Title Update Discussion

  • Fix Bloom
  • Fix vehicle damage, make it like halo 3
  • Fix overpowered grenades
  • Make better/Creative maps; The maps on reach are so dull, what happened 343? halo 3 had great maps
  • Fix Armer abilities
  • Why did you get rid of the bubble shields???
  • RANKED PLAYLISTS LIKE HALO 3 <-------I get matched up with stupid teamates
  • Sword block fix…
  • Mellee system fix…
  • I never thought i’d see a noobtoob in halo =’(
  • More creative forge world maps with objects, like Sandbox. The itiems on forge world are dull and all grey.
  • idc much about the armer but I suggest more armer and more secret helmets like the haunted skull.
  • Less power weapons on the maps.
  • The quiting system, Whenever I play a match someone(s) quits 80% of the time.
  • The super jackpot weekend is useless
  • Bungie/343 you guys should make another type of armer like (recon) or flames and re add bungie favorites and people who get on the favorites get rewarded that type of product, to motovate people of forging maps, and getting more creativity with custom games
  • File share; it has to be fixed. halo 3 had the fil share right. Also pictures. Pictures will never be the same like halo 3. Nobody ever looks at each others file share anymore because its broken, one must wait for pics to load… ect
  • The arena, it has to be fixed
  • Halo 3 equipment was great like the bubble shields
  • Fix ranking system. Every match is the range of 1-3 thousand credits and halo 3 had it right.
  • THEATER FIX only one person can watch a video?!?!!? and in the prevouse halo you could have 4. That makes no sence at all.
  • Health pack/bar is useless.
  • Two sword guys shoot at same time and both die, need to be fixed with sword battle,especially with grifball and custom games
  • Dmr’s Scope aims to far, you can snipe with it make it like br so snipers have a chance and u cant get sniped with a dmr across the map

~ Please dont destroy the halo franchise…

> > It had great unique maps such as guardian and the pit.
>
>
> Both terrible maps. Guardian was so unbalanced and elbow spawn had a huge advantage. The Pit had a huge Yoink! wall in the middle of it that slowed gameplay down and made the map have constant standoffs of team staying on there own sides.
>
> I want fast paced balanced maps like Beaver Creek, Colossus, Warlock, Damnation, Desolation, Sanctuary, and Midship. These were some of the best maps in my opinion.

Yes gimme small arena style maps. Maps like Boardwalk, Snowbound, etc are garbage.

I hope it isn’t, I’m pretty sure Halo 3 had 2 TUs, and Halo 2 had a rediculous amount with how broken it was at release.

Halo: Reach is even worse than Halo 2 (I’m talking about before the updates, not after.) if you don’t count the lack of hackers, so this update is going to need to be pretty big if it’s the only one being made.

> Lets face it. These weapons suck.
>
> But a small buff could make them be able to kill.
>
> Assualt Rifle:
>
> It takes 19 bullets to kill another spartan.
>
> I think it should take either 17 or 16 bullets to kill a spartan, killing an unsheilded spartan quicker.
>
> 16 would give you the ability to kill 2 spartans with one clip which is why im not sure about it.
>
> Plasma Repeater:
>
> The worst weapon in the game.
>
> Also take 19 shots to kill. But the spread makes it worthless.
>
> I have 2 possible solutions.
>
> 1: Reduce the blooms spread when it shoots like when you are crouching and make it take 17 shots to kill, taking down sheilds quciker.
>
> 2: Make it take 16 shots to kill.
>
> Now these are MY suggestions.
>
> List yours. Lets have a logical discussion.
>
> :slight_smile:

Reach would benefit most from an all around buff to non power weapons. Reach has the slowest kill times of the series by far, and quickening kill times would increase game pace (Reach has a very slow pace relative to CE/H2 especially), and also balance power weapons, AAs and melee.
The DMR and pistol’s bloom should be removed, but retain the same fire rate. AR should be 14-15 sk, and spiker, plasma repeater, needler, plasma rifle, and needle rifle should all be buffed appropriately. Reach’s current kill times are up around 2+ seconds, when they should be in the CE/H2 range of 1-1.5 seconds.
Implement this and the effects will be: faster paced gameplay, less melee and grenade spamming do to the fact that weapons will be more effective, and more balanced power weapons.

Video #1 - [http://www.youtube.com/watch?v=pFvGHVUSCU4

](http://www.youtube.com/watch?v=pFvGHVUSCU4)Video #2 - http://www.youtube.com/watch?v=MuHD_fwPCi0

  • Fix Bloom
  • Fix vehicle damage, make it like halo 3
  • Fix overpowered grenades
  • Make better/Creative maps; The maps on reach are so dull, what happened 343? halo 3 had great maps
  • Fix Armer abilities
  • Why did you get rid of the bubble shields???
  • RANKED PLAYLISTS LIKE HALO 3 <-------I get matched up with stupid teamates
  • Sword block fix…
  • Mellee system fix…
  • I never thought i’d see a noobtoob in halo =’(
  • More creative forge world maps with objects, like Sandbox. The itiems on forge world are dull and all grey.
  • idc much about the armer but I suggest more armer and more secret helmets like the haunted skull.
  • Less power weapons on the maps.
  • The quiting system, Whenever I play a match someone(s) quits 80% of the time.
  • The super jackpot weekend is useless
  • Bungie/343 you guys should make another type of armer like (recon) or flames and re add bungie favorites and people who get on the favorites get rewarded that type of product, to motovate people of forging maps, and getting more creativity with custom games
  • File share; it has to be fixed. halo 3 had the fil share right. Also pictures. Pictures will never be the same like halo 3. Nobody ever looks at each others file share anymore because its broken, one must wait for pics to load… ect
  • The arena, it has to be fixed
  • Halo 3 equipment was great like the bubble shields
  • Fix ranking system. Every match is the range of 1-3 thousand credits and halo 3 had it right.
  • THEATER FIX only one person can watch a video?!?!!? and in the prevouse halo you could have 4. That makes no sence at all.
  • Health pack/bar is useless.
  • Two sword guys shoot at same time and both die, need to be fixed with sword battle,especially with grifball and custom games
  • Grifball; If you have the bomb and you face a sword,one person shal die not two. Ex, The bomb carrier Mellee’s a sword guy; 2 people should not die. One survives and most likely the bomb carrier.
  • DMR: Zoom = to far. You can kill people across the map using the dmr scope. Yes this is realistic but halo isnt realistic. Dmr should NOT be a sniper weapon. Its a meium ranged weapon like Battle rifle. Halo 3 had it right with the zoom.
  • Jetpacks are pointless. They give people that dont know how to play the game an advantage. flying over walls. its nor right or balanced.

~ 343 Industries, you fix these things and people will come back to play this great game

~ Please dont destroy the halo franchise…

> imo both weapons should have the same kill time when fired at an optimal ‘squeeze trigger for 2 seconds, let off for half a second, repeat’ cadence (or something to this effect).
>
> if holding down the trigger all the way both weapons should be a LOT worse (to not reward noob flailing players, and to better reward more skillful playing).
>
> the AR should have an advantage at range.
>
> the plasma repeater should shred shields quicker, but be more limited to close to close-mid range for reliability (to make plasma repeater + melee better).
>
> both weapons should beat the DMR, and the Needle rifle at close range BY A TINY BIT (so its not a complete blowout, but you do have an advantage).
>
> at close-mid range the AR / Plasma Repeater should be even with the DMR / Needle Rifle (assuming all players are aiming well, and using a good cadence also). so the person in this situation who aims / shoots better should win.
>
> thats how i feel it should be.

The problem with this is that the DMR/pistol/NR is much more difficult to use effectively than the AR. There’s a reason MLG doesn’t use the AR. Now, a pistol 5 shot should beat the AR by a slim margin at close range, and a DMR 5 shot should beat the AR by a slighty larger margin at medium range, seeing that the AR is and always has been a close range weapon. Since few people can consistently 5 shot with the pistol or DMR, the AR would still generally win at close range, and the few who have enough skill to pull off a 5 shot deserve to win fights against an AR.

(This is a re-post of a thread I created on B.net months ago which in lieu of the upcoming TU I felt was appropriate to bring to the new ship)

Tl;Dr at bottom.

I’ve been considering this for quite a while now, and had thought about reserving judgement until after Reach got a title update in the hope that Bungie address some of the issues I feel are plaguing this game.

I’m not throwing the rattle out of the pram and screaming like an infant. I’d like to think that my judgement is fairly measured, and that I have given Reach a fair chance.

I have several problems with this game, the one that’s bothered me most since the launch has been the actual core mechanics of the game. What I mean is this:

Movement mechanics do not feel like a Halo game.

  • Movement speed is greatly decreased, and given the size of most of the maps this makes the game feel sluggish, even when using sprint.

  • Jump height is greatly decreased. This is something that has really sucked some of the fun out of Halo. No more trick jumping. No more can we jump over a boosting Ghost, and no longer can we jump to avoid grenade damage.

  • These two factors accompanied with fall damage, while some people believe these to be minor issues, really -Yoink!- the feel of Reach for me.

Weaponry issues.

Although these could be easily fixed, I really don’t think Bungie are going to do much about it.

  • Reticule bloom does not punish spammers nearly enough. This results in mid-range DMR battles having a somewhat random outcome, and can be quite frustrating.

  • Grenades are much heavier in Reach, and do not bounce nearly enough. The blast radius is also much too high, given that jump height has been reduced so far, and this is what makes our new grenades mini-nukes.

  • Plasma repeater has been severely nerfed from the Beta, and is now a limp noodle. It is NOT a sufficient replacement for an AR. Overheats to quickly in my opinion.

  • Focus rifle has also been severely nerfed since the Beta, and is no replacement for a sniper rifle. This can lead to very unbalanced gameplay in Invasion Slayer, as I’m sure many of you know. I can’t be the only person who thinks that it’s a dismal jump back from the beam rifle.

  • Energy sword is one that really has been destroyed by Reach. It is ridiculous that the sword can be blocked by melee strikes, not to mention the fact that whoever is wielding the sword will take damage when this happens. Anyone saying the sword was OP and needed to be like this, I invite you to look at the gravity hammer, which cannot be blocked at all.

One of the more fun aspects of the sword were the duels, which have cruelly been watered down so that if two sword users clash a few times, both of them will die. Gone are the days of tapping B at just the right moment to try and out-time your enemy at the end of a battle lasting 20 clashes or more.

  • Sniper rifle is far too easy to use. I think anyone who spent the time perfecting their sniping technique in previous Halo games will agree with me here. A good sniper was an extremely valuable asset to a team in previous games, but in Reach any clown can pick up a rifle and go on a rampage.

Armour Abilities NEED to be pickups!

I can’t stress this enough. It seems to me that this is one of the things that has sucked a lot of the fun and teamwork out of Reach. Halo 3 had it perfect with the equipment pickups, I don’t think that AAs should be a spawning option, with the possible exception of sprint.

Controlling equipment was a key part of Halo gameplay, and one that I sorely miss in Reach. I won’t harp on about it, but I feel that if these were placed strategically on the maps, we would see much more team oriented gameplay in many of the playlists.

Bungie has RUINED vehicle combat

Remember when hearing the whoosh of a Banshee going airborne would make a team panic, run for cover and desperately look for a method to take it out? Not any more! Anyone with a few friends who are coordinated at all can take it down in a matter of seconds with concentrated DMR fire. Same goes for the Warthog.

I can understand the changes Bungie made to the tanks, because with movement being so slow they’d be unbelievably OP, as we’ve already witnessed on Haemorrhage. However I think vehicle combat doesn’t play anywhere near as large a role as it should have in this game.

I’m hoping that Bungie will see fit to buff the Banshee and Warthog.

The map pack is good, but doesn’t compare to past Halos

I honestly don’t think the maps in Reach are much good. There are a few that are fun to play, but my heart sinks whenever I see some of the atrocities come up in matchmaking.

This is only my opinion of course, but I feel the main culprits are Asylum, Pinnacle, The Cage (pet hate), Haemorrhage. Basically Forgeworld maps are hideous, and they aren’t fun to play on.

So…

For any of you who read the entire post, you have my thanks. I hope you agree with at least some of what I’ve said here. I’ve played Reach a lot since it came out, I’m an avid Halo fan and I’ve been around since CE was first released. I’ve had a hell of a lot of fun playing these games over the past decade, and it saddens me to see what it’s turned into.

For the meantime, I’ve gone back to playing Halo 3, and I was amazed at how much more fun it is than Reach. I’d like anyone who’s read this far to understand that I’m not bashing the game, I just feel it needs some TLC so that it can be the powerhouse we all geared ourselves up for during the Beta.

Having said all of that:

inb4Reachisfine
inb4crymoar
inb4coolstorybro
inb4wewontmissyou
inb4Reachisfun

Tl;Dr - Core gameplay aspects need serious consideration before Reach can be considered a good, balanced Halo game. I’ve gone back to Halo 3 until said updates occur, for the simple reason that it’s actually fun to play.

Please understand that this is not a “REACH SUCKS” thread, and I am not a whiner. I really want to love this game, but it could be so much better than what it is now.

Constructive input only, please.

Please 343i, recognise what needs to be addressed, and BRING BACK HALO!

But I like Reach!

Really, I do. The only thing that’s missing FOR ME is good, competitive-like maps that aren’t forge world with all shades of gray.

I can see why you dislike those other factors though.

Oh yeah by the way - change Bungie to 343 industries.

grenades IMO need a slightly larger range but need to do a little less damage

I agree with everything except for the armor abilities. They never should have been put in the game.

> I agree with everything except for the armor abilities. They never should have been put in the game.

I agree with you, but I can’t see removal being a genuine option. If we can have that I’m all for it! Otherwise, back to Halo 3 style equipment!

  • Fix Bloom
  • Fix vehicle damage, make it like halo 3
  • Fix overpowered grenades
  • Make better/Creative maps; The maps on reach are so dull, what happened 343? halo 3 had great maps
  • Fix Armer abilities
  • Why did you get rid of the bubble shields???
  • RANKED PLAYLISTS LIKE HALO 3 <-------I get matched up with stupid teamates
  • Sword block fix…
  • Mellee system fix…
  • I never thought i’d see a noobtoob in halo =’(
  • More creative forge world maps with objects, like Sandbox. The itiems on forge world are dull and all grey.
  • idc much about the armer but I suggest more armer and more secret helmets like the haunted skull.
  • Less power weapons on the maps.
  • The quiting system, Whenever I play a match someone(s) quits 80% of the time.
  • The super jackpot weekend is useless
  • Bungie/343 you guys should make another type of armer like (recon) or flames and re add bungie favorites and people who get on the favorites get rewarded that type of product, to motovate people of forging maps, and getting more creativity with custom games
  • File share; it has to be fixed. halo 3 had the fil share right. Also pictures. Pictures will never be the same like halo 3. Nobody ever looks at each others file share anymore because its broken, one must wait for pics to load… ect
  • The arena, it has to be fixed
  • Halo 3 equipment was great like the bubble shields
  • Fix ranking system. Every match is the range of 1-3 thousand credits and halo 3 had it right.
  • THEATER FIX only one person can watch a video?!?!!? and in the prevouse halo you could have 4. That makes no sence at all.
  • Health pack/bar is useless.
  • Two sword guys shoot at same time and both die, need to be fixed with sword battle,especially with grifball and custom games

I agree with all points. However, I also fantasize a system where individual traits are able to be changed for a weapon. For instance, when creating a gametype, adding a sub-menu called weapons where each weapon is listed (or perhaps classifications of weapons like Covenant, Human, or Precision where then the respective guns are listed). Under this group, the various options I could select DMR, where then I could change stats for the weapon, like this:

-Bloom: None, Low, Medium, High, Random
-Range: Short, Medium, Far, Very Far
-Damage: [Range from 0 to how much ever health a player has]
-Clip Size: [How much ever a clip you need it to be, with obvious and reasonable limits]
-Melee Damage: [Similar to damage, except for Melee]
-Shield Penetration: [A percentage modifier added on top of both standard and melee damage to shields]
-Health Penetration: [Similar to Shield Penetration, except for Health]
-Headshot Capability: [Toggle]
-Assassination Capability: [Toggle, if no, assassination motions are not performed - a standard whack on the back]
-Beat Down Capability: [Toggle, if no, whacks from the behind are not instant kills]
-Melee Capability: [Toggle, if no, no melee is performed]

Obviously this is not conclusive, but I’m just throwing a general idea out there. As a side note, I think its an atrocity the author had to call his post a “long read”. I’m not criticizing him, but the kids on the internet theses days are very disappointing.

So I’ve been hearing some chatter about 343i making a few changes to Halo: Reach, does anyone know what some of them might be?

Nope. They are taking their sweet time.

One of them was toggle fall damage, wasn’t it?

Aside from that, no one knows.

BUMP

> grenades IMO need a slightly larger range but need to do a little less damage

A slightly larger radius? I think they need a smaller radius. I had one game on the great map known as Countdown where a frag grenade went off that didn’t hit me yet managed to explode a fusion coil thingy from a few feet away, which killed me. Stuff like that should not happen.

impossible

They should focus in:

-Joining games with people equal to your Skill Level and less encounters with Guests
-More encounters against strong teams while gaining a row of victories*
-Join Guests parties with Guests parties
-AFK people should get 0 cr for inactivity or auto-expulse
-Fix Vehicles weight, resistance against normal weapons
-Tweak Big Slayer types with faster kills
-Tweak loadouts
-News of Halo Reach Special “Events” in Waypoint Interface and viceversa