grenades, specifically, drastically changed from Halo to Halo, and going back and replaying them all you have to play them at different capacities, using different methods of playstyle.

So Halo 5 is a bit more fast paced, yes. But what does this addition change besides that? As far as I’m concerned, it is not an addition that is changing the core of the franchise itself. Halo 4’s loadout/ordinance system broke that core, but all of what Halo 5 is doing is reshaping it.

Think about how hard it is for JJ Abrams to make Star Wars right now. He has to cater to the people who saw the original trilogy, who by this time if they were 10 when A New Hope was released would be at an age of around 47, their children, who saw it as they were growing up and are now old enough to have children themselves, AND the new generation of 7 year olds who cant bear watching the old trilogies for how slow (implied emphasis) they are.

I don’t like how the Prohpet’s Bane looks either, but I also don’t think a lightsaber should have a hilt.

I will now address some highly debated things that are currently implemented into Halo 5, and explain their presence and objective functionality.

Sprint was the absolute worst thing about Halo 4. It was a big middle finger to any halo player/fan who ever practiced finding
the best way to stay protected and stay alive by utilizing the map’s cover. It gave any person the ability to run into a corridor of grenades and simply sprint away from any danger before they were killed. Along with this, sprint characterizes the spawn-getakill-die formula that is apparent in Call of Duty and its subsequent clones.

In Halo 5, you can begin to sprint, but in doing so your shields will not recharge and you will be extremely vulnerable. This mechanic negates players ability to simply run away from a fight. Sprint, the thruster pack, slide, and clamber all add up to sounding pretty ridiculous for a Halo game, but I feel as though they are actually a nice addition to the flow of combat. (I will explain why I believe so below)

Unlike Halo 4, which felt like you had no control over your spartan and your only mode of transportation was sprint, Halo 5 feels really nice to move at this speed.
It is not a classic feel, like halo 2 or 3 where you must move at the same speed at all times, requiring the player to be more tactical with their movements,
but it does maintain a balanced pace of combat contrary to how it sounds. Likewise, now that all spartan abilities are shared,
The annoyance of having people with jetpacks and armorlock are all but forgotten. The problem with halo 4 was the run and die, instant respawn mechanic that left the map empty of tactical combat and inspired players to simply camp with a power weapon.

In Halo 5, there is enough movement for you to get around the map, but it does not feel overloaded py players running around at lightspeed
sliding and boosting everywhere. In fact, coupled with the addition of calling out the spawn of the power weapons, Halo 5 returns the franchise to its arena styled combat glory.(Although I do not like how the spartans talk and compliment you on kills)
The fight to control the map and its weapons is back, and proper tactics must be used to utilize your new abilities.

There are two more mechanic additions that serve to compliment the other new abilities, but in doing so severely sacrifices some of Halo’s most sacred classic mechanics.
The ability to crouch jump no longer prevails, as every spartan has the ability to clamber up walls upon reaching the ledge.
You must still either hold A or press A to climb, but this addition is also a middle finger to any true Halo players who spent hours learning how to jump around maps proficiently, in order to gain an environmental advantage
over your opponents. Although it still takes its fair amount of skill, it does not match up to the dedication one had to have for improving combat skills in that regard.

As far as 343 Industry’s credibility goes, there are on somewhat of a margin. They clearly recognize the importance of some things that simply cannot change in Halo, such as the font in which the title of the game appears in.
Why, then, they decided that the original music was not just as important deeply cofuses and concerns me. When I opened up Halo 5’s beta, the music was not reminiscient of an ancient alien artifiact that I was expecting,
but the blaring horns of triumph that are heard in the menus of Destiny. In fact, the soundtrack is practically the same as Destiny’s.

I think it is safe to say that 343i is going in the right direction. Aside from the updates Halo is getting to its mechanics, the game still feels quite good, and assuredly outmatches other franchises that have tried to implement them into their games recently
(climbing from Crysis/Titanfall, groundpound from Crysis, Killcam and ADS from CoD)

Now I would like to address the current state of our community. New fans, and old fans alike, everyone’s opinion matters. Those that say that anyone who did not play Halo since its inception should not have any say in the current state of the game are unjustified. Everyone starts somewhere, and without new players we would simply be shooting at the same people we’ve been shooting at for over ten years, and there would be many less of them.

Yes, it is true, those of us who have played the game since its beginnings do have more authority on the matter. We have been with this franchise and it has shaped us as gamers, and personally it has shaped me as a person. I play every shooter like I play Halo, and the story of Master Chief is greater than some of the most compelling novels and films I’ve ever experienced. We would not like to see our beloved Halo become simply another generic shooting game that does not require at least a modicum of skill.
This does not mean that the new player’s voices should go unheard, as they are the ones who will carry on the franchise long after we are no longer around. However that is not to say that they should then shun the veterans for wanting things to stay the same.

In that aspect, we do not wish that things should remain the same that they were 10 years ago, our concerns are mostly with the direction the franchise is going, in that it is being heavily altered to fit a certain demographic e.i. newer players. 343 currently has to deal with the nearly insurmountable problem of trying to cater to a new audience, while satisfying their old fans. In my regards, they are doing a good job at this with Halo 5. It is clear that they have learned from experience with Halo 4 that simply choosing one of these options is not good enough, and that they will have to cater to both to stay relevant.

The additions of sprint, thruster pack, and map callouts are all things that they chose to include to stay relevant, but what the veterans to the franchise are complaining about isn’t mostly about what is being added, but what is being removed unjustifiably (namely staples of the previous titles)

When ordinance was added, it completely overhauled the experience of Halo by neglecting the balance of power weapons throughout the map. A player with no skill could have easily taken a couple shots at his teammates opponents, and receive a rocket launcher entirely from the points he got from assist medals.

Honestly, I am one of those people who would like to see Halo continue as it was 10 years ago, and in fact I believe Halo 3 was a perfect title and should have been the end of the series. The campaign ended with the conclusion of the storyline that had been started with Halo CE, and the formula of gameplay was perfectly refined.

However, since a sequel must justifiably improve some aspect of its predecessor in order to be in existence, things needed to be added to make it relevant again. Mistakenly, they threw out what their first and die-hard fans would love in order to make the game better for new players. People who loved Halo 1-3 are likely adults now, and 343 realizes that it is mostly teenagers who play their games, and what do teenagers love nowadays?

Fast-paced, twitchy gameplay that does not require a lot of time to adjust to e.i. fast learning curve.

That being said, and regarding my comment about Halo 3, I know that Halo will continue, and to continue it must stay relevant. Personally I am quite happy with the additions to Halo 5 at the moment, and would like to see them develop the new mechanics a bit more before release. What I am satisfied with is that they have attempted this time around to strike that balance between new and familiar players, by returning to the domination of power weapons on the map, but by catering to new players by including map callouts.

So you see, those of us who have been playing the game for over a decade, simply want to be acknowledged as much as the new fan base, which was not apparent at all in Halo 4. That is why you will see many of us complaining about how it does not “feel” like Halo, when what we really mean is “why did they forget about us?”. Also, a lot of those players will not coherently speak about their concerns in a rational manner, and would rather polute these forums with single sentenced posts like:
“Remove Sprint, change player base speed to 120%”

Those of you who post in this regard are exactly why we ended up with Halo 4 how we had it, because people did not take the time to explain why they felt a certain way, and just stated random things like “needs customization! needs loadouts!”

Remember, 343 is a new company. What they are focusing on is being safe, at least that’s the way it was with Halo 4. Now that they have had some time to develop, they may actually realize that being a game developing company is not just about making a game sell, but it’s about making a game that can include everyone, while still remaining challenging, fun, and adaptive.

I hope this clears some of the tension, and we can actually begin to be constructive with our criticisms, instead of shouting blasphemy to 343 for putting other game’s peas into our mashed potatoes.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

Geeeez…you gotta get alife kid…

> 2533274796494295;3:
>

Please, I do not wish to spend any time arguing, but rather talking objectively about the state of this game and its community. This forum is severely overpopulated with repeating posts that do not add much substance to their recommendations. I would like this to serve as a place for people to discuss, with quality; not to insult or accuse.

I would like to actually thank you for typing out good reasoning and not some butchered flaming post against sprint or 343.

A problem I have with this is the whole idea that adding or taking away something is a huge insult or “a middle finger” to fans of a series.

Once on these forums I heard the example: “What if (insert the name of X football/soccer game) told everyone they would allow people to pick up the ball? This is what adding these mechanics feels like.”

The problem with this is that the game, soccer/football has very clearly written and defined universal rules, breaking them is a lot different than what is happening with Halo.

Halo has some de facto rules, or similarities with the earlier games rather, that have been established. Though as an FPS video game franchise, things are subject to change, and the change in Halo 5 is not as terrible as you think.

After Halo 3, Halo 3: ODST came. This shook up the mechanics a bit as there was a major change, you played as a normal soldier and not a Spartan.

Then Halo: Reach came and many things were different. Armour abilities, health, vehicles, so many weapons, etc

Halo 4 came and shook it up even more. It retained many classic aspects but added Sprint, Forerunner weapons, and ordinance.

Halo 5 now comes and we get what I feel is a more classic starting point, but with the GEN2 Spartan abilities added in.

Halo, since 3, has went through some immense change through all this games, so much that a universal de facto set of “rules” or similarities has been shaken up and limited to stuff like shields, alien weapons, supersoldiers, etc that make Halo Halo.

Halo 5 is not a middle finger or insult to fans IMO, it is an attempt to make amends for all these Halo games that had shaken up the mechanics and rules so much. The only reason so many right now are referring back to the original Halo 1-3 “rules” are because we recently had a remake of them and people are being reminded.

Unfortunately, many people do not feel that the classic Halo 1-3 mechanics are simply too basic and too much for the “less is more” side to be in this generation of video games. This is what I believe is the reasoning and justification for the new mechanics of Halo 5, and I sincerely hope and believe it will make amends,

Been around and have to agree with you on how companies must look at both new and old fans of their franchises if they wish to survive in the long run. The old guard are what made the company in the first place and so should never be hung out to dry. However, companies must still keep with the times and unfortunately it is the fast paced twitchy gameplay that rules the day at present. While I think Halo 5 is really enjoyable I have my issues with it (presently in Truth’s spawns). Everything else seems good to me. I like the direction they are taking it. I am glad ordnance is gone as I greatly detest it in other franchises. It just emphasizes the rich get richer and the poor get poorer sentiment. When you give players power weapons for their success based on points it creates an imbalance where that player who is getting a good spree at the start of a round now turns it into a match long slaughter with their kill streaks and care packages. Anyone who has seen the walker tanks in action in COD Advanced Warfare knows what I mean. I prefer the more skill based gameplay of Halo any day. I like the longer kill times because it emphasizes better gunplay rather than the spray, pray and move on that is so emphasized in COD, Titanfall, and COD. I can hardly get into Titanfall because it is so heavily focused on everything running a mile a minute that you can’t really register things before you get a shotgun to the face.

I look forward to seeing what else Halo 5 has to offer and think it is going in the right direction. 343 seems to be listening to the fans.

As far as the music goes I think they feel that the music needed to be different so that it defines the reclaimer trilogy whilst leaving Marty’s masterpieces as the defining music of the original trilogy. I think they want to leave Marty’s music as the legend it is and stamp their own identity in gaming music history. I don’t mind the music. It is different but still good. It isn’t what we are used to but this also a different trilogy. It needs to have its own identity. We can never revert back to the ways of old but we can try to bridge the gap by keeping some of the old while bringing in new things. We all like new toys, but seldom do we like to get rid of the things we already have and love. Balance is everything and I think 343 are moving towards it by pulling some of Halo 4’s more obnoxious traits in Halo 5 whilst still bringing in fresh mechanics to keep Halo from being repetitive as COD has been for so many years.

To better the game as a fan base we cannot just complain about that which concerns us. We must present solutions. View my thread regarding Truth’s spawns for an example. I suggest the addition of an energy shield in the blue and red towers to protect spawning players to prevent landslide victories due to unintentional kill feeding to the team that posses the high ground and sight lines present in the big towers and prophets bane spawn. I might sound a little complaint in it but that is not my intent so I apologize in advance if my tone isn’t as objective sounding as it could be.

> 2533274878211546;5:
> I would like to actually thank you for typing out good reasoning and not some butchered flaming post against sprint or 343.
>
> A problem I have with this is the whole idea that adding or taking away something is a huge insult or “a middle finger” to fans of a series.
>
> Once on these forums I heard the example: “What if (insert the name of X football/soccer game) told everyone they would allow people to pick up the ball? This is what adding these mechanics feels like.”
>
> The problem with this is that the game, soccer/football has very clearly written and defined universal rules, breaking them is a lot different than what is happening with Halo.
>
> Halo has some de facto rules, or similarities with the earlier games rather, that have been established. Though as an FPS video game franchise, things are subject to change, and the change in Halo 5 is not as terrible as you think.
>
> After Halo 3, Halo 3: ODST came. This shook up the mechanics a bit as there was a major change, you played as a normal soldier and not a Spartan.
>
> Then Halo: Reach came and many things were different. Armour abilities, health, vehicles, so many weapons, etc
>
> Halo 4 came and shook it up even more. It retained many classic aspects but added Sprint, Forerunner weapons, and ordinance.
>
> Halo 5 now comes and we get what I feel is a more classic starting point, but with the GEN2 Spartan abilities added in.
>
> Halo, since 3, has went through some immense change through all this games, so much that a universal de facto set of “rules” or similarities has been shaken up and limited to stuff like shields, alien weapons, supersoldiers, etc that make Halo Halo.
>
> Halo 5 is not a middle finger or insult to fans IMO, it is an attempt to make amends for all these Halo games that had shaken up the mechanics and rules so much. The only reason so many right now are referring back to the original Halo 1-3 “rules” are because we recently had a remake of them and people are being reminded.
>
> Unfortunately, many people do not feel that the classic Halo 1-3 mechanics are simply too basic and too much for the “less is more” side to be in this generation of video games. This is what I believe is the reasoning and justification for the new mechanics of Halo 5, and I sincerely hope and believe it will make amends,

I wholeheartedly agree. My references to those added mechanics being a middle finger to fans was inspired to be the perspective of those who feel that way (myself included).

At first sight, Halo 5 seemed to break all of those sacred rules for me, but it wasn’t until I actually tried the Beta that I realized my complaints were purely cosmetic. I saw ADS and the return of sprint and I felt betrayed, but these feelings were predestined. As a person who can recognize quality outside of my personal opinion, I am now enjoying these additions quite a bit, as I can see that they are natural ways of developing a growing franchise.

However as a fan since a previous title, that desire for nostalgia was what blocked me from accepting change. I think that Halo 5 is changing the franchise in a positive way, as they are bringing back many things that made the original titles so enjoyable, but are adding things that are not entirely new, but more supplemental of what was already there. The drastic changes they made for Halo 4 were just too far from what was familiar, but I feel as though they are at least attempting to do justice towards the mistakes they made with Halo 4.

“based on your objective opinion”
Can you even have an objective opinion? Surely your opinion is affected by what you think and is thus subjective.
I stopped reading after the ‘rules’ section because i saw there were two very long posts and i wanted to be an -Yoink- about your objective opinion thing. But gold star for effort.

> 2533274837767430;6:
> As far as the music goes I think they feel that the music needed to be different so that it defines the reclaimer trilogy whilst leaving Marty’s masterpieces as the defining music of the original trilogy. I think they want to leave Marty’s music as the legend it is and stamp their own identity in gaming music history. I don’t mind the music. It is different but still good. It isn’t what we are used to but this also a different trilogy. It needs to have its own identity. We can never revert back to the ways of old but we can try to bridge the gap by keeping some of the old while bringing in new things. We all like new toys, but seldom do we like to get rid of the things we already have and love. Balance is everything and I think 343 are moving towards it by pulling some of Halo 4’s more obnoxious traits in Halo 5 whilst still bringing in fresh mechanics to keep Halo from being repetitive as COD has been for so many years.

As a musician myself, I definitely respect 343’s decisions to try and make their own score for their own titles, and agree that without the original author around it can be difficult and disorienting to capture the same feel. I have of course only heard the Beta’s main menu theme, and the post-death anthem that is so widely detested, so I cannot really say for certain about the rest of the score.

However based on my knowledge from Halo 4’s soundtrack, they are indeed capable of making music that compliments the game, and it likely ties into my objections with the story of Halo 4 that it does not include even something reminiscent of the original soundtrack. During the campaign, we only see a Halo ring for a brief moment, and then Master Chief goes to a station in the installation’s asteroid belt. This is the only time we hear the original monk chants, and only momentarily, but it simply felt out of place altogether.

The theme of Halo 5’s multiplayer is very sports-oriented, and therefore the music is quite arcade-like, and just does not give me the same awe-inspiring feeling that I get when I open up the MCC. Most of the time I don’t even play the games I just cycle through the menus enjoying the music.

This is once again the problem of having been with the franchise for a longer period than its new developer, and my personal feelings for how the game should be get in the way.

> 2533274804188778;8:
> “based on your objective opinion”
> Can you even have an objective opinion? Surely your opinion is affected by what you think and is thus subjective.
> I stopped reading after the ‘rules’ section because i saw there were two very long posts and i wanted to be an -Yoink- about your objective opinion thing. But gold star for effort.

By having an objective opinion, I am stating that my opinion of something that is objectively good, is good. I did not intend for them to be rules necessarily, but as guidelines for people so that this thread is not cluttered with irrelevant nonsense.

First off amazing post man, I’m glad that there are still some adults left on these boards who can calmly and constructively dictate their feelings on a subject without attempting to instigate and irritate others.

A few points I feel I can agree with is that from its inception, each new title of Halo has brought about with it some rather drastic changes to gameplay and gunplay, between Halo:CE and Halo 2 alone we were given higher jumps, shorter grenade throwing distances, less powerful grenades, Vehicle highjacking, Rocket Launcher Lock-Ons, dual-wielding, SMGs, BRs, and much more.

I think the music should return to a lot of its old roots. It does not seem as iconic or memorable as Marty O’Donnell’s work. The memory and nostalgia factor is so strong that my throat can actually catch and (some) tears might swell at my eyes when I hear/see the opening menu to Halo: 2. Because the music and the story together are so powerful in a way that Halo 4’s “evolution” of the soundtrack simply are not.

As for Reach, I think that it received a lot of undeserved criticism and FlaK for being like every other Halo game before it, and by that I mean Different. More or less it stayed true to the Halo Core Formula for multiplayer combat and conduct with some right changes. I think a lot of issues that people had (Such as Armor Lock) were simple “learn to play” issues. By this I mean that I personally never had a problem with armor lockers and found that if I just sat back and let him turtle up, he’d eventually have to come out and die.

The additions of sprint and many other mobility options for Halo 5 I think will be well received, I personally enjoy them a lot. I also find that map control and skill matter just as much as being able to ambush or out maneuver another player, especially as it seems “lone wolfing” in this game is very punishable, while teamwork is actually rewarded very well.

I see many threads popping up concerning automatic weapons like the Assault Rifle and the SMG and complaints that they are “OP”, and I for one disagree entirely. I think that for the most part, Halo 5 weaponry showcased so far is very balanced within their selective roles and that having many more tools at our disposal beyond Battle Rifles, and DMR’s is a very good and welcome change for us all. Just because a precision weapon doesn’t spray bullets doesn’t mean that it is more skilled, it means that it is more specialized to accurately place shots at range, and failure to apply the tools in your arsenal in the correct setting should be punishable by death as it currently is.

For instance I will not grab an SMG and run out to the most open parts of the map, I’ll wait in close quarters areas, closed, tight spaces so that I can drag my opponents in and then eliminate them quickly. That’s what skill is all about right?

> 2533274824466008;11:
> First off amazing post man, I’m glad that there are still some adults left on these boards who can calmly and constructively dictate their feelings on a subject without attempting to instigate and irritate others.
>
> A few points I feel I can agree with is that from its inception, each new title of Halo has brought about with it some rather drastic changes to gameplay and gunplay, between Halo:CE and Halo 2 alone we were given higher jumps, shorter grenade throwing distances, less powerful grenades, Vehicle highjacking, Rocket Launcher Lock-Ons, dual-wielding, SMGs, BRs, and much more.
>
> I think the music should return to a lot of its old roots. It does not seem as iconic or memorable as Marty O’Donnell’s work. The memory and nostalgia factor is so strong that my throat can actually catch and (some) tears might swell at my eyes when I hear/see the opening menu to Halo: 2. Because the music and the story together are so powerful in a way that Halo 4’s “evolution” of the soundtrack simply are not.
>
> As for Reach, I think that it received a lot of undeserved criticism and FlaK for being like every other Halo game before it, and by that I mean Different. More or less it stayed true to the Halo Core Formula for multiplayer combat and conduct with some right changes. I think a lot of issues that people had (Such as Armor Lock) were simple “learn to play” issues. By this I mean that I personally never had a problem with armor lockers and found that if I just sat back and let him turtle up, he’d eventually have to come out and die.
>
> The additions of sprint and many other mobility options for Halo 5 I think will be well received, I personally enjoy them a lot. I also find that map control and skill matter just as much as being able to ambush or out maneuver another player, especially as it seems “lone wolfing” in this game is very punishable, while teamwork is actually rewarded very well.
>
> I see many threads popping up concerning automatic weapons like the Assault Rifle and the SMG and complaints that they are “OP”, and I for one disagree entirely. I think that for the most part, Halo 5 weaponry showcased so far is very balanced within their selective roles and that having many more tools at our disposal beyond Battle Rifles, and DMR’s is a very good and welcome change for us all. Just because a precision weapon doesn’t spray bullets doesn’t mean that it is more skilled, it means that it is more specialized to accurately place shots at range, and failure to apply the tools in your arsenal in the correct setting should be punishable by death as it currently is.
>
> For instance I will not grab an SMG and run out to the most open parts of the map, I’ll wait in close quarters areas, closed, tight spaces so that I can drag my opponents in and then eliminate them quickly. That’s what skill is all about right?

It is exactly as you said, some people’s issues are due to a failure or inability to adapt to new mechanics. I feel as though as long as a mechanic does not break the game, it still maintains credibility. Like you said with armor lock, it was very easy to simply wait until they were one second away from releasing it, throw a grenade and when they come out, shoot them.

As long as everyone is on the same playing field, and has equal access to every moving part, it remains balanced. Having ordinance in Halo 4 made it entirely too random, and completely defeated the purpose of having specific weapon spawns, or learning where they were on the map. However I believe now that everyone is on an even playing field with Spartan abilities it does not defeat the purpose quite as much.

This is how you veteran guys state your case on what you want or don’t want, rather than cursing everything the game stands for and claiming that anyone who even appreciates it the slightest bit isn’t a true halo fan. Well done.

Finally someone else talks about the music too.

Everything you said and the way you said it is how I would have expected a true veteran/classic Halo player to. This is a great post. It makes me question how mature or “classic” these so called “veteran” players are when all they do is make one sentence posts that scream something is wrong and need to change it without giving any rhyme or reason as to what is wrong with something or why.

On a side note, I pretty much agree with all of your reasoning in terms of gameplay mechanics.

When it come to the player mastering the map with jump crouch It would not work in halo 5 even if they did not at climbing because it’s a new game new map just would not work.

> 2533274814185162;15:
> Everything you said and the way you said it is how I would have expected a true veteran/classic Halo player to. This is a great post. It makes me question how mature or “classic” these so called “veteran” players are when all they do is make one sentence posts that scream something is wrong and need to change it without giving any rhyme or reason as to what is wrong with something or why.
>
> On a side note, I pretty much agree with all of your reasoning in terms of gameplay mechanics.

Thank you, I would like to think that everyone has good ideas about how things should be, but that they are often not so good at expressing it, at least without a significant amount of emotion. You should not need to be a veteran to understand how to calmly give feedback, but it does come with some merit having had experience with the other Halos. Like I said before, some of us have been with Halo for longer than 343, and so we are hesitant, if not a little scared of what might happen, and so our judgments are often made too quickly and without hindsight.

> 2533274849031111;16:
> When it come to the player mastering the map with jump crouch It would not work in halo 5 even if they did not at climbing because it’s a new game new map just would not work.

I agree, and I am sad to see crouch-jumping go, as it added another layer of understanding to the game for certain players which attributed to the skill gap. However with the added new abilities crouch jumping has become apparently irrelevant and in all terms and purposes, useless.

Thank you all for commenting in a concise, coherent manner!

I for one, am an avid halo and Star Wars fan. My father got me into Star Wars and my uncle got me into Halo. I have been playing since Halo CE and I own every Halo game. I accept the changes with open arms and have never had a problem. While I do agree with all of your points, I like the change that Halo is making. Halo 4 was a flop compared to the others, but I still loved it. Change is the only thing that will keep Halo alive IMO. If it stays too much the same, only the die hard fans will buy it and then 343 will go out of buisness, taking Halo with it. But as of now, my confidence in 343 is solid, as this Beta is the most fun I’ve had in Halo since Reach. The fast paced gameplay caters to my agressive play style and allows me to balance my team of usually passive players.

As for the music, I loved the classic music, it’s imbedded in my brain. But the new music is great too and has the ability to be just as good as the classic. But thats my humble opinion.

also, thanks for making a mature post on the Forums!!

Edit: As for Star Wars, I think the new cross guard on the saber looks badass. But again my opinion

> 2533274840818423;18:
> I for one, am an avid halo and Star Wars fan. My father got me into Star Wars and my uncle got me into Halo. I have been playing since Halo CE and I own every Halo game. I accept the changes with open arms and have never had a problem. While I do agree with all of your points, I like the change that Halo is making. Halo 4 was a flop compared to the others, but I still loved it. Change is the only thing that will keep Halo alive IMO. If it stays too much the same, only the die hard fans will buy it and then 343 will go out of buisness, taking Halo with it. But as of now, my confidence in 343 is solid, as this Beta is the most fun I’ve had in Halo since Reach. The fast paced gameplay caters to my agressive play style and allows me to balance my team of usually passive players.
>
> As for the music, I loved the classic music, it’s imbedded in my brain. But the new music is great too and has the ability to be just as good as the classic. But thats my humble opinion.
>
> also, thanks for making a mature post on the Forums!!
>
> Edit: As for Star Wars, I think the new cross guard on the saber looks badass. But again my opinion

At this moment I am accepting of the changes as well. The more I play the Beta the more I find it to be a refreshing experience altogether, and I am growing more confident in 343 with each game. Had this still been 2012, I would probably be one of those people who cannot get past 343’s ownership of the franchise, and would simply insist that Bungie return. In light of recent events regarding Destiny, I no longer hold Bungie in the high regard that I once did. I respect the fact that Destiny did not turn out the way they originally intended, and with the departure of Joseph Staten I humbly empathize with their inability to make Activision’s deadlines.

That being said, Bungie still pioneered one of the greatest gaming franchises in existence, and I will always respect them for that. Art is representative of its artist, and is therefore only complete in the author’s eyes. The game we are playing now does not belong to 343 in the same way that Star Wars does not belong to JJ Abrams, or Disney, but it does belong to them from an artistic standpoint, albeit if it is not their original concept.

Personally, I think adding a hilt to a lightsaber would serve just fine, and in fact would increase the efficacy of blocking as it would protect your hand from a sliding blade. What I don’t understand is why the crossbar is not connected through the lightsaber’s crystals. The blade and protruding hilt is separated by the crossbar, effectively making the hilt useless. It just doesn’t make sense. It’s possible the handle is made of some lightsaber resistant metal, but who knows. Much like with Halo 5, these things are purely cosmetic, and so far from the movie trailer and game beta do not appear to alter the core of the franchises respectively, and are entirely speculation until we see the finished product.

> 2533274849031111;16:
> When it come to the player mastering the map with jump crouch It would not work in halo 5 even if they did not at climbing because it’s a new game new map just would not work.

Indeed, I agree. If you continue through my post you will see that I have also explained my reasoning for why this change was made, and I agree that with the format of this game’s maps being centered around these new abilities, crouch jumping has become obsolete.