I’ll preface this by stating what should be obvious: Halo 4 multiplayer does not last. Thousands of players have left and are unlikely to return.
You might think they’re bored casual players, but I disagree - despite what they might claim, I belive the majority of Halo multiplayer fans are competitively-geared. The average excited young kid in Halo 3 wanted a 50, wanted Recon. These are not casual traits, but highly competitive.
I feel as though 343i’s multiplayer designers made a critical mistake in not realising this fact. Halo 4 has a great many fun-geared playlists, free of the “overcompetitiveness” of a visible ranking system. It’s standard modern FPS fare, with sprinting and ordinance drops. Sniping is easy and carefree without descope, and you always know when rockets are up, thanks to waypoints. SAW and Railgun are basic point-and-shoot power weapons, and you can even have a charged shotgun as secondary. The flag comes with an infinite ammo magnum. Instant respawn. AAs. Weapon choice. Grenade alerts.
It’s all so easy.
Do players like taking it easy? The opinion on these new features is divided into two groups, and this is important:
Those who don’t mind the new features
Those who passionately dislike the new features
This is all a result of a miscalculation on 343’s part that people like simplification - that Call of Duty and Battlefield’s features are expected to be standard in FPS. Nay, this is not true at all. In fact, these games flourish as a result of their uniqueness, not their standardness. CoD is fast-paced and SWAT-like, BF games are huge.
Halo 3, despite its flaws, is treated as the gold standard of Halo games. (My apologies to CE/H2 purists.) It is a paced game, in which you position your team steadily and strategically. Movement is not easy - you csn’t run away from a grenade or a BR fight, and player speed is slow enough such that a good strafe is necessary to win.
This is a definitive style of gameplay. It’s tough. Even self-proclaimed casuals like myself enjoy the difficulty. It’s why LASO and the Global Championship are so popular. Halo players enjoy difficulty.
Action Sack was designed in Halo 3 to be a fun, open playlist, but now elements of it have seeped into Infinity gametypes, as if Fiesta is the height of gaming fun that must be copied.
This is not to say that I dislike Halo 4 multiplayer. I play every day. The precision weapons are supremely balanced. The BR feels better than ever. Even the Assault Rifle is a bit skilful (burst fire is super accurate). Haven and Abandon are classics. 343 update and improve multiplayer like nothing I’ve ever seen.
But it’s not the same tough-but-fair game as Halo 3. Hell, I get almost the exact same feeling winning in H4 as I do in winning a Fiesta Classic or Infection game. Instant gratification, nothing more. No 50 to build towards.
Halo 5 needs to take a page out of the likes of Dark Souls, oldschool FPSes like Marathon, and of course, classic Halo. Tough but rewarding - this should be any developer’s mantra. For a game to be a classic, it must be long-lasting and replayable. I feel the campaign of Halo 4 is perfect, and now only the multiplayer is left to improve. Not to be condescending, but for 343’s first game, it’s amazing. I believe 343 will do what’s right for Halo in the future.