As a long time player of Halo, who started in CE and eventually made a small splash in the competitive scene during the Halo 2/3 days, I believe I have a generally good idea of what makes a decent Halo.The basis of competitive Halo is to have all player, of varying skill, compete, all with the same abilities, and evenly matched. To my knowledge, Halo 5 has followed this doctrine to the letter. All players have Spartan abilities. All players have the same loadouts, without exception. Ordinance has been removed. Sprint has been balanced (somewhat, I’ll touch back on this later). Everything, once again, between all players, is in equilibrium. A balance, if you will. I will proceed to go through most of the arguments that people have used against Halo 5 and attempt to refute them. Please, if you see any other issues outside of the several mentioned, feel free to reply with your issue and stating how you believe it is destroying Halo’s legacy. I will reply to these comments within the next day, and again attempt to refute the argument in a reasonable and logical manner.
#1: Smart Scope:
This is probably the single largest source of backlash that I have so far witnessed, rivaled only maybe by the re-inclusion of Sprint. And yet, people argue that 343i has ruined Halo, even while they don’t understand what this mechanic is. It zooms in, just as it has with other weapons that lacked scopes in previous Halos. Let me rephrase this: It’s only function is to zoom, nothing else. It was confirmed that it has no effect on gameplay; the only difference now is that you maintain some peripheral vision.
#2: Sprint:
People hated the Sprint mechanic since it’s introduction. It makes the maps larger, I will yield in this department. However, it does not in fact take away from map control. It has been better balanced than in prior iterations, with the intertwining of Sprint with shield recharge. However, this is not enough, even in my forgiving eyes. I believe it should function like the de-scope mechanic. Once you are hit, you are forced out of sprint, therefore resolving the issue of players surviving when they don’t deserve to, at least in the vast majority of cases.
#3: Clamber:
I honestly don’t see the issue with this mechanic. You make your jumps easier, which does ease the punishment of newer players, I suppose, but I do not feel that this drastically narrows the skill gap.
#4: Thruster Pack (And all associated movement abilities):
Again, I will refer to what I said about equilibrium. All players have access to this. Using this to be able to dodge hostile fire and outplay other players will further widen the skill gap, dwarfing the change made by the clamber mechanic, while also not being able to be spammed. This will make general movement around the map smoother, and speed the game up, but intelligent players still have a chance to take a moment to think about what they are going to do, and how to implement this mechanic, and others, into tactical use.
#5: Ground Pound:
Ah yes, the infamous ground pound. People seriously have an issue with this? Yes, it can provide a OHK, but only with a direct impact. Yes, it has an AOE, but this is negligible, and even decent players who are affected by this light damage can easily mop up whoever attempted the attack. Plus, you must maintain an altitude above a player for about a second, leaving an easy opportunity to get teamshots and quickly knock the player to the respawn screen. Secondly, while in the animation of the ground pound, the Spartan cannot retaliate to other direct attack from other Spartans, including his/her target, again providing an opportunity that is practically begging to be exploited.
#6: Thruster Charge:
I can honestly once again say, I don’t see the problem with this. It’s not a OHK unless you hit an enemy from behind. It’s really redundant and pointless, however, their isn’t a good reason to say it breaks the game. But, I digress.
All of these points were just off the top of my head. All of us here are fans of Halo. All of us here want what’s best for Halo, be it with 343i or without. I was disappointed with Halo 4 too. It fundamentally revolutionized Halo, changing too much to the point where it couldn’t truly be defined as Halo. But Halo 5, at least to me, looks like an evolution of Halo. The fundamentals are still there. Just with some new bells and whistles to attract a larger audience (it is a business endeavor, after all). With former Halo pros like Bravo and Ghosty working at 343i on this game, people who know Halo indisputably better than we do; not to mention with numerous other legendary Hal pros (Pistola, Flamesowrd, Walshy etc.) all saying good things about the direction Halo 5 is taking, I have a measure of confidence in 343. I believe they have learned from their mistakes. After all, the CE in Halo CE stood for Combat Evolved. Now, here we are, so many years later, complaining about combat evolving again, even though we haven’t even played the game yet. This isn’t fair to Bungie’s legacy or 343i; Much more, this is an injustice towards the legacy of Halo itself.
Well, thanks for reading if you made it this far. Through what is not 5185 characters of my opinion. Much appreciated for actually taking the time to read and understand what I have said, instead of reading the first sentence and immediately saying “stahp trying to turn halo in a cod game -Yoink-.” Please, leave comments, and if you have any other issues with Halo 5 that you would like to discuss, feel free to leave them, and I will try to reply in a timely manner.
Thanks for reading.