Now dont take this the wrong way, but please stop voicing your opinions. Let H4 be influenced by the people who actually know what they are doing. I dont mean to say you are completely irrelevant, because you do form a significant portion of the halo community, however a game catered towards casuals ends up being abysmal by the good players standards, and a game catered to the better players, ends up just as fun for the casuals.
There is really only a few things tryhards/competitive players/sweaty nerds want. One being a strong, balanced, no % based ranking system, and preferably with some sort of xp progression like in H3. The second would be making that visible, and clearly known either next to the GT, or the first thing on the service record. That makes people want to play the ranked playlists more, from what I have noticed. Bringing me to my next point, please include more than 1 ranked playlist. Many MM warriors enjoyed getting as many 50s as possible, which reach totally obliterated. Arena is okay, but being the only ranked option grows tiresome quickly.
The next few points are centered around actual gameplay. Both hit scan and spread are fine by most players, just make sure the net code is up to par, because that is far more important. Please dont include bloom, as it is one of the most imbalancing changes ever introduced to a halo game, and make no sense within the halo universe. The last few points here are just simple requests about AAs, and movement mechanics. First off AAs are simply a bad idea, equipment/power ups functioned much better, especially at high level games. As for the movement mechanics, please just implement the correct ratio so strafing actually makes a difference.
As a reminder, I am not saying less than average players are irrelevant, they just need to understand that they shouldnt offer opinions unless they know both sides of the gameplay spectrum, and while some do, it is a very small %
I’d like to think that I’m in the small crowd of awful players that know a thing or two about gameplay, but that’d be ringing my own bell.
More often than not a player who isn’t very good at this game will not take the initiative to study how games work and how they don’t. Learn mechanics, understand what makes gameplay flow, etc. You have to go out of your way to watch high level gameplay and review countless amounts of theories for the multiplayer.
Damn. Well said. I came in here looking at the OP’s username and thread title expecting a ridiculous troll thread copied and pasted straight from Bnet’s forums.
Agree completely and I know that many others do… though it seems that 343’s forum admins have somewhat of a poor ability to consider context in these matters and simply delete anything that even mentions skill-based ranks/decisions, so even with the professionalism of this thread, I could see them doing the same here.
I hope that’s not the case and they can just see the message that we’re trying to focus in on here, most particularly this:
> a game catered towards casuals ends up being abysmal by the good players standards, and a game catered to the better players, ends up just as fun for the casuals.
If Halo 4 caters too the competitive, while still having all the customization options H3/Reach had, it will truly have the potential to be a great game. What the competitive players want will work for the casual players, whereas what the casuals want will NOT work for the competitive.
I want a new and improved Halo 3. The matchmaking system made me want to continure playing. I wanted the General in the playlist, I wanted the 50. It offered an incentive to keep playing, while allowing me too see how good/bad the players I was playing against were. Reach is just a tossup, which really disappointed me and led me to only play ~200 matchmade games compared to the ~8000 Halo 2 and ~9000 Halo 3 games.
Very well said. I’m new here but I’m definitely not new to the Halo universe. I really hope Halo 4 doesn’t stick with the Halo Reach mechanics. I really dislike AA’s and if they’re going to keep them, at least make sure to balance them out or have them in the same manner as powerups and equipment in the past Halos, where they spawn on the map and players are required to look for them. After all, Halo was always about everyone starting equal, not having imbalances as soon as the game starts. I agree with everything you said about the progression system, the bloom, and the movement. I guess movement made sense in Halo Reach since you’re in control of a Spartan-III, not a Spartan-II. The difference being III’s are less agile and weaker than II’s.
> I guess movement made sense in Halo Reach since you’re in control of a Spartan-III, not a Spartan-II. The difference being III’s are less agile and weaker than II’s.
Honestly though, why should canon matter when it hampers the gameplay? There was so many canon twists in Reach, that at the point of release it wouldn’t matter if in multiplayer you played as a Spartan II.
> > I guess movement made sense in Halo Reach since you’re in control of a Spartan-III, not a Spartan-II. The difference being III’s are less agile and weaker than II’s.
>
> Honestly though, why should canon matter when it hampers the gameplay? There was so many canon twists in Reach, that at the point of release it wouldn’t matter if in multiplayer you played as a Spartan II.
You’ve got a point there. I guess I’ve always viewed it as the reason the Spartans’ movement was different from past Halo games.
I agree
in a wierd way but still agree
I will admit I did’nt get good at halo till the last year and ahalf of 3
But hay I think Im a good player now
20 kills on average now thats why I like halo
it makes you wana get better so your pist for a reason
This is probably the smartest topic ever. Halo will always be fun as long as we have the custom options and forge. Those options are for everyone(casual and hardcore). But when it comes to matchmaking, 343 should absolutely listen to the hardcore cause this is were great balancing ideas come from not from noobs who want killstreaks in halo…idiots.
I think bsangel said something about writting properly to be listened to. Little kids or casuals who type words like in a rush or as if they didn’t care usually lose credibility.