To bloom or not to bloom.

The debate on bloom has been a divided one and good arguments have been made on each side, but I am not sure one way will be able to please everybody. So how about both, how about a little spread and recoil and climb while were are at it? How can we achieve such a lofty goal as pleasing everybody, and is this even possible?
I say we can and the way to do it is like this, gun loadouts using all the lovely selections of the past Halo guns. Im talking DMR, BR, AR , SMG, covenent carbine, pistol and versions of each gun from each installment. With some adjustment to rate of fire for zero bloom and the power of each guns damage per shot with a variable bloom rate mixed with rate of fire for others I beleive a reasonable balance could be acheived and saticfy the largest amount of players.
Why do we deserve all our favorite guns in one game you may ask? Because we are Halo fans, we deserve it, and I dont know many people that dont like lots of guns in their FPS, and as always power weapons and ammo for each gun placed lovingly on the map for our acquisition, peace on earth while we shoot each other down on the playing feild.

> The debate on bloom has been a divided one and good arguments have been made on each side

No they haven’t.

in a drunken pirate’s voice
Not to bloom!

Well, a little bit of bloom wouldn’t hurt. You know, just to keep things interesting. Just enough to create somewhat of a skill gap in terms of how you use whatever weapons will be in the next game.

If 343 wants Halo 4 to succeed there’s no way bloom will be in it.

CE had bloom, but it was based on whether you were bursting or going full auto. That I have no problem with. What I do have a problem with is the broken bloom system that Bungie implemented. Apparently they couldn’t latch on to a design that was 10+ years old and decided to make it random.

not to bloom

> > The debate on bloom has been a divided one and good arguments have been made on each side
>
> No they haven’t.
>
> in a drunken pirate’s voice
> Not to bloom!

Then I will attempt to retell one that I have heard and perhaps we can start from there.Bloom, spread, lift, were all attempts from game developers to add another facet of realism to their games by replicating recoil. While the attempt has not pleased everybody, alot of gamers feel that making a gun perform similar to real life condition adds to thier personel enjoyment of said game. While I uderstand some people dont like it, it appears that this is the direction most if not all games are heading.
Now you may not agree with that but it, it has logic and a bit of truth, but in the end its just opinion. But why argue, when we can have both? Allow spammers to spam away with their inacurate guns, while you pluck at their head with your lazer like perfect aim? Is there no room for an aspect that has been around since CE in the future games? While it is not perfect, the intent is to better the game,it just hasent been perfected.SIDENOTE talking in a jack sparrow voice this entire time Captin jack sparrow that is.

I got to say no bloom and for one reason. I recently played H3 (haters gonna hate) and with my reach reflexes tried to use the BR at long-range, it failed. It failed simply because the spread didn’t permit precision after mid-range, i dislike that in reach you can hit anyone virtually anywhere, there is no “safe area”.

In H3 you could dodge BR shots from long-range because the weapon was completely ineffective at that range, with the DMR you only lose precision if you keep taping your trigger. With a set spread weapons have set firing range and you don’t destabilize map control.

Also, no, i am not a H3 fanboy, i’m a halo fan. I saw something that worked in a previous halo game and liked it.

> Well, a little bit of bloom wouldn’t hurt. You know, just to keep things interesting. Just enough to create somewhat of a skill gap in terms of how you use whatever weapons will be in the next game.

Agreed, but would you not prefer to have the option to have both? Guns that have a multitude of weapons with multitude of abilities,including a higher rate of fire but lower accuracy.

> If 343 wants Halo 4 to succeed there’s no way bloom will be in it.

I think you mean be popular, because 4 will succeed financialy.

> Well, a little bit of bloom wouldn’t hurt. You know, just to keep things interesting. Just enough to create somewhat of a skill gap in terms of how you use whatever weapons will be in the next game.

Halo Reach did not work well with no bloom because the weapons were made for Bloom. THe fire rates were to high and didn’t work. With Halo 4 there should be no Bloom. What 343 would need to do is lower the weapon rate of fire cap. Thus the weapons would be perfect and no bloom would be required.

I think Bloom should be removed from Halo…

> CE had bloom, but it was based on whether you were bursting or going full auto. That I have no problem with. What I do have a problem with is the broken bloom system that Bungie implemented. Apparently they couldn’t latch on to a design that was 10+ years old and decided to make it random.

Makes sense, but its basicly the same concept applied in differant ways, you miss more when you fire faster.

There’s a reason why Reach sits below 5th place on the most played games on XBL. Bloom is one of many.

The series needs to get back in touch with it’s roots that made it such a phenomenon.

> There’s a reason why Reach sits below 5th place on the most played games on XBL. Bloom is one of many.
>
> The series needs to get back in touch with it’s roots that made it such a phenomenon.

I completely agree with you.

> > There’s a reason why Reach sits below 5th place on the most played games on XBL. Bloom is one of many.
> >
> > The series needs to get back in touch with it’s roots that made it such a phenomenon.
>
> I completely agree with you.

If you guy think that bloom is a major contributing factor, what percentage of Halo’s downfall would you attribute to it? Then what perentage would give to the unbelievable amount of comppetition that has flooded the market since the release of Halo 2?

I’m not saying that Bloom is the major factor of Reach’s downfall. I am simply saying that bloom is a contributer to it. I also think that Armor ablities in some aspects has contributed as well. There are a number of things over all that have contributed to Halo Reach’s “downfall” but bloom is big to me.

> > > There’s a reason why Reach sits below 5th place on the most played games on XBL. Bloom is one of many.
> > >
> > > The series needs to get back in touch with it’s roots that made it such a phenomenon.
> >
> > I completely agree with you.
>
> If you guy think that bloom is a major contributing factor, what percentage of Halo’s downfall would you attribute to it? Then what perentage would give to the unbelievable amount of comppetition that has flooded the market since the release of Halo 2?

Well Halo 2 ended up doing pretty well. It was basically the golden game of Xbox Live. It was until Halo 3 basically butchered what was good about it when all it really needed to do was fix certain glitches, and maybe nerf a weapon or two.

That’s when the series began it’s drop in popularity, especially when the excellent CoD 4 came out, a game so popular people are still practically buying it reskinned every year. Why? Because it’s sequels generally always retained the formula that made it so popular. Halo hasn’t. Halo changed.

Then Reach came along with bizarre gameplay additions to Halo, basically turning the game into a mixture of Halo: CE, Shadowrun and to a lesser extent, any generic military shooter. That’s like eating a delicious meal only to wash it down with Absinthe and piss.

Halo 2 was the golden game of Xbox. Oh how I miss it so…

> I’m not saying that Bloom is the major factor of Reach’s downfall. I am simply saying that bloom is a contributer to it. I also think that Armor ablities in some aspects has contributed as well. There are a number of things over all that have contributed to Halo Reach’s “downfall” but bloom is big to me.

There are no wrong answers,we all love halo,maybe not every aspect of it but the game is why we are here.Out of intrest I was asking how much blame (in a percentage form) you would assign to the competition?

> > > > There’s a reason why Reach sits below 5th place on the most played games on XBL. Bloom is one of many.
> > > >
> > > > The series needs to get back in touch with it’s roots that made it such a phenomenon.
> > >
> > > I completely agree with you.
> >
> > If you guy think that bloom is a major contributing factor, what percentage of Halo’s downfall would you attribute to it? Then what perentage would give to the unbelievable amount of comppetition that has flooded the market since the release of Halo 2?
>
> Well Halo 2 ended up doing pretty well. It was basically the golden game of Xbox Live. It was until Halo 3 basically butchered what was good about it when all it really needed to do was fix certain glitches, and maybe nerf a weapon or two.
>
> That’s when the series began it’s drop in popularity, especially when the excellent CoD 4 came out, a game so popular people are still practically buying it reskinned every year. Why? Because it’s sequels generally always retained the formula that made it so popular. Halo hasn’t. Halo changed.
>
> Then Reach came along with bizarre gameplay additions to Halo, basically turning the game into a mixture of Halo: CE, Shadowrun and to a lesser extent, any generic military shooter. That’s like eating a delicious meal only to wash it down with Absinthe and piss.

After a gap of not playing any video games from about a year after Halo 2, till one month after Reach’s release(I was in cryo,JK LOL), I have returned to Halo. It may seem bizzare to you, but the bloom does not bother me at all, and I like the AA, I wish there were more, I think we need more guns, lots more guns. Some with zero bloom and a lower rate of fire, but as a balancing force a gun that has a higher rate of fire but a increasing amount of bloom based on how rapid you fire the weapon.

Except for Black OPs that my nephew brought over for a few weeks, that I played once and just watched a couple of time, I have not played any call of duty. If black ops has the same guns with the same shooting parameters and amount of options availible from the start of the game as in the first Call of duty game, I would be stunned, but I dont think that is the case. You appear to have played them so maybe you could tell me. As a fan of the first two Halo’s, and now a fan of Reach, I will be buying 4, maybe I will get aroung to buy a reskined version of a game Ive already played (CEA) but most likely not, I want new stuff, not just rehashes of games from years ago.