I think it would be nice. Mainly just for the whole you cant block my sword with your bare fist thing.
Please no, TU Infection in Anniversary FFA is bad enough.
Living Dead needs to keep default bloom and normal Reach settings.
Sword Block is hard to pull off, but when you do it, you deserve to block it because of the latency & timing.
I don’t care what they do with bloom but the sword block was a bad idea. Sword vs sword makes sense but sword vs bare fist?
> I don’t care what they do with bloom but the sword block was a bad idea. Sword vs sword makes sense but sword vs bare fist?
Gives them a chance, besides, it rarely works, the way Reach’s networking works makes it so hard to pull off, that you deserve a round of applause to pull it off.
> > I don’t care what they do with bloom but the sword block was a bad idea. Sword vs sword makes sense but sword vs bare fist?
>
> Gives them a chance, besides, it rarely works, the way Reach’s networking works makes it so hard to pull off, that you deserve a round of applause to pull it off.
If anyone deserves a chance it would probably be the zombies. I mean the humans already have guns and radar how many chances do they need? Yeah sword block is hard to pull off when you don’t have a sword to counter but it kinda ruins the whole point of having a melee weapon.
> > > I don’t care what they do with bloom but the sword block was a bad idea. Sword vs sword makes sense but sword vs bare fist?
> >
> > Gives them a chance, besides, it rarely works, the way Reach’s networking works makes it so hard to pull off, that you deserve a round of applause to pull it off.
>
> If anyone deserves a chance it would probably be the zombies. I mean the humans already have guns and radar how many chances do they need? Yeah sword block is hard to pull off when you don’t have a sword to counter but it kinda ruins the whole point of having a melee weapon.
As I said, it is hard to pull off, it rarely happens, if it is happening to you every time you try to kill someone, hold back, wait until a few other zombies are ready to run into the room of survivors, and get them.
Living dead could use an update on the maps, throw more dlc into the mix. As for sword block, its annoying when your a zombie, great when your a human.
> Sword Block is hard to pull off, but when you do it, you deserve to block it because of the latency & timing.
Sword Blocking isn’t that hard for me to pull off (I SB’d a few players twice before).
Well, probably going against so many noobs gave me enough experience on when to time my magical fist that can’t be sliced by a sword.
OP, I would like to see TU gametypes in Infection but not the whole Playlist TU’d (so kids won’t complain about TU). What I hate the most is earning a Bulltrue medal but you still get killed.
> What I hate the most is earning a Bulltrue medal but you still get killed.
This. This is probably the most frustrating part. That, and when walls throw me over the edge.
Betrayals removed was the best and only thing I need in infection aside from more maps. I think the Cage should not be used in infection, it’s just a race to the best camping spot that’s super easy to defend, or hard to get up to. When I look at the energy sword I think of it’s power similar to the light sabre, there’s no way you should be able to block it. Can you block it in campaign?
Aside from that I wish infection did away with the shotguns. Just make it pistol and assault rifle. I’ve seen custom maps for infection where they only had the magnum and ar and it was hard, teamwork was helpful but not necessary. The gameplay looked much better than standard reach infection.
Why did they remove betrayals for zombies? Slicing up fellow zombies was the funnest part about being a zombie.
> Why did they remove betrayals for zombies? Slicing up fellow zombies was the funnest part about being a zombie.
You wouldn’t say that if you were betrayed when you were close to an infection spree.
> > Why did they remove betrayals for zombies? Slicing up fellow zombies was the funnest part about being a zombie.
>
> You wouldn’t say that if you were betrayed when you were close to an infection spree.
How often does that happen?
> > > Why did they remove betrayals for zombies? Slicing up fellow zombies was the funnest part about being a zombie.
> >
> > You wouldn’t say that if you were betrayed when you were close to an infection spree.
>
> How often does that happen?
I’ve gotten 3 infections in a row before I was taken down. It was on the cage in one of the towers. I wasn’t betrayed but that’s not the point. Most of the time I get betrayed it’s on purpose when I’m on a killing spree or almost on a spree.
Remove living dead. All problems solved.
The only time I can recall getting Sword Block resulted in the other player being immature and teabagging me. Then another human player shot him with a shotgun and killed him, since I dealt the majority of the damage he was infected. I thanked the player who told me the other guy went off at him.
I just wish it was still possible for a Second Title Update…
-That would Fix/Patch All (Most) remaining bug and glitches.
-Add GRD Armor (I know it would need to be a HUGE Update to do this, but still)
-Improve ATLAS/Etc.
-Polish everything that cant be polished without a TU
-Update Servers/Net-code?
-Add more XBL Awards and Achievements
-And Add V.I.P
Ahhh… it’s good to dream…
For now id just like to keep it the way it used to be, when sword blocking was possible and when I timed it perfectly I didn’t get killed and rage at the TU…
I love Living Dead as it is, I say don’t change it
> Please no, TU Infection in Anniversary FFA is bad enough.
>
> Living Dead needs to keep default bloom and normal Reach settings.
>
> Sword Block is hard to pull off, but when you do it, you deserve to block it because of the latency & timing.
I remember when I did like 3 in a row…then killed me some more zombies, zombies should stay as it is.