Title Update: Yay or Nay?

From reading mix-responses all across the forum, I am curious who supports and prefers Title Update or who enjoys the regular systems. And with your preference, what makes it the deciding factor?

Personally, I much prefer regular, the less bloom I’m not a huge fan of but mainly I prefer regular’s weapon load outs over TU. I also hate the removal of sword block.

But on a plus with TU , the tweak on armor lock and camo I do support.

Would be interested in everyone’s opinions. Added Neither as a joke lol

I prefer TU with 85 or Zero Bloom (ZB). The tweaks to AL and Camo were much appreciated.

However, thanks to Sprint the Sword is much stronger thanks to the lack of Sword Block (something i didn’t like to begin with). It’s very noticeable since the stopping power on Sprint is rather inconsistent (sometimes you’ll twitch when you run and sometimes you sprint just fine when shot).

The NR seems to have ZB in TU Slayer, which was probably an oversight or something. It was fine at 100 percent because it punished spamming but the DMR is much more consistent under TU settings. The problem is that the rest of the sandbox (minus power weapons, needler and plasma pistol) was not buffed to counter balance the decreased bloom.

Bleedthrough is gone :(. It did make melee kills easier while speeding up the game. Charging recklessly and being to aggressive was punished when it was around but 343 removed it as it didn’t work with Reach’s sandbox. There was that minor health pack glitch where you healed with med pack and if you took hits and then melee’d you’d die in one hit (instead of the damage carrying over).

To touch upon the melee; this should have been reduced to 75 percent to counter balance the power of the Bleedthrough mechanic. However, the point is moot since that is gone.

The 3 shot kill pistol which was re-introduced in the Anniversary playlist is a blast to use but just like the regular Magnum, the inconsistent spread plagues this gun as well. The jump height was pretty low but you moved faster.

Overall, i liked the TU but a few more tweaks and it could have worked. Though with Halo 4 on the horizon, 343 should just focus on that game instead.

Will be all efforts on halo 4 I’d imagine yes. Anniversary is a lot of fun actually, very fast paced and the somewhat crap consistency on the magnum makes it one of my favorite lists. I seriously hope in halo 4 though the magnum does not get a scope lol

For me personally, I prefer the game I bought and spent hundreds of hours playing and practicing. I would have had zero problem with the TU if the standard playlist had not be implemented with it, which for me BTB is a standard playlist. I recognize that some like and prefer the TUed version of Reach and think they should have it, but not by taking away playlist from default.

What it all boils down to, is Reach should not have been changed for people that did not like it and still dont, to the detriment of those that did like Reach.

Even though I have enjoyed playing Reach I think I look forward to leaving it behind more then those that hate it. When I buy Halo 4, I feel confident that the game is going to remain the same as when I bought it all the way until Halo 5.

And that is the way it should be.

No TU! It sucks badly. Get rid of it.

I prefer TU mostly because of the bloom, 85% is perfect, default bloom was a tad annoying. Armor Lock being on a damage counter instead of a general timer is nice, camo I didn’t care one way or another, but they should have nerfed jetpack and make it drain faster. Although I understand Plunder’s point of view.

> I prefer TU mostly because of the bloom, 85% is perfect, default bloom was a tad annoying. Armor Lock being on a damage counter instead of a general timer is nice, camo I didn’t care one way or another, but they should have nerfed jetpack and make it drain faster.

A nerf to Jetpack would have been awesome but the maps that are one sided because of it (Reflection anyone?) would also need to be tweaked.

Hopefully, Halo 4 has a solution to Jetpacks that don’t invalidate the other AAs.

> > I prefer TU mostly because of the bloom, 85% is perfect, default bloom was a tad annoying. Armor Lock being on a damage counter instead of a general timer is nice, camo I didn’t care one way or another, but they should have nerfed jetpack and make it drain faster.
>
> A nerf to Jetpack would have been awesome but the maps that are one sided because of it (Reflection anyone?) would also need to be tweaked.
>
> Hopefully, Halo 4 has a solution to Jetpacks that don’t invalidate the other AAs.

It would have been very nice because JP breaks almost all the 4v4 maps. But yes some of the maps might need tweaked in terms of player and weapon spawns.

Although one of the main components of the TU I liked is no longer part of it (Bleedthrough), I still support it because it did speed up the game and addressed some unbalancing aspects. There is however room for adjustment, but since Halo 4 is not that far away, it isn’t worth too much effort.

85% bloom made the DMR much more consistent, though I prefer ZB with it. The TU Armor Lock was the right balance for conventional matches, but for BTB, I will make an exception with the normal Armor Lock. Sword Block was a bit unfair, but Sprint/Evade with the Sword/Hammer is even more of a nightmare.

The TU should have nerfed the Jetpack and the Banshee, which are still problematic, as well as buffing the Assault Rifle/Plasma Repeater.

As long as I have a copy of the original TU settings with Bleedthrough, I’m okay, along with the MLG playlist.

I prefer classic Reach. I didn’t dislike the entirety of the TU, but I strongly feel that it was a missed opportunity for 343, and they listened a little too much to the community as opposed to making decisions based on their experience as game devs.

I’m fine with both!

I started Reach when it was 100% regular Reach, and had very few issues with it (Sticky-shedding AL was my main gripe), so I really don’t see a reason to get rid of it.

I’m also fine with the TU, as I feel that 85% bloom is perfect, and plasma grenades have returned to their status as little blue balls (SHUT UP) of death! It is annoying when people sprint up to you with a sword, however, which I see as a drawback.

Because of this, I don’t want to see Reach be 100% TU’d, as I feel that there are those who simply dislike the TU, and want to avoid playing it as much as possible. Forcing the TU upon them doesn’t seem like a good choice, in my opinion.

> Although one of the main components of the TU I liked is no longer part of it (Bleedthrough), I still support it because it did speed up the game and addressed some unbalancing aspects. There is however room for adjustment, but since Halo 4 is not that far away, it isn’t worth too much effort.
>
> 85% bloom made the DMR much more consistent, though I prefer ZB with it. The TU Armor Lock was the right balance for conventional matches, but for BTB, I will make an exception with the normal Armor Lock. Sword Block was a bit unfair, but Sprint/Evade with the Sword/Hammer is even more of a nightmare.
>
> <mark>The TU should have nerfed the Jetpack and the Banshee, which are still problematic, as well as buffing the Assault Rifle/Plasma Repeater.</mark>
>
> As long as I have a copy of the original TU settings with Bleedthrough, I’m okay, along with the MLG playlist.

YES!!! 1000% YES!!!

TU by far, liking vanilla reach is the same as liking punching yourself in the face over and over again. The reduced bloom is the best thing about it, although I love nerfed AL and Camo, plus the removal of the single most limited thing in the game, Sword Block. What the hell were Bungie thinking with that one?

> TU by far, liking vanilla reach is the same as liking punching yourself in the face over and over again. The reduced bloom is the best thing about it, although I love nerfed AL and Camo, plus the removal of the single most limited thing in the game, Sword Block. What the hell were Bungie thinking with that one?

They were probably thinking the sword with sprint and evade would be overpowered (which it is). The removal of sword block was something in the TU I didn’t like.

I’d prefer the older settings. Or at least more playlists than what is offered now.

The question is, will Reach stay mostly TU when most players move to Halo 4, especially the ones who called for it? Would be pointless if the ones who cared in the first place won’t be around long after to keep most playlists as TU.

Because years from now, I’d prefer it when my games still play the same as they did right on release, whether people had good opinions or not on it.

> I’d prefer the older settings. Or at least more playlists than what is offered now.
>
> The question is, will Reach stay mostly TU when most players move to Halo 4, especially the ones who called for it? Would be pointless if the ones who cared in the first place won’t be around long after to keep most playlists as TU.
>
> Because years from now, I’d prefer it when my games still play the same as they did right on release, whether people had good opinions or not on it.

Good point, I am worried about that myself. I really hope reach doesn’t get left in the dust cause I feel halo 3 entirely was. There is no support running for that lol. I hope there is some sort of tweak with the playlists though. Because depending on people’s preferences, it is limited to where you can go. I ‘hoped’ TU was either going to be a voted on gametype or a playlist all on its own but duplicated, kind of like super slayer.

Out of the halo multiplayers I’d say reach is my favorite just because of sheer variety and gameplay itself. I have no clue if halo 4 will surpass it, but I certainly hope we have a fall back onto Reach if not.

I’m fine with both, but I prefer TU. Armor Lock really needed to be nerfed, and so did Camo. I really like the 85% Bloom too. (Especially since I love the Needle Rifle, and it now has no Bloom.)

Needle Rifle is a cool gun. I actually love all the covy guns just cause there so underused lol. Plasma Rifle is one of my all time favs, that mixed with a team mate and a human gun do some awesome combos close up.

Bring back Squad Slayer.

> > TU by far, liking vanilla reach is the same as liking punching yourself in the face over and over again. The reduced bloom is the best thing about it, although I love nerfed AL and Camo, plus the removal of the single most limited thing in the game, Sword Block. What the hell were Bungie thinking with that one?
>
> They were probably thinking the sword with sprint and evade would be overpowered (which it is). The removal of sword block was something in the TU I didn’t like.

Amen to that. I think it could have worked if 343 had added some sort of “cool down” period between exiting sprint and actually being able to swing with the sword; kind of like you can’t sprint and then immediately shoot. There’s a brief cool down period.

However, I will say that 1 place the sword block should never be is in Infection. The survivors are strong enough without the extra advantage.