I will make it as short as possible.
Bloom - the idea behind the bloom itself was really interesting when Bungie introduced it, but right now, after almost (without few months) a year we all know things aren’t that colorful. Bloom is working sometimes and sometimes not and all is caused by the connections between host of the game and clients (check GDC Vault for "I shot you first - Halo Reach Networking). Obvious is that if the host isn’t too good bloom isn’t working the way it should and as mentioned in the “ISYF”, host is always prioritized. I’m fully aware 343 won’t try to fix network code for bloom (imo insanely hard thing to do), so the best way to fix that issue is simply remove it (on one side I want it that way and on the other I don’t cause I find fine bloom utilization fun). I hope you guys at 343 are aware of this and find the best way to make it even for everyone.
ps. bloom works sweet on LAN and it would be great to have it working the same on XBL.
Grenades - frags were fun in H3, they were more bouncy (like a pair of well sized tities) and in Reach they seem to stick to the ground very often. Many people including me (same for the 99% of Polish Halo players) would like to see them back, but I’m sure there are others way to fix them as long they won’t act as portable atom bombs.
Playlists - there’s a huge mess here right now. At bungie.net people are complainin’ about many things like uneven starts for teams, bad power weapon placement (Countdown is the leader here - 1 x sword, 1 x shotty, 1 x concussion rifle = camp fest). There’s also one more issue, there’s too many playlists that are almost identical and they should be changed)
here’s some ideas how to make playlists less messy (highly doubt it will change anything, but always worth a try)
Arena - only ranked PL in Reach so it should be more appealing to players that stake on their shooting skills rather on AA utulization. I suggest only 1 loadout: DMR, Sprint, 1x Frag (or 2 if they’re fixed).
Team Slayer - dmr/ar start, only sprint, motion tracker, 1 x frag (or 2x)
Squad Slayer - all AA, motion tracker, 2 x frag
The rest of the playlists can be the same, but these 3 should be changed.
At the end few words about myself. I’m 26, been working in 2 gamedev studios in Poland (Techland and FlyingWildHog) as a level designer and gameplay designer. I play Halo a lot, cause I love it, for the entire universe, characters, epic feeling, level design (Reach sadly lacks the multiplayer balance). I’d love to see Reach as a game where more depends on how you think, how you analyze what’s goin’ on on the map, not how good you are with Reach Combo (armor lock + melee), or anything like that. Halo shouldn’t be about flying, being “whole team” invisible etc. Halo should be about how good you know the space you are inhabiting, how good you use weapon you’re holding now (except needler) and finally, Halo should test you teamwork.
Best Regards
Tom