GET RID OF ARMOR LOCK AND FIX BLOOM
So the other day I heard that 343i is going to make a Title Update. I’m sure it will fix stuff gamers are complaining about:(Like Bloom and Armor Lockup.) But, I am sure people would also like transport falcons in Multiplayer. It won’t have to be for all playlists, But for some like Objective and Big Team Battle. I hope this can be taken into consideration to improve Reach.
Thank you for your time.
Lets face it. These weapons suck.
But a small buff could make them be able to kill.
Assualt Rifle:
It takes 19 bullets to kill another spartan.
I think it should take either 17 or 16 bullets to kill a spartan, killing an unsheilded spartan quicker.
16 would give you the ability to kill 2 spartans with one clip which is why im not sure about it.
Plasma Repeater:
The worst weapon in the game.
Also take 19 shots to kill. But the spread makes it worthless.
I have 2 possible solutions.
1: Reduce the blooms spread when it shoots like when you are crouching and make it take 17 shots to kill, taking down sheilds quciker.
2: Make it take 16 shots to kill.
Now these are MY suggestions.
List yours. Lets have a logical discussion.

Like
EXAMPLE #1
Pilot
Passenger on Side ONE
Passenger on Side TWO
Gunner (20mm ChainGun)
EXAMPLE #2
Pilot
Passenger on Side ONE
Passenger on Side TWO
Passenger in Center, Rear
The could do this like the Warthog
(1) Falcon, M247H (Normal)
(2) Falcon, M136GL (Grenade)
(3) Falcon, 20mm (Example #1)
(4) Falcon, Transport (Example #2)
BUT ONLY IF THEY UPDATE MAPS…
> Like
>
> EXAMPLE #1
>
> Pilot
> Passenger on Side ONE
> Passenger on Side TWO
> Gunner (20mm ChainGun)
>
> EXAMPLE #2
>
> Pilot
> Passenger on Side ONE
> Passenger on Side TWO
> Passenger in Center, Rear
>
> The could do this like the Warthog
>
> (1) Falcon, M247H (Normal)
> (2) Falcon, M136GL (Grenade)
> (3) Falcon, 20mm (Example #1)
> (4) Falcon, Transport (Example #2)
>
>
>
> BUT ONLY IF THEY UPDATE MAPS…
This.
They should do this next time they make a map pack.
What changes do you think the Banshee should have? I think its overpowered but to even it out I have an idea.
So we know that the Banshee bomb is very cheap in which I think the Blast Radius should be nerfed a bit. But to compensate for it I think the guns of the Banshee should be more like Halo 3.
What I mean is the Plasma Guns of the banshee are almost uselss, its hard to hit anyone with them so there is no incentive to use them. Im not sure how to fix this but However the banshee plasma guns were in Halo 3 it should be as such so people dont ONLY use the Banshee Bomb.
Now like in the other threads this is MY suggestion.
List what you think should happen and a logical way to do so we want 343i to do a great job (Which they probably will)
So have at it.
Or we could just use the plasma rifle to fill that niche and forget those other two weapons even exist.
> Or we could just use the plasma rifle to fill that niche and forget those other two weapons even exist.
To replace the Repeater yes the AR no.
In Invasion the elites are too Underpowered most Covy weapons need a buff.
Plasma repeater: 7 of energy to kill a spartan, currently it takes 9 or 10, and make the overheat slower.
The assault rifle is fine to me.
A cool down time (kinda short at least) is needed for the barrel roll/flip and the Plasma cannon should be powered up a bit.
Of course that is if the vehicles(I mean all of them) get a buff against DMR’s. If they don’t then I think the Banshee should stay as is.
Lock on for land vehicles with the bomb needs to go and also the bomb itself needs to be nerfed so only a direct hit with a person with full shields would kill them.
Like Halo 3
> Plasma repeater: 7 of energy to kill a spartan, currently it takes 9 or 10, and make the overheat slower.
> The assault rifle is fine to me.
Err…how many shots is that?
> Lock on for land vehicles with the bomb needs to go and also the bomb itself needs to be nerfed so only a direct hit with a person with full shields would kill them.
>
> Like Halo 3
The bomb on vehicles isnt the cheap part its the infantry.
> > Lock on for land vehicles with the bomb needs to go and also the bomb itself needs to be nerfed so only a direct hit with a person with full shields would kill them.
> >
> > Like Halo 3
>
> The bomb on vehicles isnt the cheap part its the infantry.
Yeah well honestly most the vehicles need a Buff up in the TU like the hogs the goose, ghost, and revenant, could all use better physics etc.
> > > Lock on for land vehicles with the bomb needs to go and also the bomb itself needs to be nerfed so only a direct hit with a person with full shields would kill them.
> > >
> > > Like Halo 3
> >
> > The bomb on vehicles isnt the cheap part its the infantry.
>
> Yeah well honestly most the vehicles need a Buff up in the TU like the hogs the goose, ghost, and revenant, could all use better physics etc.
Most covenant everything needs buffed 
Don’t forget the plasma rifle, all automatic rifles in halo reach suck
The MA5C in Halo 3 was 16 rounds to kill. Seeing as the rate of fire was reduced as well, they should make it 16 rounds to kill, 18 for Elites.
The Plasma Repeater also does more damage against health than shields. Re-work this and make it so it does more damage against shields than health, then make it 15 rounds to kill a Spartan, 17 to kill an Elite. Increase the accuracy as well.
This way, Invasion fights will go how their supposed to, with the MA37 beating the repeater at mid-long range, Repeater beating it at close range. Elites were meant to be stronger, like they were in the Beta.
We really need to bring a lot of the beta back.
imo both weapons should have the same kill time when fired at an optimal ‘squeeze trigger for 2 seconds, let off for half a second, repeat’ cadence (or something to this effect).
if holding down the trigger all the way both weapons should be a LOT worse (to not reward noob flailing players, and to better reward more skillful playing).
the AR should have an advantage at range.
the plasma repeater should shred shields quicker, but be more limited to close to close-mid range for reliability (to make plasma repeater + melee better).
both weapons should beat the DMR, and the Needle rifle at close range BY A TINY BIT (so its not a complete blowout, but you do have an advantage).
at close-mid range the AR / Plasma Repeater should be even with the DMR / Needle Rifle (assuming all players are aiming well, and using a good cadence also). so the person in this situation who aims / shoots better should win.
thats how i feel it should be.
honestly, just remove the banshee bomb, or nerf it massively. its pretty OP right now. the radius on the explosion should be HALVED so you actually have to AIM it with a lot of skill. i could see it retaining its same radius for damage, but it shouldnt be an instant kill with such a massive radius.
This thread got mixed in with the main thread…I didnt know 343i could do that O_o