TO 343i: What we WANT and NEED

CURRENTLY HAVING TROUBLE SPACING OUT THE BULLET POINTS IF SOMEONE CAN TELL ME HOW TO FIX IT CORRECTLY. I COPY PASTED FROM MICROSOFT WORD.

For a more organized point of view of my thread:

What We WANT and NEED

As a community I think it’s important for us to go over what we NEED in the next Halo title and what we WANT in the next Halo title, in an organized document.

Need:

• Spectator Mode
• Challenging Ranking System (not Progression)
• Ranked and Social Playlists
• Dev Support (although we have this already, more would be nice)
• In-Game Highscores
• Clans/Teams
• Polish (Bug Free)
• Good Net Code
• Customizability
• Balanced Gameplay





Want:

• More Tunable Settings (in depth below)
• A more Environmental Forge World (1 Big world with many biomes)
• A much larger variety of Forge pieces.
• Settings to Tune Individual Weapons
• Customizable Button Layout
• Duel Wielding

If you have any other idea that I haven’t thought of yet in the WANTs and NEEDs, i’ll add it to its appropriate list

Settings:

(Skip down to Post 2 if you want to see Settings Improvements compared to Halo 4, suggesting for the next Halo title.)

The next segment of this thread will be settings. One being Universal Settings and the other being Unique Settings. Universal Settings are settings that basically all gametypes have. (ex. Points, Damage, etc.) Unique Settings are settings that have specific tools for a certain gametype. (ex. Flag Return Time, Flag Reset Time, etc.)

A lot of people felt like the Halo 4 settings were not as advanced as they thought it should have been. I know we are l8 on this but it’s never to l8 to start and throw 343 ideas of what WE want.

What you are about to see is the current Halo 4 settings. After viewing the settings I will go in depth on how they can be improved to satisfaction. If you aren’t good with settings, then I think this might be a little bit confusing for you.

My goal for this thread is at least one person from 343 Industries comes across this and looks through it. The more Settings we have, the more freedom we have. The point of this is, at least we have that “option” to enable or disable certain settings if we wish to do so. (confirmed that Quinn DelHoyo has viewed this.)

Universal Halo 4 Settings

• Game Options:

• Score to win: 1 - 5000/Unlimited
• Time Limit: 1 Minute – 60 Minutes/Unlimited
• Lives Per Round: 1 – 10/Unlimited
• Number of Rounds: 1 – 10
• Teams: Enabled/Disabled

• General Settings:

o Friendly Fire: Enabled/Disabled
o Betrayal Booting: Disabled/Enabled
o Team Changing: Allowed/Not Allowed
o Map Loadouts: Enabled/Disabled
o Loadout Usage: Personal Loadouts/Game Loadouts
o Game Loadouts: (Alpha, Beta, etc.)
• Name: Infinity 1, Infinity 2, etc.
• Primary Weapon: All Weapons/Random
• Secondary Weapon: All Weapons/Random
• Grenades: Pulse, Frag and Plasma 1x – 2x
• Armor Ability: Thruster Pack, Hologram, None, etc.
• Tactical Package: AA Efficiency, Grenadier, None, etc.
• Support Upgrade: Sensor, Awareness, None, etc.
• Hide Loadout: Hidden/Not Hidden
o Vehicle Set: Map Default, Mongooses, Warthogs, Light Ground, Tanks, Aircraft, etc.
o Indestructible Vehicles: Enabled/Disables

• Respawn Settings:

o Respawn Time: 3 Seconds – 3 Minutes
o Suicide Penalty: 3 Seconds – 3 Minutes/None
o Betrayal Penalty: 3 Seconds – 3 Minutes/None
o Synchronize With Team: Enabled/Disabled
o Death Cam: Enabled/Disabled
o Duration: 1 – 60 Seconds/None

• Ordnance:

o Initial Ordnance: Enabled/Disabled
o Random Ordnance: Enabled/Disabled
o Infinity Settings:
• Minimum Timer: 15 Seconds – 10 Minutes
• Maximum Timer: 15 Seconds – 10 Minutes
o Ordnance Substitutions: Map Default, UNSC, Covenant, Forerunner, Snipers, etc.
o Personal Ordnance: Enabled/Disabled
o Personal Ordnance Options:
• Customize Personal Ordnance: Enabled/Disabled
• Left, Middle, Right:
• 1st - 8th Possibility: Weapons/Power-Ups/None
• 1st - 8th Possible Weight: 1 – 10
o Point Requirement: 1 – 5000
o Point Increase Multiplier: 0% - 500%
o Objective Ordnance: Disabled/Enabled

• Traits:

• Shields and Health:

o Damage Resistance: 10% - 2000%/Invulnerable
o Shield Multiplier: No Shields, Normal Shields, 1x – 4x Overshield
o Shield Recharge Rate: -25% - 5% Decay, 0% -200% Charge
o Shield Recharge Wait: Instant – 60 Seconds
o Headshot Immunity: Enabled/Disabled/Unchanged
o Assassination Immunity: Enabled/Disabled/Unchanged

• Weapons And Damage:

• Damage Modifier: 0% - 500%/Unchanged
• Melee Modifier: 0% - 500%/Unchanged
• Primary and Secondary Weapon: All Weapons/Random
• Grenade Count: No Grenades, 1x – 2x of each Grenade or Single
• Infinite Ammo: Enable, Disabled, Bottomless Clip, Unchanged
• Weapon Pickup: Enabled, Disabled, Unchanged

• Equipment:

o Armor Ability: All Armor Abilities/Unchanged
o Ability Usage: Enabled, Disabled, Unchanged
o Unlimited Abilities: Enabled, Disabled, Unchanged
o Tactical Package: AA Efficiency, Grenadier, None, etc.
o Support Upgrade: Sensor, Awareness, None, etc.
o Sensor Mode: Nothing, Ally Movement, Player Movement, Player Location, Unchanged
o Sensor Range: 10 – 150 Meters/Unchanged

• Movement:

o Player Speed: 0% - 300%/Unchanged
o Jump Height: 0% - 300%/Unchanged
o Player Gravity: 50% - 200%/Unchanged
o Fall Damage: 0% - 500%/Unchanged
o Vehicle Use: None, Passenger Only, Driver Only, Gunner Only, No Passenger, No Driver, No Gunner, Full Use, Unchanged

• Appearance:

o Active Camo: Off, Poor Camo, Good Camo, Unchanged
o Waypoint: No Waypoint, Visible to Allies, Visible To All, Unchanged
o Visual Effect: Overshield, Speed Boost, Damage Boost, Flood, Unchanged

Universal Settings Improvements

Movement:

  • Sprint: Enabled/Disabled
  • Sprint Speed: 0% - 500%/Unchanged (Different then than Player Speed, to make only Sprint Speed adjustable)
  • Stopping Power: Enabled/Disabled
  • Crouching: Enabled/Disabled

Weapons and Damage:

  • Descope: Enabled/Disabled
  • Flinch: Enabled/Disabled
  • Lowered Weapons: Enabled/Disabled
  • Hit Scan: Enabled/Disabled
  • Rate of Fire: 1 – 500%/Default (Guns shoot faster or slower this is just for fun, why not? :relaxed:)
  • Pummel: Enabled/Disabled
  • Pummel Speed: 1 – 10 Seconds/Unchanged
  • Bloom: Enabled/Disabled
  • Bloom %: 0 – 100%/Unchanged
  • Recoil: Enabled/Disabled
  • Recoil %: 0 – 100%/Unchanged
  • Drop Weapon: Enabled/Disabled (a certain button formula, maybe Back + Y)
  • Aim Assist: Disabled/Enabled
  • Aim Assist %: 0 – 100%/Unchanged
  • Scoping: Enabled/Disabled
  • Throw Grenade: Enabled/Disabled

Appearance:

  • Gun Position: Left/Right (Side of your screen)

Other:

  • Anything that has a Time or Percentage should be able to be modified to a specific single decimal margin but limited to a certain number. (ex. 69.9 Seconds or 117.7%) (If possible, testing gametypes would make things very precise)

If you have any other ideas for the Universal Settings to improve or add, please say below and add what section of the settings it would best fit in.

Unique Halo 4 Settings

Capture The Flag:
• Flag Return Time: 3 – 45 Seconds, Never, Instant
• Flag Reset Time: 3 Seconds – 5 Minutes/Instant
• Flag at Home Requirement: Yes/No
• Overtime Length: 15 Seconds – 5 Minutes/Never

Capture The Flag Improvements:
• Flag Juggling: Enabled/Disabled (Enabled will not allow you to hold a Magnum in hand)
• Flag Damage: 0% - 500%
• Flag Weapon Damage: 0% - 500%
• Flag Carrier Waypoint: Enabled/Disabled


Dominion:
• Capture Points: 1 – 90 Points/No Points
• Standard Capture Time: 1 – 60 Seconds
• Fortified Capture Time: 1 – 60 Seconds
• Fortify Points: 1 – 90 Points/No Points
• Fortify Time: 15 – 90 Seconds
• Resupply Points: 1 – 90 Points/No Points
• Resupply Frequency: 15 – 90 Seconds
• Base Points: 1 – 20 Points/No Points
• Base Points Frequency: 1 – 15 Seconds
• Score Delay: Enabled/Disabled
• Spawn Location: Defenders At Base, Only In Bases, Standard Spawns
• Respawn Handicap: 1- 5 Second/No Delay
• Last Stand: Enabled/Disabled
• Last Stand Respawn: 5 – 15 Second, Instant, No Limit

Dominion Improvements:
• Personally I think this Gametype has been perfected and there isn’t much to improve about it, if you think of any other options it could use, ill add it to the community suggestion.


Extraction:
• Active Sites: 1 – 3 Sites
• Site Location: Sequential/Random
• Site Movement: 30 – 90 Second Timer/On Extraction
• Start Delay: 3 – 30 Seconds/Disabled
• New Site Delay: 3 – 10 Seconds/Disabled
• Arming Time: 1 – 15 Seconds
• Extraction Time: 5Seconds – 1 Minute/Instant
• Conversion Time: 1 – 15 Seconds
• Time Pause: Enabled/Disabled

Extraction Improvements:
• Like Dominion, Extraction is a new gametype to the new scene. Its only been on H4, so I’m not sure what improvements could be made. If you come up with any ideas ill add your suggestions to the post.


Flood:
• Flood Count: 1 – 15 Flood
• Alpha Flood: Enabled/Disabled
• Special Conversion: Suicide, Betrayal, Both, Disabled
• Survivor Kill Points: -75 – 100/No Points
• Flood Kill Points: -75 – 100/No Points
• Survivor Victory Points: 5 – 100 Points/No Points
• Flood Victory Points: 5 – 100 Points/No Points
• Suicide/Betrayal Points: -100 – 100 Points/No Points
• Last Man Standing Points: -50 – 100 Points/No Points
• Last Man Standing Bounty: -50 – 100 Points/No Points

Flood Improvements:
• Spartan Flood Mode: Enabled/Disabled
• Wield Weapons As Flood: Enabled/Disabled
• Flood Type: Human, Covenant, Brute, Random. Promethean?


King of The Hill:
• Hill Movement: Random, Progressive, Stationary
• Number of Hills: 1 – 5 Hills
• Scoring Style: Score One, Everyone Counts, Team Difference
• Hill Movement Condition: Points/Time
• Hill Time Limit: 10 Seconds – 2 Minutes
• Hill Point Limit: 5 – 500 Points
• Next Hill Delay: 3 Seconds – 1 Minute, Overlap, Instant
• First Hill Delay: 5 Seconds – 1 Minutes/Instant
• Drain on Hill Move: Enabled/Disabled
• Trespasser Kill Points: 1 – 10 Points/Disabled
• Hill Spawn Penalty: +5 - +10 per Hill/Disabled
• Vehicles on Hills: Enabled/Disabled

King of The Hill Improvements:
• Rounds: Enabled/Disabled (Offense and Defense)
• Hill Waypoint: Enabled/Disabled

Oddball:
• Ball Count 1 – 3 Balls
• Ball Spawning: Progressive, Static, Random
• Carry Points: 1- 10 Points/No Points
• Oddball Kill Points: 1 – 50 Points/No Points
• Carrier Kill Points: 1 – 50 Points/No Points
• Automatic Pickup: Enabled/Disabled
• Hot Potato Timer: 3 Seconds – 2 Minutes/Disabled
• Random Potato Timer: 3 Seconds – 2 Minutes/Disabled
• Carrier Visibility: Enabled/Disabled

Oddball Improvements:
• Throw Ball: Enabled/Disabled


Regicide:
• Kill Points: 1- 100 Points/No Points
• Death Points: -50 – 100 Points/No Points
• Betrayal Points: -50 – 100 Points/No Points
• Suicide Bonus: -50 – 100 Points/No Points
• Base King Bounty: 1 – 500 Points/No Points
• King Bounty Increase: 1 – 100 Points/No Points
• Bounty Increase Limit: 1 – 50 Times/Never
• King Execution Bonus: 1 – 100 Points/No Points
• King Assist Points: 1 – 100 Points/No Points
• Bounty Reset: Enabled/Disabled
• King Powerups: Enabled/Disabled

Regicide Improvements:
• King Waypoint: Enabled/Disabled


Slayer:
• Kill Points: 1 – 100 Points/No Points
• Assist Points: 1 – 100 Points/No Points
• Death Points: -50 – 100 Points/No Points
• Betrayal Points: -50 – 100 Points/No Points
• Suicide Points: -50 – 100/No Points
• Headshot Bonus: 1 – 100 Points/No Points
• Pummel Bonus: 1 -100 Points/No Points
• Assassination Bonus: 1 – 100 Points/No Points
• Vehicle Kill Bonus: 1 – 100 Points/No Points
• Splatter Bonus: 1 – 100 Points/No Points
• Sticky Bonus: 1 – 100 Points/No Points
• Solo Kill Bonus: 1 – 100 Points/No Points
• Revenge Bonus: 1 – 100 Points/No Points
• Ladder Bonus: 1 – 100 Points/No Points
• Spree Bonus: 1 – 100 Points/No Points

Slayer Improvements:
• You really cant make Slayer any Better then it is now. You Kill, you get points. Simple concept. How ever, if you have any ideas, ill add them to the community suggestions list.


Ricochet:
• Ball Count: 1 – 3 Balls/No Balls
• Ball Spawn Order: Progressive, Static, Random
• Ball Spawn Delay: 1 Second – 2 Minutes/Disabled
• Ball Reset Time: 1 Second – 2 Minutes/Disabled
• Automatic Pickup: Enabled/Disabled
• Hot Potato Timer: 3 Seconds – 2 Minutes/Disabled
• Random Potato Timer: 3 Seconds – 2 Minutes/Disabled
• Carrier Marker: Locked-On, Blip, Friends Only, Disabled
• Friendly Goal: Enabled/Disabled
• Endzone Type: Team, Neutral, All Goals, None
• Endzone Score: 1 – 100 Points
• Hoop Type: Team, Neutral, All Goals, None
• Hoop Score: 1 – 100 Points
• Assist Score: 1 – 100 Points/No Score
• Initial Ball Physics: Fixed/Free

Ricochet Improvements:
• Throw Ball: Enabled/Disabled


ALL Disc Gametypes to ever exist in Halo

Halo CE:
• Slayer
o Classic Deathmatch. 15 kills to win.
• Team Slayer
o The first team to amass 50 kills wins this fragfest. Kill make you slower, but dying makes you faster.
• Slayer Pro
o Classic deathmatch. 25 kills to win. Starts with Pistol, AR and Grenades.
• Elimination
o Each player has only one life. The winner is the last cyborg standing!
• Phantoms
o All players are invisible. To win, follow the nav points and kill your targets in order.
• Endurance
o Each player has 5 lives. Respawn Time Growth and Odd Man Out rules apply. 10 kills or last man standing wins.
• Rockets
o Everybody has Rocket Launchers, and nobody has a Motion Tracker. 25 kills to win.
• Snipers
o Everybody has sniper weapons, and the Respawn Time Growth rules are on. Watch out! 15 kills to win.
• Oddball
o Hold the Skull for 2 minutes to win.
• Team Ball
o The first team to hold the Skull for 2 minutes wins. 10-second respawn time.
• Reverse Tag
o When you’re “it”, you run slowly but you score time. Accumulate 2 minutes to win.
• Accumulate
o Score 5 minutes to win. Kills speed up your timer, but you lose your time bonus if you die.
• Juggernaut
o The Juggernaut does extra damage. Kill the Juggernaut to steal his powers. Score 10 kills to win the game.
• Stalker
o One sneaky player is invisible. Find him and kill him to gain his sneaky powers. Score 10 kills to win the game.
• King
o Control the hill for a total of 2 minutes to win the match.
• King Pro
o Control the hill for a total of 2 minutes to win the match. Start with Grenades, Pistol and AR.
• Team King
o The first team to control the hill for a total of 2 minutes wins. 10-second respawn time.
• Crazy King
o Control the hill for a total of 2 minutes to win the match, but watch out: it moves from place to place.
• Race
o The first player to complete 3 laps by touching all the flag points wins the race.
• Team Race
o The first team to have all of its players touch all of the flag points in order 3 times wins the race.
• Rally
o The first player to collect 15 flag points wins the rally.
• Team Rally
o The first team to have all of its players collect 5 flag points wins the rally.
• CTF
o The first team to capture the enemy’s flag and return it to their own base 3 times wins the game.
• CTF Pro
o 3 flag captures wins the game, but your flag must be at home to score. Start with Grenades, Pistol and AR.
• Invasion
o Carry the enemy flag into their base and plant it at their flag station. 3 successful assaults wins, but you get 5 lives!
• Iron CTF
o All players with health at 200% and both teams have Scorpion tanks. 3 flag captures wins the game.

Halo 2:
• Slayer
o Kill as many of your opponents as you can. The player with the most points wins.
• King of the Hill
o Gain control of the hill to earn time. Keep your opponents off and earn the most time to win.
• Oddball
o Find the ball and hold on to it to earn time. The player with the most time wins.
• Juggernaut
o Work together to take down the Juggernaut. Beware, you kill the Juggernaut, and only the Juggernaut can win.
• Capture the Flag
o Invade your opponent’s stronghold, heist their flag, and bring it back to your base to score.
• Assault
o Carry your bomb into the enemy base and arm it. Once armed, drop it on the enemy bomb post to score.
• Territories
o Find and control territories on the map. The more territories you control, the faster you earn time.

Halo 3:
• Slayer:
o Slayer: Free for all. 25 kills to win.
o Team Slayer: Form teams for greater glory. 50 kills to win.
o Rockets: Free for all, with nothing but rocket launchers. 25 kills to win.
o Elimination: Highly tactical Team Slayer. 5 rounds, each to 5 kills. Be careful out there.
o Duel: No camping! Free for all, but the leader cannot hide. 100 kills to win.
• Oddball:
o Oddball: Free for all. Hold the skull to earn points. 50 points to win.
o Team Oddball: Form teams, protect your carrier. 100 points to win.
o Lowball: Teamwork counts! Every member of your team must earn 25 points to win.
o Ninjaball: The ball carrier is fast and agile, but vulnerable. 100 points to win.
o Rocketball: You have no allies but your Rocket Launcher. 50 points to win.
• King of the Hill:
o Crazy King: Free for all. Gain points by controlling the hill. 100 Points to win.
o Team King: Hold the Hill as a team. The hill must be uncontested. 150 points to win.
o Mosh Pit: There is a single, unmoving hill. Everyone inside is tougher. 100 points to win.
• Capture the Flag:
o Multi Flag: Every team has a flag, and may capture when it is away. 3 captures to win.
o One Flag: Only one team has a flag. 4 rounds, and teams take turns defending the flag
o Tank Flag: A variation of Multi Flag where the carrier is very tough, but very slow.
o Attrition CTF: Highly tactical CTF. Very long respawns, but teams respawn on captures.
• Assault:
o Assault: Every team has a bomb, and a base to defend. 3 detonations to win.
o Neutral Bomb: All teams have a base to defend, but share a single bomb. 3 detonations to win.
o One Bomb: Only one teams has a base to defend. 4 rounds, and teams take turns defending.
o Attrition Bomb: Highly tactical Assault. Neutral bomb, long respawns, but teams respawn on detonations.
• Territories:
o Territories: On team must defend their territories. Other team must take them. 4 rounds.
o Land Grab: Every territory is up for grabs. Once a territory is taken, it is locked. 3 rounds.
o Flag Rally: Territories do not lock after capture. Hold what you can until the round ends.
• Juggernaut:
o Juggernaut: Kill the Juggernaut to become the Juggernaut and earn points. 10 points to win.
o Mad Dash: Juggernaut scores points by reaching the destination zones. 5 points to win.
o Ninjanaut: The Juggernaut is fast, stealthy, and deadly. 10 points to win.
• Infection:
o Infection: Some players start off as zombies and seek to devour humans. 3 rounds, most points wins.
o Save One Bullet: The humans start off well armed, but ammunition is limited.
o Alpha Zombie: Players who start the round as zombies are more powerful than those they infect.
o Hide and Seek: Your only defense is stealth. Don’t let the zombies find you!
• VIP:
o VIP: Every team has a VIP. When your VIP dies, the next player to die becomes the new one. 10 points to win.
o One Sided VIP: Only one team has a VIP. 4 rounds, and teams take turns defending their VIP.
o Escort: Only one team has a VIP, who scores points by reaching a destination. If he dies, the round ends.
o Influential VIP: Staying near your VIP makes you stronger, so move as a group. 10 points to win.

Halo: Reach
• Assault:
o Assault/Neutral Bomb Assault/One Bomb Assault: Retrieve the bomb, arm it in your opponent’s base, and then protect it until it detonates. (All have the same description.)
• Capture the Flag:
o Capture the Flag/Multi Flag CTF/Neutral Flag CTF/One Flag CTF: invade your opponent’s stronghold, seize the enemy flag, and then return it to your base to score. (All have same descriptions.)
• HeadHunter:
o Headhunter/Headhunter Pro: Capture the flaming skulls dropped by dead players. Just like in real life. (Both have same descriptions.)
• Infection:
o Infection/Safe Havens: The timeless stuggles of human versus zombie. If you die by a player by a zombie’s hand, you join their ranks. (Both have same descriptions.)
• Invasion:
o Invasion: Spartans and Elites locked in an epic struggle.
o Invasion Slayer: Spartans vs. Elites. Kills = Wins.
o Invasion Defense/Offense: Protect the navigation core from a Covenant attack.
• Juggernaut:
o Juggernaut: If you meet the Juggernaut, kill the Juggernaut.
• King of the Hill:
o Crazy King/King of the Hill: Control the hill to earn points. Earn points to win. It’s good to be the King. (Both have same descriptions.)
• Oddball:
o Oddball: Hold the skull to earn points. It’s like Hamlet with guns.
• Race:
o Race: Gentlemen, start your engines.
o Rally: Be the first to drive through flags to earn points.
• Slayer:
o Classic Slayer/Elite Slayer/SWAT/Slayer/Slayer Pro: Score points by killing players on the opposing team. ( All have same descriptions.)
• Stockpile:
o Collect flags in your team’s score zone. Earn points for each flag captured.
• Territories:
o 3-Plot Territories: Three Territories are up for grabs. Teams earn points for Territories they control.
o Land Grab: Capture the Territories to earn points. Territories lock when captured.
o Territories: Defend your Territory and control the land. Teams earn points for Territories they control.
• Insane:
o This is were the modded gametypes where placed.

Gametypes that we want to return in the next Title

Every single gametype that ever existed in the Halo franchise would be nice but it wont happen in a million years :stuck_out_tongue: lets tell 343 as a community what gametypes we want to see most. List your top 5 gametypes you want to see back in in the next Halo Title. The 5 most popular gametypes will be listed below.





Saying “We” and “NEED” just makes this seem like an Entitled Gamer thread.

It NEEDS to have:

Polish: Hardly any bugs. I’m talking like Halo 3 clean. Halo 4/Reach were pretty clean as well, nevertheless, some things still showed through.

Good Net Code: All Halo’s have delivered on this for the most part so let’s not break tradition.

Customizability: Again, all Halo’s have had this to some extent and 5 should be NO exception. More control is almost always a great thing. Depends on what we’re talking about in the end though of course.

Balanced Gameplay: Nothing should be OP’d. Nothing should feel underwhelming. All gameplay elements should all work wonderfully right out of the box.

These are the four musts. The four pillars. If just one of these is neglected, the game will take some rather serious damage, popularity wise.

I see we have a forger in our midst. :slight_smile:

> It NEEDS to have:
>
> Polish: Hardly any bugs. I’m talking like Halo 3 clean. Halo 4/Reach were pretty clean as well, nevertheless, some things still showed through.
>
> Good Net Code: All Halo’s have delivered on this for the most part so let’s not break tradition.
>
> Customizability: Again, all Halo’s have had this to some extent and 5 should be NO exception. More control is almost always a great thing. Depends on what we’re talking about in the end though of course.
>
> Balanced Gameplay: Nothing should be OP’d. Nothing should feel underwhelming. All gameplay elements should all work wonderfully right out of the box.
>
> These are the four musts. The four pillars. If just one of these is neglected, the game will take some rather serious damage, popularity wise.

This especially the part about balance game play.

If I can just get next gen Halo 3, I’ll shut the -Yoink- up about 343’s awful games forever.

Separate Sound Sliders should be part of the ‘must’ list. It is silly, that HALO still does not have them.

> If I can just get next gen Halo 3, I’ll shut the -Yoink!- up about 343’s awful games forever.

You do realise Halo 3 is horrible in comparison to CE or H2, right? The only things it advanced in were Theater and Forge, but those are a given in the next installment anyway.

We should be reaching for a great game like CE/H2 with better advancements to netcode, innovations to customisation etc, not settling for a widely mediocre game like Halo 3.

> It NEEDS to have:
>
> Polish: Hardly any bugs. I’m talking like Halo 3 clean. Halo 4/Reach were pretty clean as well, nevertheless, some things still showed through.
>
> Good Net Code: All Halo’s have delivered on this for the most part so let’s not break tradition.
>
> Customizability: Again, all Halo’s have had this to some extent and 5 should be NO exception. More control is almost always a great thing. Depends on what we’re talking about in the end though of course.
>
> Balanced Gameplay: Nothing should be OP’d. Nothing should feel underwhelming. All gameplay elements should all work wonderfully right out of the box.
>
> These are the four musts. The four pillars. If just one of these is neglected, the game will take some rather serious damage, popularity wise.

Thank you for the Suggestions. Unlike the people at the Beyond Forums.

I like the OP list, but I may have overlooked this one, because I skimmed it after the first 40 lines.

I want to finally be able to remap my button layouts myself!

> I see we have a forger in our midst. :slight_smile:

Yes I love to Forge. I Forge when I want to get away from everything else, or just mess around with friends just spawning crazy stuff :smiley:

When it comes to character customization I think there should be an option to make our spartan/elite left handed.

> When it comes to character customization I think there should be an option to make our spartan/elite left handed.

I’ll make a section for Appearance in the general settings :slight_smile:

> > If I can just get next gen Halo 3, I’ll shut the -Yoink!- up about 343’s awful games forever.
>
> You do realise Halo 3 is horrible in comparison to CE or H2, right? The only things it advanced in were Theater and Forge, but those are a given in the next installment anyway.
>
> We should be reaching for a great game like CE/H2 with better advancements to netcode, innovations to customisation etc, not settling for a widely mediocre game like Halo 3.

Oh boy a game built around the overpowered magnum, sounds like a warthog full of fun !

-Yoink-…

*TO 343i What I WANT and NEED

Fixed your title for ya. As a member of the Halo community, I don’t think we need Spectator Mode and Clan/Team support.

What makes you think i want it , this is mostly what you want.