Dear 343,
Here is a way to make Halo 5 longer, and better than Halo 4.
Put less detail into everything. Don’t stop reading.
I’ve been playing Halo Anniversary lately, and it looks perfect to me.
In Halo 4, all of the levels are overly detailed.
Honestly, some of the doors the player passes through have almost 90 moving parts to them. They expand, contract, light up, split down the middle, rotate, and then incinerate into orange light.
As a player of every Halo game to date I can speak for many when I say that no one would hold it against the level designers if a door just opened normally. With 4 moving parts maximum.
I realize the Forerunner tech requires there to be lots of unique geometry to establish that it was indeed made by the Forerunners. But Halo 4 was bordering the line of utterly ridiculous. Not to mention the lighting on everything is utterly blinding.
Lastly, please stop designing Forerunner structures with “ziggurat” architecture.
Find a more clever way of extending the length of time it takes to complete a level. Put me under siege for a couple of minutes, but don’t make every structure a complete pain in the -Yoink- to get into.
Unless the Forerunners wanted increase their commutes from location to location.
Simplify your level design. It will be okay in the end, it will make Halo 5 better.