CURRENTLY HAVING TROUBLE SPACING OUT THE BULLET POINTS IF SOMEONE CAN TELL ME HOW TO FIX IT CORRECTLY. I COPY PASTED FROM MICROSOFT WORD.
For a more organized point of view of my thread:
What We WANT and NEED
As a community I think it’s important for us to go over what we NEED in the next Halo title and what we WANT in the next Halo title, in an organized document.
Need:
• Spectator Mode
• Challenging Ranking System (not Progression)
• Ranked and Social Playlists
• Dev Support (although we have this already, more would be nice)
• In-Game Highscores
• Clans/Teams
• Polish (Bug Free)
• Good Net Code
• Customizability
• Balanced Gameplay
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Want:
• More Tunable Settings (in depth below)
• A more Environmental Forge World (1 Big world with many biomes)
• A much larger variety of Forge pieces.
• Settings to Tune Individual Weapons
• Customizable Button Layout
• Duel Wielding
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If you have any other idea that I haven’t thought of yet in the WANTs and NEEDs, i’ll add it to its appropriate list
Settings:
(Skip down to Post 2 if you want to see Settings Improvements compared to Halo 4, suggesting for the next Halo title.)
The next segment of this thread will be settings. One being Universal Settings and the other being Unique Settings. Universal Settings are settings that basically all gametypes have. (ex. Points, Damage, etc.) Unique Settings are settings that have specific tools for a certain gametype. (ex. Flag Return Time, Flag Reset Time, etc.)
A lot of people felt like the Halo 4 settings were not as advanced as they thought it should have been. I know we are l8 on this but it’s never to l8 to start and throw 343 ideas of what WE want.
What you are about to see is the current Halo 4 settings. After viewing the settings I will go in depth on how they can be improved to satisfaction. If you aren’t good with settings, then I think this might be a little bit confusing for you.
My goal for this thread is at least one person from 343 Industries comes across this and looks through it. The more Settings we have, the more freedom we have. The point of this is, at least we have that “option” to enable or disable certain settings if we wish to do so. (confirmed that Quinn DelHoyo has viewed this.)
Universal Halo 4 Settings
• Game Options:
• Score to win: 1 - 5000/Unlimited
• Time Limit: 1 Minute – 60 Minutes/Unlimited
• Lives Per Round: 1 – 10/Unlimited
• Number of Rounds: 1 – 10
• Teams: Enabled/Disabled
• General Settings:
o Friendly Fire: Enabled/Disabled
o Betrayal Booting: Disabled/Enabled
o Team Changing: Allowed/Not Allowed
o Map Loadouts: Enabled/Disabled
o Loadout Usage: Personal Loadouts/Game Loadouts
o Game Loadouts: (Alpha, Beta, etc.)
• Name: Infinity 1, Infinity 2, etc.
• Primary Weapon: All Weapons/Random
• Secondary Weapon: All Weapons/Random
• Grenades: Pulse, Frag and Plasma 1x – 2x
• Armor Ability: Thruster Pack, Hologram, None, etc.
• Tactical Package: AA Efficiency, Grenadier, None, etc.
• Support Upgrade: Sensor, Awareness, None, etc.
• Hide Loadout: Hidden/Not Hidden
o Vehicle Set: Map Default, Mongooses, Warthogs, Light Ground, Tanks, Aircraft, etc.
o Indestructible Vehicles: Enabled/Disables
• Respawn Settings:
o Respawn Time: 3 Seconds – 3 Minutes
o Suicide Penalty: 3 Seconds – 3 Minutes/None
o Betrayal Penalty: 3 Seconds – 3 Minutes/None
o Synchronize With Team: Enabled/Disabled
o Death Cam: Enabled/Disabled
o Duration: 1 – 60 Seconds/None
• Ordnance:
o Initial Ordnance: Enabled/Disabled
o Random Ordnance: Enabled/Disabled
o Infinity Settings:
• Minimum Timer: 15 Seconds – 10 Minutes
• Maximum Timer: 15 Seconds – 10 Minutes
o Ordnance Substitutions: Map Default, UNSC, Covenant, Forerunner, Snipers, etc.
o Personal Ordnance: Enabled/Disabled
o Personal Ordnance Options:
• Customize Personal Ordnance: Enabled/Disabled
• Left, Middle, Right:
• 1st - 8th Possibility: Weapons/Power-Ups/None
• 1st - 8th Possible Weight: 1 – 10
o Point Requirement: 1 – 5000
o Point Increase Multiplier: 0% - 500%
o Objective Ordnance: Disabled/Enabled
• Traits:
• Shields and Health:
o Damage Resistance: 10% - 2000%/Invulnerable
o Shield Multiplier: No Shields, Normal Shields, 1x – 4x Overshield
o Shield Recharge Rate: -25% - 5% Decay, 0% -200% Charge
o Shield Recharge Wait: Instant – 60 Seconds
o Headshot Immunity: Enabled/Disabled/Unchanged
o Assassination Immunity: Enabled/Disabled/Unchanged
• Weapons And Damage:
• Damage Modifier: 0% - 500%/Unchanged
• Melee Modifier: 0% - 500%/Unchanged
• Primary and Secondary Weapon: All Weapons/Random
• Grenade Count: No Grenades, 1x – 2x of each Grenade or Single
• Infinite Ammo: Enable, Disabled, Bottomless Clip, Unchanged
• Weapon Pickup: Enabled, Disabled, Unchanged
• Equipment:
o Armor Ability: All Armor Abilities/Unchanged
o Ability Usage: Enabled, Disabled, Unchanged
o Unlimited Abilities: Enabled, Disabled, Unchanged
o Tactical Package: AA Efficiency, Grenadier, None, etc.
o Support Upgrade: Sensor, Awareness, None, etc.
o Sensor Mode: Nothing, Ally Movement, Player Movement, Player Location, Unchanged
o Sensor Range: 10 – 150 Meters/Unchanged
• Movement:
o Player Speed: 0% - 300%/Unchanged
o Jump Height: 0% - 300%/Unchanged
o Player Gravity: 50% - 200%/Unchanged
o Fall Damage: 0% - 500%/Unchanged
o Vehicle Use: None, Passenger Only, Driver Only, Gunner Only, No Passenger, No Driver, No Gunner, Full Use, Unchanged
• Appearance:
o Active Camo: Off, Poor Camo, Good Camo, Unchanged
o Waypoint: No Waypoint, Visible to Allies, Visible To All, Unchanged
o Visual Effect: Overshield, Speed Boost, Damage Boost, Flood, Unchanged
)
lets tell 343 as a community what gametypes we want to see most. List your top 5 gametypes you want to see back in in the next Halo Title. The 5 most popular gametypes will be listed below.
