To start out, I would like to say that I enjoyed thoroughly, your graphical remake of Halo: CE, and I had hoped this decent product would prove to myself and the rest of the Halo Community, that Halo’s future is in good hands, and provide an excellent new trilogy, in the Halo saga.
I have logged dozens of hours since your takeover of Halo Reach, and I have to say, I am very disatisfied with experience you have provided.
With your introduction of the TU gametypes, I was skeptical of how you were planning to change the obviously unbalanced gameplay of Halo Reach, to something more familiar. The point was that YOU were actually going to accept that a large portion of the fans disliked the core playstyle of Reach, and ached for something that felt more akin to past Halos.
What we got instead was even more completely unbalanced.
Here are the CONS of the TU gametypes:
Instead of having the reticule expand as players shot rapidly, due to an uncapped firerate, The new TU gametypes reduce the accuracy lost firing rapidly, and keeps the uncapped firerate, creating even more spam trigger happy shooting.
Bleedthrough effect was broken, where bullets would have bleedthrough, killing the player without notification of their shields being low/empty and the health pack glitch. Instead of addressing this, you removed it completely. (Just like you simply removing betraying in LD, instead of fixing the betrayal glitch for human and zombie same time deaths)
Everything else in the TU gametype, I agree with. I believe that the two cons I mentioned should be adjusted and implemented properly. IE: Lowered firerates for precision weapons, and bleedthrough only when using a melee attack.
Bungie did not want to change the new playstyle they implemented, and I believe that Vanilla Reach should continue to be the core style of playing. The TU gametypes should be treated as a beta. If Halo 4 is going to use the TU formula, so be it, its a different game, you shouldn’t be trying to change the existing formula, but tweak it, so that it remains balanced, IF you decide to add something.
So far as a company, it seems that you have merely caved in to the demands of vocal fans. Please 343, you need to trust your OWN DECISIONS and continue to provide a balanced and reasonable service to both your fans and customers. If that means in Halo 4, matchmaking will have 3 weapons to provide the perfect balance, then so be it. By all means, take suggestions from fans, but ultimately, it is YOU who must make the final decisions. Make YOUR game how you want, not make someone else’s game, how everyone else wants it.
Does anyone agree/disagree with me? Please comment, I would like to hear everbody else’s thoughts about the changes to MM.