To Bloom or not to Bloom? that is the question

I personally do not want weapon reticule bloom in halo 4 as it doesn’t feel like halo should feel, aim and shoot. Anyone else agree or disagree?

Huh? There was already a thread like this, ya know? Almost the exact same title too…
whispers
we discovered the correct answer to your question is “no”.

Never seen it lol kind of new to these forums since Anniversery came out :stuck_out_tongue:

Bloom should be included but made to actually work properly from the start, like 85% Bloom does (or something close to it).

It prevents the ranged weapons from being the only viable options (excluding power weapons) while limiting the effectiveness of the automatics without making them useless.

> Bloom should be included but made to actually work properly from the start, like 85% Bloom does (or something close to it).
>
> It prevents the ranged weapons from being the only viable options (excluding power weapons) while limiting the effectiveness of the automatics without making them useless.

No Bloom, It’s horrible, Halo’s core foundation is consistency, bloom breaks that. Period.

Boom > Bloom

Proof: Grenades are move effective than shooting in Reach. :stuck_out_tongue: I don’t even want to see Bloom in Halo 4. Patched Halo 2 (as far as shooting goes) was fine, why deviate from that?

> > Bloom should be included but made to actually work properly from the start, like 85% Bloom does (or something close to it).
> >
> > It prevents the ranged weapons from being the only viable options (excluding power weapons) while limiting the effectiveness of the automatics without making them useless.
>
> No Bloom, It’s horrible, Halo’s core foundation is consistency, bloom breaks that. Period.

I feel that’s only appealed to the professional gamers. A working bloom system that both parties can enjoy will do just fine. Just enough of it so it isn’t noticed but is still there.

I’m a casual gamer, idc.