Unique Halo 4 Settings
Capture The Flag:
• Flag Return Time: 3 – 45 Seconds, Never, Instant
• Flag Reset Time: 3 Seconds – 5 Minutes/Instant
• Flag at Home Requirement: Yes/No
• Overtime Length: 15 Seconds – 5 Minutes/Never
Capture The Flag Improvements:
• Flag Juggling: Enabled/Disabled (Enabled will not allow you to hold a Magnum in hand)
• Flag Damage: 0% - 500%
• Flag Weapon Damage: 0% - 500%
• Flag Carrier Waypoint: Enabled/Disabled
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Dominion:
• Capture Points: 1 – 90 Points/No Points
• Standard Capture Time: 1 – 60 Seconds
• Fortified Capture Time: 1 – 60 Seconds
• Fortify Points: 1 – 90 Points/No Points
• Fortify Time: 15 – 90 Seconds
• Resupply Points: 1 – 90 Points/No Points
• Resupply Frequency: 15 – 90 Seconds
• Base Points: 1 – 20 Points/No Points
• Base Points Frequency: 1 – 15 Seconds
• Score Delay: Enabled/Disabled
• Spawn Location: Defenders At Base, Only In Bases, Standard Spawns
• Respawn Handicap: 1- 5 Second/No Delay
• Last Stand: Enabled/Disabled
• Last Stand Respawn: 5 – 15 Second, Instant, No Limit
Dominion Improvements:
• Personally I think this Gametype has been perfected and there isn’t much to improve about it, if you think of any other options it could use, ill add it to the community suggestion.
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Extraction:
• Active Sites: 1 – 3 Sites
• Site Location: Sequential/Random
• Site Movement: 30 – 90 Second Timer/On Extraction
• Start Delay: 3 – 30 Seconds/Disabled
• New Site Delay: 3 – 10 Seconds/Disabled
• Arming Time: 1 – 15 Seconds
• Extraction Time: 5Seconds – 1 Minute/Instant
• Conversion Time: 1 – 15 Seconds
• Time Pause: Enabled/Disabled
Extraction Improvements:
• Like Dominion, Extraction is a new gametype to the new scene. Its only been on H4, so I’m not sure what improvements could be made. If you come up with any ideas ill add your suggestions to the post.
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Flood:
• Flood Count: 1 – 15 Flood
• Alpha Flood: Enabled/Disabled
• Special Conversion: Suicide, Betrayal, Both, Disabled
• Survivor Kill Points: -75 – 100/No Points
• Flood Kill Points: -75 – 100/No Points
• Survivor Victory Points: 5 – 100 Points/No Points
• Flood Victory Points: 5 – 100 Points/No Points
• Suicide/Betrayal Points: -100 – 100 Points/No Points
• Last Man Standing Points: -50 – 100 Points/No Points
• Last Man Standing Bounty: -50 – 100 Points/No Points
Flood Improvements:
• Spartan Flood Mode: Enabled/Disabled
• Wield Weapons As Flood: Enabled/Disabled
• Flood Type: Human, Covenant, Brute, Random. Promethean?
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King of The Hill:
• Hill Movement: Random, Progressive, Stationary
• Number of Hills: 1 – 5 Hills
• Scoring Style: Score One, Everyone Counts, Team Difference
• Hill Movement Condition: Points/Time
• Hill Time Limit: 10 Seconds – 2 Minutes
• Hill Point Limit: 5 – 500 Points
• Next Hill Delay: 3 Seconds – 1 Minute, Overlap, Instant
• First Hill Delay: 5 Seconds – 1 Minutes/Instant
• Drain on Hill Move: Enabled/Disabled
• Trespasser Kill Points: 1 – 10 Points/Disabled
• Hill Spawn Penalty: +5 - +10 per Hill/Disabled
• Vehicles on Hills: Enabled/Disabled
King of The Hill Improvements:
• Rounds: Enabled/Disabled (Offense and Defense)
• Hill Waypoint: Enabled/Disabled
Oddball:
• Ball Count 1 – 3 Balls
• Ball Spawning: Progressive, Static, Random
• Carry Points: 1- 10 Points/No Points
• Oddball Kill Points: 1 – 50 Points/No Points
• Carrier Kill Points: 1 – 50 Points/No Points
• Automatic Pickup: Enabled/Disabled
• Hot Potato Timer: 3 Seconds – 2 Minutes/Disabled
• Random Potato Timer: 3 Seconds – 2 Minutes/Disabled
• Carrier Visibility: Enabled/Disabled
Oddball Improvements:
• Throw Ball: Enabled/Disabled
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Regicide:
• Kill Points: 1- 100 Points/No Points
• Death Points: -50 – 100 Points/No Points
• Betrayal Points: -50 – 100 Points/No Points
• Suicide Bonus: -50 – 100 Points/No Points
• Base King Bounty: 1 – 500 Points/No Points
• King Bounty Increase: 1 – 100 Points/No Points
• Bounty Increase Limit: 1 – 50 Times/Never
• King Execution Bonus: 1 – 100 Points/No Points
• King Assist Points: 1 – 100 Points/No Points
• Bounty Reset: Enabled/Disabled
• King Powerups: Enabled/Disabled
Regicide Improvements:
• King Waypoint: Enabled/Disabled
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Slayer:
• Kill Points: 1 – 100 Points/No Points
• Assist Points: 1 – 100 Points/No Points
• Death Points: -50 – 100 Points/No Points
• Betrayal Points: -50 – 100 Points/No Points
• Suicide Points: -50 – 100/No Points
• Headshot Bonus: 1 – 100 Points/No Points
• Pummel Bonus: 1 -100 Points/No Points
• Assassination Bonus: 1 – 100 Points/No Points
• Vehicle Kill Bonus: 1 – 100 Points/No Points
• Splatter Bonus: 1 – 100 Points/No Points
• Sticky Bonus: 1 – 100 Points/No Points
• Solo Kill Bonus: 1 – 100 Points/No Points
• Revenge Bonus: 1 – 100 Points/No Points
• Ladder Bonus: 1 – 100 Points/No Points
• Spree Bonus: 1 – 100 Points/No Points
Slayer Improvements:
• You really cant make Slayer any Better then it is now. You Kill, you get points. Simple concept. How ever, if you have any ideas, ill add them to the community suggestions list.
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Ricochet:
• Ball Count: 1 – 3 Balls/No Balls
• Ball Spawn Order: Progressive, Static, Random
• Ball Spawn Delay: 1 Second – 2 Minutes/Disabled
• Ball Reset Time: 1 Second – 2 Minutes/Disabled
• Automatic Pickup: Enabled/Disabled
• Hot Potato Timer: 3 Seconds – 2 Minutes/Disabled
• Random Potato Timer: 3 Seconds – 2 Minutes/Disabled
• Carrier Marker: Locked-On, Blip, Friends Only, Disabled
• Friendly Goal: Enabled/Disabled
• Endzone Type: Team, Neutral, All Goals, None
• Endzone Score: 1 – 100 Points
• Hoop Type: Team, Neutral, All Goals, None
• Hoop Score: 1 – 100 Points
• Assist Score: 1 – 100 Points/No Score
• Initial Ball Physics: Fixed/Free
Ricochet Improvements:
• Throw Ball: Enabled/Disabled
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