Hi everyone!
I’ve been playing Halo Wars since it was released and I’ve been thinking recently about all the changes that have been made to the game through title updates. With the perspective of playing for 3 yrs now I decided many of the TU’s were very unnecessary. I’m going to list the ones I think were not needed; and at the bottom you can see an explanation of why.
Prophet’s land speed
Anders’ Hawk and Cryo upgrade costs
Warthogs
Ander’s research times
Self destructing bases
Arbiter rage damage
And finally:the cryo glitch
Prophet’s land speed: this caused Prophet to go from being the most popular covy leader to the least popular. I remember when me and other noobs would try to fight prophet with flamers, only to see him run away and regain his shield. Since the proper way to fight the Prophet is to make him turtle and defend early against hogs/brutes his speed was not that OP. Prophet goes UNUSED in high level 3v3 so that seems to be a good indicator that there is currently something wrong with him.
Anders’ Hawk and Cryo upgrade costs: in high level games hornets/hawks go unused. And considering air units get hard countered so well anyway, it seems silly that these would get nerfed. As for the cryo, it also goes un-upgraded in high level play. Making its’ upgrades cheaper doesn’t seem to make it OP.
Warthogs: Reducing their damage to heavy armor seems unnecessary. In UNSC vs UNSC ppl build hogs to neutralize hogs, and then tanks to neutralize tanks. And in covy vs UNSC wraiths aren’t a long-term unit anyway. And the 3 second build time increase is a joke unto itself. So when I would normally have 8 hogs I only have 7. Ooooo big F-ing deal.
Ander’s research times: This is a BULLSH!T advantage anyway. It’s bad enough she pays 450 for power-turret, she has to get it twice as fast??? By this logic Forge should build his supply pads twice as fast, and Cutter should build his bases twice as fast. This should have never been in the game to begin with, so reducing it from 50% to 25% is just a token fix. Either do the right thing and eliminate it or leave the broken Anders vs UNSC alone.
Self destructing bases: it’s a small thing to pine about, but I HATE it when nubs get points just because I’m done with my field armory etc. Collapsing buildings should only give points to the opponent if the buildings are significantly damaged, or if your base is currently under attack. (If you’re worried about some ppl collapsing everything right before you move in to knock them out, you could make it so if too many buildings are collapsed within a certain timeframe then it gives points to the opponent.)
Arbiter rage damage: Arby is so weak in 1v1 now. And the proper way to fight an Arby is to turtle, avoid him until you have the unit strength to beat him, and if all else fails use a D-bomb. It seems the additional 25% doesn’t change that. When the TU4 was undone for awhile I didn’t notice it being that significant of a problem. Just my opinion, I’m sure I’ll get plenty of disagreements.
And finally:the cryo glitch!!! I loved messing around with this!!! ODST at 4 minutes anyone? LOLz! I never found this glitch to be very impactful in high level play. (Someone please correct me if I’m wrong) I mean, geez you could see the F-ing cryo’d base through the fog of war! As soon as you saw someone’s base get frosty just go attack it!
I open myself to all arguments and disagreements…