Hello everyone,
After almost one and a half year of H4 and considering the fact that the next Halo game is in preparation, I think it is time to look back and write a review about it.
As 343i usually asks for the players’ feedback in the forum, I believe this is the right place to write this down. I don’t believe my opinion matters more than the opinions from the other players, but I want to give you an honest and, hopefully, constructive, feedback. Before I start with my review, let me introduce myself properly.
I have been playing Halo since the very begining, when I bought my XBOX back in 2001. I played the campaign a tremendous amount of times and enjoyed a lot of local multiplayer games with my very good friends, with whom I still play online currently. When Halo 2 arrived, we started to play the multiplayer (still local) even more often, almost every week-end, and we also played the campaign a lot of times (especially the first few missions, in New Mumbasa.). The campaign of Halo 2 is, in my opinion, still the best Halo campaign ever made.
In 2006, I finally subscribed to XBOX live on my brand new XBOX 360 and started to play online on Halo 2 (back then, I went by the gamertag Doctor Fight). I found it very tough, but I played it quite often until the release of Halo 3. When it was finally released, I became a multiplayer machine, spending a lot of my free time on it. I played it for a good two years quite intensively (6000+ games), and then reduced the pace for some time, for some personnal reasons. I was never a great player on H3, but I was definitely above average.
Things got to an entirely new level with the release of Halo:Reach. This is the moment where I became H de Guerre. To this day, it is the Halo game that I played the most (7500+ games, 120000+ Kills). This game was totally awesome and the introduction of new game mechanics like Armor Abilities brought some fresh air into the serie. I also played some firefight back in those days. I never had the presumption to be professional or anything like it, but I believe I became quite a decent casual gamer.
The reason why I am telling you this here is because I really want you to know that I am a gamer who really cares about the Halo franchise and knows it very well. I think is it important that you know that I believe such reviews can help you to make the best Halo game ever. Now, shall we start?
HALO 4 - A VETERAN’S REVIEW
Before I start to describe some specifics on the different faces of this game, let me make clear that Halo 4 is, in my opinion, the best game of the franchise, so far. I’m talking here about an overall review. Of course, there are some things that are not as good as in previous games, but there are also so many good things. So, I want to warmly thank all of the people at 343i who participated in the creation of this excellent game, and also for caring for their community.
This review will be split in three parts, namely about the Campaign, the War Games and the Spartan Ops.
Campaign [Warning: contains spoilers!]
I played the campaign a few times and I really enjoyed it. The new universe in which this new trilogy is going is very nice and interesting. The design of the new foes is great and the gameplay associated with them is refreshing. The plot is pretty good (even though, since I’m quite a fan of Cortana, I cannot be totally sure about my opinion on it before I see what happens next
). The realization, in terms of visual rendering, is very impressive, as are the new musical themes. Taking over the work of O’Donnell and Salvatori was quite a tour de force by Davidge. Of course, the campaign could have been a little longer, but I prefer a good campaign of such a length than a artificially streched campaign that has to make use of odd twists to become longer.
In conclusion, I really liked H4’s campaign and I can’t wait to see what you guys will come up with in the next game. All I can say is: “Please bring Cortana back ;-)!”
War Games
This is of course the place where I spent the more time (4500+ games,ongoing). For this part, I’ll start to list first the things I really like, and then the things that I believe could be improved.
Good
- The custom loadout system is, in my opinion, the best improvement in the multiplayer gameplay since the addition of Armor Abilities. It allows for role-based tactics in objective-based gametypes and taylor-made gameplays in general, which polarizes the game in a good way. People choose their armor mods, weapon and abilities based on their gaming style and preferences, bringing a better experience for everyone. The balance is relatively well set, so that nothing is actually overkill.
- I have always been a big fan of infection gametypes, and I have to admit that the new Flood gametype is pretty impressive. The balance between the human and flood states is really good. Playing the flood is actually very enjoyable, unlike in Reach.
- The new Extraction gametype is really well thought and works very well.
- The fact that, now, every rifle has its range of domination is very nice, because you need to choose you rifle wisely and you should be able to master all of them.
- Instant respawns and increased speed brings faster paced games and improve the overall dynamics of the war games.
Bad
- The join in progress (JIP) system is broken, in many aspects. First, the networking between player is not good enough, which makes the quitting of the host a real pain in the -Yoink- for everyone else (several minutes long black screens…). The fact that there is no sanction for quitting gives an incentive for players to cowardly quit games or rage-quit. This cannot be good. I believe you should either make the JIP much more efficient (by this, I mean almost no black screen.) or simply come back to the old system, were player were sanctionned for quitting to much (I suggest severe temporary ban (like 1 hour, for instance) after three subsequent quits, or negative exp. points., etc…)
- The matchmaking is not always very fair, and the system should be reviewed. I understand that, when there are not enough player in a playlist, it is difficult to match players in a decent time. Why not merger a few playlists, for instance?
- Even though there were nice improvement recently thanks to the Husky Raid, the Action Sack playlist never reached the level of Reach’s, let alone H3’s.
- The total disappearance of excellent gametypes from Reach, like Headhunter or Stockpile.
- This is more of a personnal preference, but I think multi-team is best with 3v3v3v3 and Rocket Hog Race, and should be available at any time, as it is the best way to enjoy the game while being a party of 3, which happens quite often (at least, to me).
- The progression system was really too fast. I have to admit that I played a lot in the first few months, but that was my very first disappointement. I mean, the game was out on November 6, and I got stuck at SR 130 on January 8. Compared to Halo Reach, where it took me almost two years (07/2012) to become an Inheritor, it is really short. You could have add some very high level limit after all the speciallizations were cleared, say 1-50 base training, 51-130 specialization and 131-500 Veteran ranks.
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