Look, it’s not my intent to put down the competitive community but most of you claiming to be a part of it are either crazy or truly don’t know what you want/are talking about.
> We want a halo experience that isn’t biased or baed off a luck factor.
Which is it, luck based or biased based? It isn’t lucky I won while the system was biased towards me winning.
But while we’re on that, creating a biased encounter removes the luck factor if it was possible to exist.
> It needs to be consistant in weapons. Bloom should be to punish not create a coin toss situation.
Look in a balanced system, there is always a 50-50 chance of winning. Make it anything different and the system is no longer balanced. Guess what the odds of winning a coin-toss are?
The DMR was mathematically proven to be at best, a 50% chance of winning weapon in an everything else is equal match.
So guess what? In a balanced system, every encounter is a coin-toss. Skill is required to tilt the scales of balance.
The bloom is easily seen and therefore predictable and consistent.
> “I believe a FPS such as halo which has a highly competitive reputation should be 100% accuracy wins. Not a luck factor of rate of fire.”
Yet the BR in Halo3 had a random spread (2nd and 3rd bullet) that made the gun less than reliable at the ranges the DMR is suppose to be very reliable at. The spread that was barely noticeable at short and medium range is emulated by the Needle Rifles’s ability to shoot 2 shots before becoming inaccurate.
Your claim of 100% accuracy is now proven false on the BR. Shall we get started on the Halo3 Carbine or Pistol and their inability to shoot in the middle of the reticle? At least all 3 basic precision weapons in Reach can hit their first shots on their mark.
> The point i am making is this, if your casual. The changes we wan’t regarding bloom, AL, melee. HELP the game. A weekend player wouldn’t even notice. We arn’t complainers we just see this game as a uncut dimond. It has the potential to be better than halo 2.
It’s not about what time of the week one plays, it is the modes that ones plays. The full sandbox is definitely fun and useful in Invasion gametypes. Does the Arena need AL?, no. I think evade is better suited than AL. Does it need to be removed from the game? Hell, no. BTB definitely needs AL in it.
Melee itself? It works perfect IMO. Knowing science as I do, popping shields makes perfect sense. It’s how they would work. As far as explosions bleeding through but everything else doesn’t, it’s how explosions work. The blast waves travel faster than the compressions waves and so the shockwave downs the shields and the compression waves do the damage. Projectiles would disintegrate upon impact, depleting shield strength but also ionizing (hence no bleed through as gas poofs off the shields).
As far a bloom, it’s about every weapon vs every weapon, not DMR vs DMR fights. Spamming is an option. It can win a fight. But a better team will prevent the spammer from hitting them. If that is different than previous Halos, so be it. Is it broken or uncompetitive? Heck no, that is besides the point.