Title Update Discussion

> > More ammo?
> >
> > That wouldn’t be a good idea in my opinion.
> >
> > Back in the beta, where you only had 12 shots with the DMR, people actually tried to make them count, rather than spamming the trigger endlessly like a desperate noob, now that the clip size is 15.
>
> The main difference between the beta DMR and the retail DMR is the amount of bloom, rather then the clip size. In the beta, bloom made it so that spamming didn’t work outside of point blank, sort of like how the magnum works now. Rather then removing the DMR’s bloom (and changing around the other stuff), I’d suggest they just increase the bloom back to beta levels. Might need some playtesting, but it definitely cut down on spam when bloom actually did something.

The Bloom in the Beta and the Bloom in Retail are identical. There is a video somewhere on youtube that proves that.

> > > More ammo?
> > >
> > > That wouldn’t be a good idea in my opinion.
> > >
> > > Back in the beta, where you only had 12 shots with the DMR, people actually tried to make them count, rather than spamming the trigger endlessly like a desperate noob, now that the clip size is 15.
> >
> > The main difference between the beta DMR and the retail DMR is the amount of bloom, rather then the clip size. In the beta, bloom made it so that spamming didn’t work outside of point blank, sort of like how the magnum works now. Rather then removing the DMR’s bloom (and changing around the other stuff), I’d suggest they just increase the bloom back to beta levels. Might need some playtesting, but it definitely cut down on spam when bloom actually did something.
>
> The Bloom in the Beta and the Bloom in Retail are identical. There is a video somewhere on youtube that proves that.

Hmm…I found it, you’re right. The only major thing that changed was the headshot thing.

Still, I’d rather they increased the bloom for the DMR rather than removing it. The idea behind the DMR was to punish spamming and favor accurate shooting, so if 343 wants to push it more in that direction, they’d need to increase bloom.

> > > > More ammo?
> > > >
> > > > That wouldn’t be a good idea in my opinion.
> > > >
> > > > Back in the beta, where you only had 12 shots with the DMR, people actually tried to make them count, rather than spamming the trigger endlessly like a desperate noob, now that the clip size is 15.
> > >
> > > The main difference between the beta DMR and the retail DMR is the amount of bloom, rather then the clip size. In the beta, bloom made it so that spamming didn’t work outside of point blank, sort of like how the magnum works now. Rather then removing the DMR’s bloom (and changing around the other stuff), I’d suggest they just increase the bloom back to beta levels. Might need some playtesting, but it definitely cut down on spam when bloom actually did something.
> >
> > The Bloom in the Beta and the Bloom in Retail are identical. There is a video somewhere on youtube that proves that.
>
> Hmm…I found it, you’re right. The only major thing that changed was the headshot thing.
>
> Still, I’d rather they increased the bloom for the DMR rather than removing it. The idea behind the DMR was to punish spamming and favor accurate shooting, so if 343 wants to push it more in that direction, they’d need to increase bloom.

You can’t really spam with a perfectly accurate weapon and increasing the bloom would just slow already-slow gameplay.

-Remove bloom completely
-Limit Armor Lock Time to 3-4 seconds rather than 6
-Following bloom removal, alter weapon reticles to static ones and limit RoF on NR and DMR to balance weapon sandbox.
-Increase default player movement speed 5%
-Increase default jump height 10%
-Remove the Active Camo ability entirely and add Active Camo powerups and Overshields to the core Reach experience
-1-50 for the ranked sector of Reach and please incorporate more than one ranked playlist
-Streamline similar playlists
-Alter vehicle damage to avoid Vehicles becoming useless against default weapons (DMR)
-Less both radius and damage on grenades, both plasma and fragmentation
-Slightly increase fuse on grenades

Bloom: The expansion of the Reticule when shots are fired at a certain Rate. Why was it put in here? Most people think it was to prevent spammers from mashing there triggers but thats a lie. The True Meaning of Bloom was to Slow kill Times From across the Map which explains why it simply cant just be removed or than people would be able to kill people from across the map in less than three seconds. So how do we fix this, Well lets look at another single shot weapon that didn’t have Bloom.

The Carbine

Unlike the BR this weapon was a single shot weapon and you couldn’t kill people in less than three seconds. So how did this weapon work without Bloom? The answer is reticule size and Damage. It took 8 shot to kill someone if they were in the head and ten in the body. So how can we learn from this?

Well both of the Needle Rifle and DMR are single shot weapons so my proposal is to COMPLETELY REMOVE Bloom And decrease the Damage Per Bullet to 7 shots to get the shield down and one for the head or three for the body (needle rifle super-combines and explodes) and make the highest rate of Fire to the speed of the carbine and slightly increase the Reticule for spread to work. Also another Change has to be clip size. The Clip size on the DMR is 15 and 21 on the needle rifle. Since they both do the same amount of damage they should have the same clip sizes too. The Ideal amount is 20 because 18 is to small because of no bleed-through melee so you have to shoot him more 21 would look weird on the DMR and you will be able to get 2 kills without reloading and 4 extra incase you miss any. Also the Guns need to be changed Aesthetically to compensate with clip size changes. The DMR is as simple as changing a number on the ammo count and with the Needle Rifle you just need to subtract one needle from where the needles are held making the gun symmetrical. BTW it should take two extra shots to kill an Elite.

With these changes there is absolute no Randomness except for spread at long ranges. It Also balances Elite vs Spartan DMR/NR fights.

Minor Tweaks: Make Damage Against all vehicles the same as the NR so vehicles actually have a chance.

Post in the comments below for any changes you think will improve this Thread and Hope Makes it in to The CEA title update. We hear 343 has been Lurking in the forums lately.

Thanks for your Feedback.

honestly, just remove bloom. and sword block. and armor lock. and then give us decent maps for infection. the 1-50 crowd have arena. so thats about it.

They need to fix the clipping issues with armor especially with the elites. I don’t want to see my elite’s mandibles stick through his helmet. I know that it doesn’t effect gameplay but it would be nice if it were fixed.

My overall goal of what I’d like to see is for this game to be more like the beta and some past game mechanics, which over 2.7 million people played and loved compared to the 120,000 currently playing reach. I’d love to see this made a great game.

Long list of what I’d like to see:

Rename playlist hoppers to make them easier to understand. Example: The current “competitive” hopper has nothing competitive in it.

Arena- FFA, Team Slayer, Team Objective, Team Snipers, Double Team, MLG
Social ( It really needs to be named Social )- Squad Battle, BTB, Swat, Invasion, Multi-Team
Cooperative- Firefight, Campaign
Community- Action Sack, Grifball, Infection, Classic
Grab bag- Varies
Double EXP weekend- Varies

While you may thing reorganizing the playlists is a small thing, it’s not. It is a huge factor in whether people may play said playlist.

Make DLC required, so people no longer have to enter low numbered playlists and wait long periods of time to play DLC maps. Remove all community made maps and put them in Grab bag and Action Sack.

Add EXP back, get rid of this credit system dominated by boosters and farmers, bring back the old Arena formula and tweak it. No EXP given in any Community or Grab bag games. Make Arena division ranking visible in all playlists. If EXP can’t be added, still reset all players, make credits only obtainable in MM ( And FF MM ). The reason why everyone should be reset is because a majority of players are already generals or higher from farming and boosting, making the ranking system serve no purpose. I want to see a ranking system with INCENTIVE to rank up, not being able to be manipulated by farmers or boosters.

Now for fundamental changes:

Tweak bloom or remove it. If its removed, make all Hit-scan weapons non Hit-scan.

Get rid of Sword block.

Make Invasion colors back to the Beta colors.

Give the ammo capacity for the MA37 352 rounds like the beta. Increase damage to 16 rounds to kill. It shouldn’t take the whole clip to kill one person.

Bring back Beta Plasma Repeater ( Damage and accuracy )

Give the Plasma Rifle a place in Invasion.

Bring back beta Active Camo ( Not being visible when moving, becoming more visible when shot or taking damage )

Make sprint last 5 seconds, allow Hologram to take more damage, make Jet pack last 5 seconds.

Fix Armor lock. I have no personal suggestions, but there are many, many out there.

Reduce all damage from small arms fire to vehicles. You shouldn’t be able to destroy a tank with a DMR or a Sniper.

Reduce speed of Banshee tricks, reduce damage from banshee bomb and area of effect.

Get rid of the bloom indicator on the sniper, it serves no purpose. Add recoil to the Sniper like Halo 3.

Get rid of Invasion Skirmish and Invasion Slayer. Only three options should appear in the Invasion voting booth, Boneyard, Breakpoint, and Spire.

Make Elites as powerful as they were in the Beta.

Make all Zombies in Infection Black. Give them Shields, remove shields on Humans. Remove all AA’s from Infection.

Fix vehicle physics ( Such as the warthog jumping all around, the Revenant aimbot glitch etc. ).

Add VIP.

Fix Infection Glitch.

Properly put soft kill zones in all non-playable areas on maps ( Sword base ledges ).

Fix grenades.

Make the Active camo and Overshields pick ups in forge and customs just like Halo 3 ( Not becoming visible with movement.

On the career screens in game, remove the options to see how many kills and deaths you have. This should help people to stop being selfish with K/d.

Bring back Bleedthrough. There is no excuse why 10 shots from an assault rifle and two melee’s = 2 melee’s.

Increase Focus rifle damage.

Increase durability of the Drop shield.

Remove the Rocket Hog on either Unearthed or Beahhead. Replace with a normal Warthog.

Make Evade Elites only ( You can still have Spartans use it in Customs ).

Add back the overshield look from Halo 3 instead of the weird flaming feet.

Campaign changes:

Fix and improve all friendly AI. I can’t even describe what terrible drivers they are and how ODST’s just jump off buildings as if their scripted too. Halo 3:ODST’s AI was great, why can’t Reach’s?

Custom’s & Firefight customs changes:

Add MOAR options!

Theater:

Let their be parties in theater like Halo 3.

Well, that’s about it for my Ideas, I hope 343 will make this a great game like it was intended too. Don’t just make this update for multiplayer, look at all of Reach ( Campaign, Multiplayer, Customs, Forge and Theater.

I. AM. SO. HAPPY.

I love bloom, armor abilities, and all the hard work Bungie put into Reach.

These are not things that need to be changed. These are all part of the overall sandbox that is Reach.

I believe in 343i, I know they won’t mess with the fundamentals of Reach because they were very careful about what they are changing with Halo CEA for the same reason. I doubt they would listen to the random screaming people on their forums as opposed to the vast majority playing Reach.

Some of the threads on here are so disrespectful and just plain rude towards Bungie and 343i. :\

~Hyokin

Less aim assist should do the trick to the DMR. Remove Bloom or Make it WAY more effective. I vote remove it since it would be easier to my knowledge.

The NR could use a buff if the DMR becomes more effective in the TU

I think we are all taking the TU article out of contex. bs angel said that this TU is for preperation for anniversary to fit the gamplay of the maps. Some people are thinking that it will fix AL, ranking, betrayal, ect. It sounds like they will be adding a ton of custom game options to recreate the halo 1 experiance. So I bet we will be seeing an update in things like: toggle bloom, weapon specific damage, weapon specific rounds, and no fall damage (maybe no sword block). But hey I might be wrong. It might be a TU to prepare for anniversarry and fix reaches core issues.

Just remove bloom from both weapons.

I want faster-paced gameplay out of Reach.

I just got home and read the update. I like the sound of “More Classic Halo”.

I agree with everyone that the sword block should be removed. Let’s see it happen.

Kill No-Bleed Through with HOLY FIRE…

> Kill No-Bleed Through with HOLY FIRE…

THIS!

also, TWEAK BLOOM on the DMR and NR to make spamming SUCK!

> > hopefully they have already started making one because we desperately need it.
>
> Says you.

and when the announced title update comes out, you’ll quit playing halo right?

LOL!

a title update would literally not hurt ANYONE in the ENTIRE COMMUNITY. god forbid we fix / tweak things that lots of people aside from you find broken.

do you honestly think that more people will be quitting halo than the number of people coming back to halo because of a title update? heck, do you honestly think more than .5% of the people who currently play halo reach will stop playing it because of a title update?

> > Kill No-Bleed Through with HOLY FIRE…
>
> THIS!
>
> also, TWEAK BLOOM on the DMR and NR to make spamming SUCK!

NOPE, remove it! Sorry man, but they should just give it a slower rate of fire or a bullet spread mechanism similar to what we had with the CE Pistol. If they increase bloom so that spamming would be eliminated kill times with the DMR would be even slower.

  1. Remove Bloom from the entire game.

  2. Slightly reduce RoF on both weapons.

  3. Add Recoil on DMR.

  4. Add much more recoil to the pistol, slightly reduce RoF.

BALANCED.