Title Update Discussion

> > grenades, bloom and melee please, thank you
>
> No, yes, and no. Grenades already are weaker than in any other Halo game, bloom just sucks, and melee has been nerfed already with the no-bleed-through mechanic.

Grenades are stronger in Reach than in past games.

> just hope what ever the TU is that its good. and im sure it will be.

I’m hoping it will be amazing. Reach has an extraordinary amount of potential. It has a very good netcode, the gun mechanism is hitscan, and the graphics are shiny and new.

If they could title update it so that gameplay becomes balanced and not random this game will do much better in the popularity contest.

One of the big things I’d like to see is the Sniper Rifle and DMR’s damage vs. Medium/Heavy vehicles reduced. Its perfectly understandable that the Sniper and DMR would be able to destroy the light and ultra-light vehicles like the Ghost, Banshee, Revanant and Mongoose, the Warthog, Scorpion and Wraith should have to worry about some plucky Sniper or DMRs simply shooting them to death, unless its taking the driver out or being shot in the weak point (Rear vents, etc.)

Also, could the Title Update include the ability so that whenever you log into Xbox Live on Halo, it automatically updates the built-in/DLC maps and gametypes with the newest versions, so that its easier for people to keep playing with the newest versions of things? (IE: the next time you log in Halo on Live, your built-in Sword Base would be updated to the new version with the Sniper and such, etc.)

As far as other things are concerned:

  • Armor Lock could be made less annoying by not letting shields recharge while in it, and making so that Plasmas no longer get launched off, but just explode but don’t kill the AL-er (thus keeping people from tossing grenades back, and keeping the possibility of getting a bystander kill.

  • Frag Grenades should not kill you if you have full shields and more than 1 bar of health left.

  • Default Melee damage should be set to 75% (3 melee kill from full shields, like MLG or Classic Settings)

  • More gametype options, like an Oddball setting where the only way to score points is by killing people with the Ball, etc.

I will make it as short as possible.

Bloom - the idea behind the bloom itself was really interesting when Bungie introduced it, but right now, after almost (without few months) a year we all know things aren’t that colorful. Bloom is working sometimes and sometimes not and all is caused by the connections between host of the game and clients (check GDC Vault for "I shot you first - Halo Reach Networking). Obvious is that if the host isn’t too good bloom isn’t working the way it should and as mentioned in the “ISYF”, host is always prioritized. I’m fully aware 343 won’t try to fix network code for bloom (imo insanely hard thing to do), so the best way to fix that issue is simply remove it (on one side I want it that way and on the other I don’t cause I find fine bloom utilization fun). I hope you guys at 343 are aware of this and find the best way to make it even for everyone.

ps. bloom works sweet on LAN and it would be great to have it working the same on XBL.

Grenades - frags were fun in H3, they were more bouncy (like a pair of well sized tities) and in Reach they seem to stick to the ground very often. Many people including me (same for the 99% of Polish Halo players) would like to see them back, but I’m sure there are others way to fix them as long they won’t act as portable atom bombs.

Playlists - there’s a huge mess here right now. At bungie.net people are complainin’ about many things like uneven starts for teams, bad power weapon placement (Countdown is the leader here - 1 x sword, 1 x shotty, 1 x concussion rifle = camp fest). There’s also one more issue, there’s too many playlists that are almost identical and they should be changed)

here’s some ideas how to make playlists less messy (highly doubt it will change anything, but always worth a try)

Arena - only ranked PL in Reach so it should be more appealing to players that stake on their shooting skills rather on AA utulization. I suggest only 1 loadout: DMR, Sprint, 1x Frag (or 2 if they’re fixed).

Team Slayer - dmr/ar start, only sprint, motion tracker, 1 x frag (or 2x)
Squad Slayer - all AA, motion tracker, 2 x frag

The rest of the playlists can be the same, but these 3 should be changed.

At the end few words about myself. I’m 26, been working in 2 gamedev studios in Poland (Techland and FlyingWildHog) as a level designer and gameplay designer. I play Halo a lot, cause I love it, for the entire universe, characters, epic feeling, level design (Reach sadly lacks the multiplayer balance). I’d love to see Reach as a game where more depends on how you think, how you analyze what’s goin’ on on the map, not how good you are with Reach Combo (armor lock + melee), or anything like that. Halo shouldn’t be about flying, being “whole team” invisible etc. Halo should be about how good you know the space you are inhabiting, how good you use weapon you’re holding now (except needler) and finally, Halo should test you teamwork.

Best Regards
Tom

> > > starts chanting No more bloom. No more bloom. No more bloom. No more bloom.

> > Can you give us the options to turn Bloom and Sword Block off?
> >
> > <3 Irie
>
> If Bloom Toggle isn’t part of the new classic settings, I will blow a head gasket.

If bloom could be taken off for this playlist I would play it all the time.

> > > Bloom shouldn’t be removed, just tweaked.
> > > If we removed bloom, a spammer would have the same accuracy as a pacer.
> >
> > No, that’s when actual aiming skill comes in.
> >
> > Removing bloom would do wonders to bring real shooting skill back rather than the luck-based system we currently have.
> >
> > That said, the only reason bloom is so bad right now is because Bungie did such a horrible job with bloom in the first place. They made it so shots could land in the center, or around the center, of a fully blown reticle. If bloom was altered so that spamming awarded no shots in the center, but only around the edges of a fully blown reticle, then bloom would not be a problem…Because spammers would never win by luck.
>
> This guy speaks the truth.

Yep, but any bloom is going to have a sense of luck, because then the spammer could just aim the edge of the reticle at the head and get maybe a lucky shot.

So that’s why im all for the removal of bloom and going back to the steady aim of Halo CE/2/3 that worked so well and was so much more fun :slight_smile:

I would not mind the changes for Custom Games Only. If some of the changes talked about here and else where are implemented into MM then it would ruin Halo:Reach! I understand that people like those things they used to have in H2 and H3 and I say to those people, play those games instead. This is Halo:Reach not H2 or H3. I don’t think it would be good for any company that takes over a brand like Halo and start to change the fundamental game play mechanics of the game they are now in charge of. Like I said I think it would be fine for custom games as it adds variety and some nostalgia, but to add these changes to MM at this point in the life span of Reach would be devastating to everyone whom has learned to play Reach as it is now. What I think about TU is that when I put in my disc to play and every time it says’s and update for this game is available I think, WOW they have to fix a game that should have already been complete when they released it! When they start TU they most always go on and on. The next TU is to fix what they messed up on the last TU. If this happens to Reach and every month I have to update the game I for one will not be playing it any more. 343i I hope you do a great job with a game we all have come to love.

But you guys do realize that a DMR without Bloom is more than just the “Death Star” Bungie talked about last year?

That thing needs more consistency, like the NR. If you despise Bloom as a whole, you might as well switch to another game. The mechanic is not going anywhere, it’s a core part of the game and it’s one of the things that make the game fresh compared to other Halos.

So, IMO 343 should tweak Bloom and some AAs to balance them; removing them would be a no-no though.

> But you guys do realize that a DMR without Bloom is more than just the “Death Star” Bungie talked about last year?
>
> That thing needs more consistency, like the NR. If you despise Bloom as a whole, you might as well switch to another game. The mechanic is not going anywhere, it’s a core part of the game and it’s one of the things that make the game fresh compared to other Halos.
>
> So, IMO 343 should tweak Bloom and some AAs to balance them; removing them would be a no-no though.

The death Star is what Halo was built on. Did Bungie forget how to make good Halos? must have I mean look at Reach, never been so much controversy over it being a decent Halo.

> I would not mind the changes for Custom Games Only. If some of the changes talked about here and else where are implemented into MM then it would ruin Halo:Reach! I understand that people like those things they used to have in H2 and H3 and I say to those people, play those games instead. This is Halo:Reach not H2 or H3. I don’t think it would be good for any company that takes over a brand like Halo and start to change the fundamental game play mechanics of the game they are now in charge of. Like I said I think it would be fine for custom games as it adds variety and some nostalgia, but to add these changes to MM at this point in the life span of Reach would be devastating to everyone whom has learned to play Reach as it is now. What I think about TU is that when I put in my disc to play and every time it says’s and update for this game is available I think, WOW they have to fix a game that should have already been complete when they released it! When they start TU they most always go on and on. The next TU is to fix what they messed up on the last TU. If this happens to Reach and every month I have to update the game I for one will not be playing it any more. 343i I hope you do a great job with a game we all have come to love.

Change the Funadamental gameplay of a game? didn’t Reach do that already? LOL.

Yes but Halo2 did it first :smiley:

> Yes but Halo2 did it first :smiley:

Exactly.

Reach was just being new, while returning to what CE lovers love.

Here’s my list…

  • Remove Bloom
  • Increase movement speed
  • Increase jump height
  • Remove Sword Block
  • Individual weapon settings would be cool
  • Re-balance the vehicle sandbox (Nerf the Banshee bomb, nerf Banshee flipping, nerf the Scorpion, change the Warthog’s physics, etc.)
  • Decrease the damage the Sniper and DMR does to vehicles.
  • Decrease the DMR’s zoom.
  • Add a new Forge World
  • Make framerate drops happen less
  • Make AAs play a less prominent role in MM (Nerf all of them, make them pick-ups in almost all playlist, etc.)
  • *Re-balance the weapon sandbox
  • Bring back bleedthrough
  • Make melees a 3-hit kill
  • Make Elites and Spartans balanced
  • Give us more custom games options in general
  • Here’s how I think you should re-balance the weapon sandbox. First, take all of the weapons that were in Halo CE and make them similar to their CE counterparts (Stronger AR, stronger PR, stronger pistol, etc.). Next, take all of the additional weapons and balance them accordingly. One suggestion I have for the balancing of the DMR and the Pistol, is to make them both 4 shot weapons and give them the same ROF. Then decrease the DMR’s magazine capacity to 12 bullets, and decrease the DMR’s zoom so that it is only a little better than the Pistol’s.

I’m more than stoked for this title update. I hope this really speeds up the game, and makes it good for all communities (casual and competitive). The bloom just seriously needs to leave. It just makes the game very frustrating and slow. I’m not hating on bloom because I suck with it, it simply has no place in a Halo game and adds too much of a random factor. Another thing is, the Reach grenades are nuclear bombs and this needs to change. Give the grenades a longer fuse time (Like Halo CE grenades for example), at least you had time to get away, or change the blast radius. Hopefully the title update and new maps save Reach, because I’m losing interest, and I never have this early in a Halo game.

Bloom needs to go away forever!

I’m gonna come right out with it:
The return of SVE Slayer AND separate Spartan and Elite base traits
It could be used, in conjunction with SVE Slayer, to create gametypes reminiscent of Halo 3’s VIP, where 1 team had COMPLETELY different base traits to their enemies.
Another great application of this would be to allow players to be Elites in MM, as a nerf would bring them down to the level of the Spartans.
It could also be used to strengthen Elite weapons (when held by Elites) and thoroughly balance Invasion Slayer AND Invasion.
Finally, it would allow for the beastly Purple V Green battles we remember from the Beta
Please 343i, I’m begging you to put this in and I hope you consider it at least.
All the best
~ One fan incredibly excited by the upcoming TU : )

> I’m gonna come right out with it:
> The return of SVE Slayer AND separate Spartan and Elite base traits
> It could be used, in conjunction with SVE Slayer, to create gametypes reminiscent of Halo 3’s VIP, where 1 team had COMPLETELY different base traits to their enemies.
> Another great application of this would be to allow players to be Elites in MM, as a nerf would bring them down to the level of the Spartans.
> It could also be used to strengthen Elite weapons (when held by Elites) and thoroughly balance Invasion Slayer AND Invasion.
> Finally, it would allow for the beastly Purple V Green battles we remember from the Beta
> Please 343i, I’m begging you to put this in and I hope you consider it at least.
> All the best
> ~ One fan incredibly excited by the upcoming TU : )

I think alot of people out there would love to see an improved firefight versus make a comeback especially the 3 v 3 generator defense from the beta days and with a TU coming this august they can bring back the 3 v 3 firefight versus (i hope) along side an odst playlist that feels just like odst! If they can bring back the classic feel to multiplayer then I would think they could do the same in firefight with unlimited waves! What would you like to see in the firefight playlists with the upcoming TU?

I just want to see Firefight like ODST’s,

Tough Luck - Round 1, Catch - Round 2 & Black Eye - Round 3
Set 1 - None, Set 2 - Famine, Set 3 - Tilt, & Set 4+ - Mythic.

It’s impossible to get Reach to have ODST’s Settings.